So, anyone remember what I said in turn five?
...Negative:
I will not be as gentle.
Your character's personality should now be more aggressive and active.
Your character will now be much more curious, meaning more likely to examine things closely. That includes lava, acid, and/or dangerous creatures without your consent if it doesn't appear to be threatening.
Your stats will deteriorate slowly if you never exercise them at least once every 5 turns.
Yeah, I
don't think I paid attention to the last two. And it's too late to pay attention to them... *Deskhead*
Whatever. I'll forget the middle one and care about the last one at the end of this life stage, then give large penalties all at once. Likely around 5-10 or maybe even around 15 points. If you haven't gained at least 2 points in the stat since the Baby stage.
Leave wherever this is, find somewhere more interesting. Find a small bag to put the silver into. Maybe eat the rats if they don't seem poisoned or decayed.
As I said before, there's little chance of finding a bag. The rats are awfully decayed, most being skeletons.
You look around down another hall. [5][4][3] You find a room with a shiny ring, a room with MORE GODDAMN SILVER, and a room filled with goddamn copper. Great.
+1 Agility, Strength, and Toughness just because you've been exploring a lot and why not.
Attempt to devise a method to get this arrow out unaided.
"I didn't do... Oh Gods your hurt! Here let me help.Go over to see if I can help her
Get away from me! You don't even know what you're doing! I can do this on my own you kinslayer!
"Kinslayer! Im your sister how could you acuse me of that!"
"Evidence so far: Mother was backing down. Something made her attack against clearly terrible odds. You disappeared moments later and return after the danger has passed with that necklace I recognize from the treasury! (OOC: We need inventory sections or something) Later when I asked where you were, you made very many suspicious comments that I shouldn't blame you when I wasn't blaming you in the first place! And now when I call you out on it you suddenly try changing to subject to an injury I've had in plain sight for who knows how long! I'm not stupid Nelar, daresay I'm much more intelligent than you! You goaded mother into attacking those men and fled with your tail between your legs, grabbing anything you could find! You're a liar, a coward, and you are a KINSLAYER! OUT! GET OUT!"
Scientia thinks for a minute. How to get the arrow out of her head...? [Int:5+2] Well she can certainly try just pulling it out, getting it held by some objects and pulling her head away, or cut up her head further and pry the arrow out. All of these options are dangerous, though. She can't see the arrow, and can't see what it's stuck on or if it's cutting anything. If she were to pull it out, there's a decent chance she could cause massive bleeding. Her current state suggests that it's not a good idea to pull it out on her own. If someone else were to pull it out, they would be able to do so while avoiding causing further damage, and have a better position to pull from.
"I didn't do... Oh Gods your hurt! Here let me help." Her sister says.
"Get away from me! You don't even know what you're doing! I can do this on my own you kinslayer!" Scientia responds violently. She also calls her sister a kinslayer, despite no actual evidence, just suspicion. That's not a nice thing to say, honestly.
"
Kinslayer! I'm your sister how could you accuse me of that!" Nelar then shouts back.
Scientia then lays down the pain with a very long lecture.
"You have named me kinslayer and so I shallbe... once I kill you."
Rush at her and claw her
Rush toward the treasury and grab in one of my caches for something useful (Magical hopefully) to defend myself with.
"You have named me kinslayer and so I shall be... once I kill you." Nelar finishes the conversation. And charges Scientia as she tries to run to the treasure room. [Nelar Agi:6-1+1][Scientia Agi:1+1+1] Despite the gods trying to trip her, Nelar bolts towards her sister, who stumbles around for a few seconds even as the gods try to push her on. [Nelar Agi:1-1+1][Scientia Agi:2+1+1] However, as Nelar tries to claw her sister, the gods send her already poor swing flying even further off course. Nelar misses entirely. In addition, the gold she was holding flies off into the far corners of the cave.
Scientia then looks for a item to help her. [6+1] A worn brittle grayish white shortsword glows with the power of multiple gods. It looks like the magic it contains is somewhat unstable, though: It looks like it could explode if stressed too hard, such as in combat.
((NOTE: From now on, this fight will be taken separate from the main turn unless one of the combatants is making a significant enough action.))
