As a reminder: At the end of next turn, everyone but Draignean and IronyOwl will be teenagers. And you will have a lot of freedom. And I will cry since you'll all be making it harder and harder for me. D:
Also as a reminder, Draignean and IronyOwl will be children in turn 21 and 22 respectively.
Go outside the cave. Try to fly up, or failing that, climb up the nearest tall place and see what all area I'm in. Also grab that magic necklace my sister had.
You grab the necklace from your sister's corpse. It lacks any magic whatsoever. You ponder where you got the idea that it was magical from.
You climb to the top of the mountain and see large forests everywhere. Several small stacks of smoke come from 2 opposite directions. In one direction between the two, there is a large swath of land filled with the same type of plant leading to water. The opposite direction leads to progressively drier and drier forests.
Action: After some more questions, Anthramarux decides to mess around with the air bracelet some more. She naturally tries to find gaps to fit through that she might normally not be able to...but she doesn't enter them quite yet, unless she sees something really exciting, opting for learning how to move and the limitations of the form.
"Mother, you said my Father was a Blue Dragon. Where is he? Is he still alive? I can only assume he's been busy lately...or, why can't he visit? Is it because I'm...purple?"
You look for places you couldn't fit in normally. Like some cracks, small holes, etc. One thing's for sure: You'd better make damn sure nothing pulls your ring off or you'd die instantly if you were in any of those spots.
Asking mother about father further makes her cringe inside, before she takes a long breath.
"Father... can't visit because he's... in heaven..."
...
Toss a silver piece into the gasses. Theres plenty more of it if it has something bad happen to it, but there isn't of me.
You toss a silver piece into the gasses. [Chaos magic] The silver piece suddenly changes from silver-colored to various colors, as if seeing a rainbow.
Something tells you that you don't want to touch the silver piece now. In addition, after looking closely, you notice that the gas from that one crystal is similar to only 1/8 of the total gasses, meaning that it's likely that the other gas-emitting crystals will give a different effect.
Raikonai made a pitiful squeak, trying to display his displeasure with his current situation. His... soul had this... thing in it, or on it, and it made it hard to focus and think. He didn't like it. He wanted it gone.
Anger and a pinch of madness began to well up within him, and he began rising to his feet, shaky but determined. Bracing his feet against the ground, he inhaled deeply, untold possibilities of the void mixing with a desire to call out for help. What he released fit the goals of neither.
Attempt to summon a servant with a magical roar.
You attempt to breath out a servant. [2] So far Inn'ahar and that...
invader, refuse to offer you their power.
You have a feeling that that's a
good thing for some reason.
((Think: Inn'ahar won't give without pay. And what does Inn'ahar want with you?))
Go to the swamp first then hunt.
You go to the swamp and [2] fly around looking for something to eat. You find nothing, much to your annoyance.
Take a small amount of silver, for good luck (possibly), then go outside carefully, making sure to not do anything too strenuous. I am not at my bet strength...
You grab some silver and head outside.
...
So, what were you planning on doing outside? You kinda didn't mention that...
Tell my mother that I'm going outside. Take my words and go looking for someone who can read.
You go outside and try to find someone who can read. [5]: You find a very knowledgeable Lich. One who currently has no need for dragon "resources".
You ask him to read the paper. He seems surprised to see a dragon child asking him to read something, but he shrugs. "Hmm... let's see... Wow, this is in Agandir language. This note is
old. I've lived for a few hundred years, but it went out of use way before I was even born. This note may be around a thousand years old! Anyway, I'll start reading."
"Thy proved pure of heart may wear this mighty amulet of Grandar, god of Justice, and become of a different plane to evil, and thus invincible to them.
However, if thy anger the good, thy shall be hurt twofold normal. And if thy sin, then thy amulet will burn with the heat of thy sins until thy are dead."
The Lich hands back the note. "Probably nothing I would be ever be able to wear, that's for sure."
Kin couldn't believe his luck. Never had he seen so much precious minerals packed in such a tight space. The problem though was to get to it. Peering down the cliff carefully he gulped. It really was a long way down. He started to think how he best could reach the spikes without falling. Minutes turned into hours, and before he knew it he dozed off.
He woke up with a start. Darkness had descended and he had come up with nothing. Frustrated he swiped at a rock. He watched the rock roll over the edge and down the cliff. That was when he thought of an idea.
Kin started to look the largest stone he could lift and then throw it towards the spikes. Kin then picked any fallen spikes with precious mineral on his way down.
[Str:2]: You throw a small rock at the metal. It does nothing.
You try again. [Str:1]: You throw a pebble. Ummm...
[Tou:3+1]: You still have the energy to throw one more [Str:4] rock. It smashes a few spikes of Silver and Gold. Nothing spectacular, but it's something.
You go down and collect the spikes.
