NOTE: Due to movements of nations in the recent map update, the flag in Freeformschooler's turn 8 is now incorrect, as there is no reason for Isrand troops to be in Gridhard, where he is. Next time he examines the flag, it'll be different. Just thought you guys should know should you decide to look for the owners of the flag.
In addition, Othem is no longer alienating the Helten Empire by killing of missionaries, as they are no longer neighbors with the new map by accident. Instead, they'll be alienating the Solari Federation as they're the new neighbors.
Anyway, blah blah blah late turn I'm so sorry I just didn't feel like it blah blah blah here's the new turn blah blah oh and a mostly finished map of nations until war happens or I decide to detail it further or I choose your locations. It's a good trade for a late update yes?
Dark Blue: The Western Alliance
Dark Green: Kingdom of Axlehand
Dark Cyan: Gridhard
Dark Red: Solari Federation
Brown: Othem
Light Gray: City of Sharoon
Dark Gray: The Sarduk Triumvirate
Blue: Kingdom of Rihosis
Green: Kingdom of Iberia
Cyan: Caliphate of Hiatar
Red: Kingdom of Grathos
Purple: Province of Kobland
Yellow: Merchant Republic of Isrand
White: The Helten Empire
Os are cities. The stars are capitals.
Border version:
Borderless version:
As you can tell, the map is a section (not the entire) northern half of the actual world. The lands beyond are, currently, unknown. For various reasons ranging from impassible terrain to nations too busy fighting or readying their army to explore.
Credits to
ASCII Paint for letting me get this map out much faster than the previous maps, and for being generally awesome.
Tell me if I didn't count the number of cities on any empire correctly.
Pickup as much as I can actually carry, and leave, to go somewhere more interesting than just either silver or doom.
You pick up a handful for each hand and start walking on the top of your paws.
You look around some more, [4][2][2] and find a room filled with more silver, and two rooms that are pretty much empty besides the scattered rat corpses. Must've all starved for one reason or another.
Scientia's mind comes into sharp clarity suddenly, suspicions heightening. "Why are you defending yourself when I never blamed you for anything? What did you do!?"
Uh... try to heal my wounds.
(I had this planned already.)
"That doesn't explain why mom started to fight in the first place." Scientia growled. "She knew those odds were terrible, and so did I" Her glare intensified. "The only explanation would be if someone egged her on. With the way you've been acting and what you've said... What did you do!?"
"Why are you defending yourself when I never blamed you for anything? What did you do!?" You shout out.
"I ran okay! I was scared, why are you so mean? I was going to help mom fight but I was too scared!" Your sister returns.
"That doesn't explain why mom started to fight in the first place." You growl. "She knew those odds were terrible, and so did I" You stare at your sister. "The only explanation would be if someone egged her on. With the way you've been acting and what you've said... What did you do!?"
Anyway, as for healing... Cloth, cloth, cloth... [6]: Oh look, cloth stockpile for... some strange reason. Now, to heal yourself...
Oh, wait, we forgot, you have an arrow in your skull, not a cut. You'll need to get the arrow out of your skull first. You'll need your sister's help with this, it's stuck in your skull, and it's kinda difficult to do it yourself. When you pull it out, you'll need to bandage your head tight, since the bleeding is so close to your brain. Your skull should heal in a month or so.
Shiny!
Anthramarux looks for a dragon sized piece of treasure to wear on herself-, and goes to show mother.
You wear a nice bracelet.
[Air magic, Air creature transformation] You feel weightless and... hollow. You look at yourself and see nothing but condensed air. You try to touch your hand, but it goes into the other... That's... strange. You attempt to take the bracelet off. [4]: It's not cursed. Thank goodness.
[2+2]: That's a Bracelet of Air Creature. It is enchanted with the Air Creature dual-school of the main Air school and the secondary Chaos school of Polymorph.
You don't really feel like putting on the bracelet again... But you aren't afraid of it. You just don't... like how it feels. You could get used to it, though.
"I ran okay! I was scared why are you so mean I was going to help mom fight but I was too scared!"
(she was talking right? Or was that thoghts?)
"Why are you defending yourself when I never blamed you for anything? What did you do!?" Your sister shouts out.
"I ran okay! I was scared why are you so mean I was going to help mom fight but I was too scared!" You scream.
"That doesn't explain why mom started to fight in the first place." Your sister growls at you. "She knew those odds were terrible, and so did I" You avoid the death stare from your sister the best you can. "The only explanation would be if someone egged her on. With the way you've been acting and what you've said... What did you do!?"
You'd better come up with a good lie, and quick.
Now Nuvian was unsure how to react! She thought her father would be impressed. Clearly he's not.
Ignore the sword. Ask Father if there is a war going on. Clearly the wounded man must have come from such a terrible sort of fight.
If there was a war, Nuvian could find a way to take advantage of it somehow.
Father tells you he does not know of any active wars. He does mention that the tensions between the Kingdom of Gridhard, where you live, and the Kingdom of Axlehand, their neighbor, are intense. The two kingdoms have been waring on and off for many hundreds of years with no end on sight since they are both equally matched.
Kin was thinking. Thinking how he best could behead the bear. Doing it normally would take time and he had already spent a considerably amount of time hunting and taking down the bear. Then he thought back on that widowmaker and the tree. "Maybe", he thought, "I can use it to my advantage."
Kin looks for a tree with a thick trunk and branches going in a Y-shape. He will then put the bear in such a position that the bear head is on one side and the rest of the body on the other side. Let gravity do the rest. Apply force as needed.
You find a tree fitting your description since you're in a forest. Well, that was easy. Now, for actually getting the bear into position... that'll require a lot of strength...