Anthramarux took a closer look at her treasure. So, this was magic. It was intriguing.
Granted, the shift of her form was...strange, and somewhat unpleasant. All Power had a price, though. Even at that age, she knew that.
She did have a dark thought-what is mother took it and didn't let her play with it? Maybe it was best to not tell her...she didn't feel right about lying, but...this treasure was mine, she thought. Mine! It sounded like a new word, isn't that odd? It's mine! Mine! ALL MINE!
She grinned and began sneaking toward her nest, trying to figure out a hiding spot.
Hide the necklace in my nest, then tell mother about the two rooms I found. Ask her about magic and magic items in general.
[Int:6+2]: You hide the necklace so damn good, that even you couldn't find it if you left the room.
No, really. You seriously overdid it. It's basically invisible in it's current position.
You then tell mother about the two rooms. [Mother Int:4] "Dear... did you play or take any of the items from that room filled with items? They're dangerous if you don't know how to use them." Uh oh... Lying will be very difficult. She's your mother, after all, and knows when your tone sounds unusual.
((Canceled the line "Ask her about magic and magic items in general" from the turn because it wouldn't make sense for you to ask after she asks you a serious question.))
Nuvian heads out of her living area and tries flying. If she can fly, she can go anywhere. And if she can go anywhere, she can cause some trouble! If she DOES fly, she will see if she can find some small humans or other mammals to menace nearby.
[Agi:4]: You FLLLLYYYY! Wheeee! Oh, right, menacing things. Let's see... [4]: A teenage human is walking down a path. [3]: It is aware of you, and is trying to spot you. It is somewhat panicked.
Kin felt the strain in his neck and dropped the bear before some irreversible damage would occur. "You know what? I have the hide already. More than that wasn't really needed. Let's go home." With a nod he went home with the hide in tow.
Kin finally brings back the hide for his father.
You drag the hide back home. It goes without a hitch.
Father looks at you, and sees your hide. He smiles somewhat evilly.
"Nice and obedient. You may live with us, as long as you listen." [Reward:2-1(personality)] "Now, go and find me a piece of precious metal."
What! WHAT! Good god, your father is a JERK! I mean, for god's sake, you've just sat down and your legs are pretty sore from all your continuous shenanigans. And where are you supposed to find the metal?!
"Here's a hint, check the mountain next to the one we are in right now."
Well, that solved that problem, at least. Also of notice is mother staring at your father with a taste of anger. At least she agrees that treating you like a servant is just
wrong.
Go back to Mother and enquire about the rooms.
You go back to mother and ask about the rooms.
You ask her about the distorted room first. She looks confused. "I don't remember any distorted room around here."
You then ask her about the stone room. "I never found a use for it."
Finally, you ask her about the barrier room. She seems in deep thought. "I once picked up an artifact. It was strange, it progressively got hotter as I held it, but cooled down completely the moment I dropped it. Eventually, after many burns, I got it to that room. The next morning, there was a barrier. I could not figure out how to get past it. There was a scroll with the necklace, but it's too small for me to hold or read. Here, dig it out of this bag." Mother says as she throws a bag to you, tearing some bit off as she throws it. "Damnable things, so fragile. Be glad that you can hold those small things while you can, when you get as large as me it gets difficult."
Explore cave, trying to avoid Mother.
[2][5][4]:
Walking down a hallway, you find: a pool of stale, dirty, mineral-filled water which has some common poisonous mushrooms growing around it. Undrinkable.
Then, there's a room with something very shiny embedded in the ceiling. It won't be easy getting it out. The shiny thing looks akin to diamonds, but you can't be sure.
Finally, there's a room with a gold throne. There's an engraving on it.
Cevitil GENTLY but insistently tries to get his mothers attention, so that she can help him with his cuts.
You nudge mother. She's lost in thought trying to think of how to help you that she forgot that she was trying to help you.
[Mother Int:5]: A bit of her brain sparks. "We need water, some clean cloth, and a clean room. I'll find the former two, you find the last. Go!" She then darts off to the cave's storage rooms.