Bring (OH GOD I STILL CAN'T REMEMBER HIS NAME I'M SORRY) human friend into the room and ask if he knows what the crystal is
You drag poor Broma into the cave. He was enjoying sitting so much.
...
Okay, so anyway... You ask him about the crystal. He examines it. [Broma Int:5+1] "It's a magic crystal of some sort. It's larger than it looks. If I was looking to live, I would stay out of this room.
Claw into the man, peeling away his shell and layers to find what inside him makes the sound.
Notice the flesh being tasty partway through, devour the strips I peel off.
You get closer to the man, with a threatening look in your eyes. [Man Agi:4] Defiant and desperate, he amazingly grabs a rock. [Man Str:6][Agi:2][Difference 4, +50%] He smashes the rock into your head with unbelievable desperation which catches you off guard. [Dam:1 out of 1d3, +50% round up, 2 damage] The rock breaks under the stress and you get a serious headache. You start bleeding from the wound and you are in a decent amount of pain. You cry.
Your father is angered and smashes the human's head. He dies in pain. Your father looks at you. "Stop crying, shrug it off, it's only a rock." You continue crying, because you cannot understand him.
-2 HP.
HP: 28/28.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 55-10=45. Recent: 0.
Agility: 54-20=34. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 70-20=50. Recent: 0.
Charisma: 50-20=30. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Half Distorted Body: Lasts 1 turn, effects: -10 Strength, -20 Agility, -20 Toughness, -20 Charisma.
HP: 25/30.
Male.
Mother: Rianixia.
Father: Arxonis.
Age: Child.
Strength: 56. Recent: 0.
Agility: 41. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 71. Recent: 0.
Charisma: 55. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Items:
Two handfuls of Silver treasure.
Blessed Ring of Air Creature.
HP: 8/20.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Child.
Strength: 51. Recent: 0.
Agility: 65. Recent: 0.
Intelligence: 85. Recent: 0.
Toughness: 50. Recent: 0.
Charisma: 90. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
HP: 14/18.
Male.
Mother: Mevith.
Father: Litril.
Age: Child.
Strength: 52. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 53. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
HP: 14/14.
Female.
Mother: Faladut.
Father: Tsaldos.
Age: Child.
Strength: 40. Recent: 0.
Agility: 56. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 35. Recent: 0.
Charisma: 88. Recent: 0.
Fame: 5. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 55.
Items:
Strange golden amulet (around neck).
HP: 18/18.
Female.
Mother: Savamin.
Father: Eluuvian.
Age: Child.
Strength: 40. Recent: 0.
Agility: 47. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 57. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 18/24.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Child.
Strength: 59. Recent: 0.
Agility: 66. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 24/24.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Child.
Strength: 40. Recent: 0.
Agility: 25. Recent: 0.
Intelligence: 90. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 61. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Bracelet of Air Creature.
HP: 16/18.
Male.
Mother: Midrayal.
Father: Halnon.
Age: Baby.
Strength: 90
Agility: 45
Intelligence: 25
Toughness: 90
Charisma: 40
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 65. Recent: 0.
Intimidation: 70.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 13/13.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Baby.
Strength: 65. Recent: 0.
Agility: 35. Recent: 0.
Intelligence: 55-10-5=40. Recent: 0.
Toughness: 65. Recent: 0.
Charisma: 70-10=60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Godly Protection: Take half damage (round down) from other players until Teenager.
Lightly corrupted soul: Soul is more fragile. Magic casted by you is slightly unpredictable. -5 Intelligence.
Soul Invaded: Corrupted soul will get worse each life stage. Insanity will also get worse. Slight chance (will increase as you grow up) for the invader to overwrite your action. Body may warp horribly as corruption spreads beyond soul (though it will only be notable after the teen stage).
Minor insanity: -10 Intelligence, -10 Charisma.
"Blessed" by Inn'ahar: Unknown powers might have been given to you. Cannot remove Soul Invaded as long as you are blessed. Can only be removed by other gods or their priests. Inn'ahar will treat you as one of it's children.
Uses 1d100.
1-10: WAR!
11-25: Tensions increase.
26-35: Tensions decrease.
36-45: Dragon terrorizes country, provokes hunters.
46-50: Dragon helps country. Improves relations.
51-95: Nothing.
96-100: TOTAL WAR!
Selected: 17, Tensions increase. First selected Country: 6, City of Sharoon. Neighbor: The Helten Empire.
The Helten Empire has dug up dirt that the City of Sharoon is reading to attack them, due to the Sarduk Triumvirate's payment. The Helten Empire now has a valid reason to declare war early.
The Helten Empire gains a Casus Belli on the City of Sharoon.Alright... I've been slow, apologies, I was just not feeling it. Now, is there anything I missed or did wrong? Not in the mood to double-check.