[Str:1-3]: You fail, bad. When trying to bring the bear up, you strain your neck muscles while carrying the bear, [Tou:4+1] but they manage to stay together until you decide to drop the bear.
"This will not work", your body says to you, as your neck hurts badly.
Hunt from the air so hard
[2]: Your attempts to find pray are fruitless. You find no animals large enough to warrant hunting, much to your disappointment.
Cevitil figures that it would be unwise to do anything strenuous in his current state, and instead curls up to his mother, continuing to contemplate his life.
You curl up next to mother. And contemplate your life.
[Int:4]: The average jackass would say that it kinda sucks. And you would agree. How insightful.
[Tou:6+1]: Your wound continues recovering. Of course, until then, you are still at risk of infection. Which is extremely deadly, remember that.
Investigate the distorted room with the item inside it.
You walk into the distorted room, with a tunnel vision towards the item... [3] You don't notice the pain until half your body is in the room. Your nails distort, your teeth attempt to move out of their current positions, your eyes ache, your lungs move into bad positions blocking complete breath. You run out of the room in pain, screaming.
[2]: Your body-parts, at least for now, are stuck distorted. Man, magic can be chaotic sometimes.
New status effect:
Half Distorted Body: Lasts 5 turns, effects: -10 Strength, -20 Agility, -20 Toughness, -20 Charisma.
HP: 28/28.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 55-10=45. Recent: 0.
Agility: 54-20=34. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 70-20=50. Recent: 0.
Charisma: 50-20=30. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Extra status: Half Distorted Body: Lasts 5 turns, effects: -10 Strength, -20 Agility, -20 Toughness, -20 Charisma.
HP: 25/30.
Male.
Mother: Rianixia.
Father: Arxonis.
Age: Child.
Strength: 55. Recent: 0.
Agility: 40. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 55. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Items:
Two handfuls of Silver treasure.
HP: 10/20.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Child.
Strength: 51. Recent: 0.
Agility: 65. Recent: 0.
Intelligence: 85. Recent: 0.
Toughness: 50. Recent: 0.
Charisma: 90. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
HP: 14/18.
Male.
Mother: Mevith.
Father: Litril.
Age: Child.
Strength: 52. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 53. Recent: 0.
Toughness: 44. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
HP: 14/14.
Female.
Mother: Faladut.
Father: Tsaldos.
Strength: 40. Recent: 0.
Agility: 56. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 35. Recent: 0.
Charisma: 88. Recent: 0.
Fame: 5. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 55.
Items:
Strange golden amulet (around neck).
HP: 18/18.
Female.
Mother: Savamin.
Father: Eluuvian.
Strength: 40. Recent: 0.
Agility: 47. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 57. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 18/24.
Male.
Mother: Terranizaia.
Father: Algorm.
Strength: 59. Recent: 0.
Agility: 66. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 24/24.
Female.
Mother: Cielstraza.
Father: Abyssion.
Strength: 50. Recent: 0.
Agility: 67. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 62. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 50.
Extra status: CURSED by the gods! Duration: 16 turns. Effect: Rolls made by you gain or lose +1 or -1, depending on which one hurts you the most. Rolls against you gain or lose +1 or -1 depending on which one hurts you the most. Walking near altars of said gods will invoke a hostile response.
Items:
Gold necklace.
Handful of Gold.
HP: 24/24.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Strength: 40. Recent: 0.
Agility: 25. Recent: 0.
Intelligence: 90. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 61. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Bracelet of Air Creature.
Uses 1d100.
1-10: WAR!
11-25: Tensions increase.
26-35: Tensions decrease.
36-45: Dragon terrorizes country, provokes hunters.
46-50: Dragon helps country. Improves relations.
51-95: Nothing.
96-100: TOTAL WAR!
Selected: 15, Tensions increase. First selected Country: 14, The Helten Empire. Neighbor: Kingdom of Rihosis.
The Helten Empire recently announced it's recognizing of the Kingdom of Grathos' ownership of Rihosis' four occupied cities, now considering them the rightful owner, rewriting text on trade routes to those cities nation wide to reflect this decision. This has
utterly enraged Rihosis' king, as they thought that the Helten Empire preferred them over Grathos. Rihosis views this act as a diplomatic insult, and has tightly restricted trade good types allowed to and/or through their territory from the Helten Empire as a result, of course making their lord angry in addition to putting a visible dent in Helten's economy. This point of new friction leaves the wall between a war of honor and peace very fragile at this moment.
The Kingdom of Rihosis gains Casus Belli on The Helten Empire. And vice versa.Anyway,
calling waitlisters IronyOwl, Draignean, Haika, and Wolfchild: Because of various reasons I
might (don't get excited, entirely unsure of this) open a tenth spot because... well, as far as I can remember (Potentially short memory warning), this RTD is quite easy to do aside from the kingdoms, the waiting list is as long as the active player's list, and I just plain like even numbers. So, I'm wondering if you guys still read this or if you're just ignoring this and just waiting to join. If you respond before the next turn (which should give everyone sufficient time), and if you have a sheet to go with that response, You'll take priority over the next three in front of you that are in front of you that haven't responded since you're, obviously, waiting for this with bated breath or are at least pretty active. If no-one responds, I will not open a 10th spot.
If I still feel like opening a new spot by the time I've finish the next turn (so I'm not screwing myself up), I'll put one of you in the game and turn Dwarmin's temporary spot into a permanent spot.
And if I don't feel like opening a new spot, hopefully I won't feel guilty.
Anyway, anything wrong with the turn or is it errorless?