[Tou:6]: Your wounds close almost completely without healing equipment and you are now at a greatly reduced risk of infection! (You will not go into the penalty-for-toughness range).
+2 Toughness for the good toughness rolls.
Be born.
Location of birth: [9] Kingdom of Rihosis.
[3]: Silence. Sweet sweet warm silence. You've been here since before you could tell time. It's been your home for even before that. But, now you feel an urge to leave. You try to resist it as long as you can, but your father is greedy, and breaks you out forcefully. Little do you know, you're kinda unlucky to be born right now.
"Ahhh, finally. My new son, you're finally born." You look around for the source of the speech. A big, black figure looms over you: The source of the speech. In the corner, is a white figure, laying on the ground and not moving. "You're going to be a fine, fine warrior. Once you learn to respect me. Now, go, play for a little while, I have some villages to terrorize. Oh, and enjoy your playing because it'll only last a year or so, because come a few years you're going to learn to obey. And obey gladly." He says as he leaves you. You have no idea what he said: You're too young. But the tone is somewhat... upsetting.
It then hits you: Where is mama? Where... where is she? "Mama?" You squeak out. No response.
Prepare to get abused with the sheet you picked, and the 3 roll...
Now, a question for the lulz: Do you want your level of abuse to be, A: Whatever I choose, B: Less than in Dwarmin's RTD, C: Equal to Dwarmin's RTD, or D: More than in Dwarmin's RTD?
Also, bonus to protect you from other players in the EXTREMELY unlikely chance that they find you when they're teens and you're a child:
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 28/28.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 55-10=45. Recent: 0.
Agility: 54-20=34. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 70-20=50. Recent: 0.
Charisma: 50-20=30. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Extra status: Half Distorted Body: Lasts 4 turns, effects: -10 Strength, -20 Agility, -20 Toughness, -20 Charisma.
HP: 25/30.
Male.
Mother: Rianixia.
Father: Arxonis.
Age: Child.
Strength: 56. Recent: +1.
Agility: 41. Recent: +1.
Intelligence: 65. Recent: 0.
Toughness: 71. Recent: +1.
Charisma: 55. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Items:
Two handfuls of Silver treasure.
HP: 10/20.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Child.
Strength: 51. Recent: 0.
Agility: 65. Recent: 0.
Intelligence: 85. Recent: 0.
Toughness: 50. Recent: 0.
Charisma: 90. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
HP: 14/18.
Male.
Mother: Mevith.
Father: Litril.
Age: Child.
Strength: 52. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 53. Recent: 0.
Toughness: 46. Recent: +2.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
HP: 14/14.
Female.
Mother: Faladut.
Father: Tsaldos.
Age: Child.
Strength: 40. Recent: 0.
Agility: 56. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 35. Recent: 0.
Charisma: 88. Recent: 0.
Fame: 5. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 55.
Items:
Strange golden amulet (around neck).
HP: 18/18.
Female.
Mother: Savamin.
Father: Eluuvian.
Age: Child.
Strength: 40. Recent: 0.
Agility: 47. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 57. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 18/24.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Child.
Strength: 59. Recent: 0.
Agility: 66. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 24/24.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Child.
Strength: 50. Recent: 0.
Agility: 67. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 62. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 50.
Extra status: CURSED by the gods! Duration: 15 turns. Effect: Rolls made by you gain or lose +1 or -1, depending on which one hurts you the most. Rolls against you gain or lose +1 or -1 depending on which one hurts you the most. Walking near altars of said gods will invoke a hostile response.
Items:
Gold necklace.
HP: 24/24.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Child.
Strength: 40. Recent: 0.
Agility: 25. Recent: 0.
Intelligence: 90. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 61. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
HP: 18/18.
Male.
Mother: Midrayal.
Father: Halnon.
Age: Baby.
Strength: 90
Agility: 45
Intelligence: 25
Toughness: 90
Charisma: 40
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 65. Recent: 0.
Intimidation: 70.
Godly Protection: Take half damage (round down) from other players until Teenager.
Alright, did I miss anything?
Anyway, yeah, D got in, and Dwarmin's spot is now permanent.
Now, time to fiddle around with B&W2's map editor.