Alright, time to get going again. Sorry about taking so long, was busy with my cousin the day before yesterday and didn't feel like it.
Flap my wings through natural reflex, continue moving around. Also swing tail, to get used to it. (If all of these actions are viable)
Oh, and eat.
[Agi:2]: You try to flap your wings, but you're too sluggish with them.
You try to swing your tail, but you can't do anything but drag it on the ground.
You eat your food. You feel sleepy... you go to sleep.
Samakhet tries to find the man who came her the vegetable again and give him the silver
You try and try to find the man, but cannot find him without traveling an unsafe distance away from your cave. He left long ago.
You return home, and feel sleepy... you go to sleep.
Growing tired of flapping, Scientia decides to explore the cave a little, and searches for something interesting.
[Int: 5+2 good god]: You look around for fancy stuff... You find some shiny stone on a ledge! You scratch for it and it falls down... into your open, interested mouth! You gag for a second before the stone disintegrates. You feel strange.
Hmmm, you must have swallowed a Magic stone! How you know this, you do not know (your roll of 7).
What will this bring for you in the future? You have no idea. It's something good enough to forgo giving you a bonus to intelligence.
Go hunting around the general vicinity for something small to catch and maybe eat.
[Int: 2+1][Agi: 4]: You run around and find a strange creature. Shiny, and ((bug like, can't find a word for it)). You manage to catch it and eat it.
...
Ehhh, it's so-so. Your stomach hurts a little, though.
+2 Agility for catching it.
You feel sleepy... And fall asleep.
Walk around, see what is here that I missed from sitting around with a broken leg.
[Int: 2+1]: You walk around and look for stuff. Picking the routes closest to you.
...Pile of rotting things... worthless.
...Pile of sharp somewhat-shiny gray things... worthless.
...Pile of cracked shiny things... mostly worthless.
...Pile of bright hot red things in the corner. No touchy, mother says.
...
Yeah, great finds.
No stat change for yous.
You feel sleepy... you fall asleep.
Feeling much too sore to fly again Kin went back into the cave and started to look around it once again. Surely, he would be able to find something of interest this time.
Kin began to look for anything that could help him ease the pain, but failing that he started to search for something that would catch his interest, something that is shiny or has squiggly patterns on it (read: text, history).
(You didn't fly, you only flapped your wings.)
[Int: 1]: You look for things that can help you ease the pain.
You find some shiny fungus. You rub your wings against it.
[RNG says: Pain]: IT HURTS OH GOOD LORD IT HURTS SO MUCH!
You scream in pain and try to make it stop! While running and walking around, you smack your head straight into a rock. And fall asleep.
-2 Intelligence from concussion.
Anthramarux laid the pretty statue aside, almost forgetting about as soon as she had done so. There were so many things to learn about...she wondered if there was anyone else in this cave, beside her mother...maybe a beak creature? Or more shinies! Time for exploring!
Anthramarux begins exploring the cave! Look for shiny things mother might have misplaced...
[Int: 5+2, wow]: You explore the cave, and promptly take a left first thing.
You find THE MOTHERLOAD of all treasures. Mountains upon mountains of the stuff!
So... beautiful. You sit on top of them, and fall asleep... on top of a golden winged humanoid statue that is likely valuable to someone else.
Man you are just full of the stuff.
No stat changes since once again, big rewards for returning said items.
Attempt to FLAPFLAPFLAP fly up to the blue dragons head.
[Str: 1][Agi: 5+1]: You try to fly up to your mother. And you flap your wings gracefully. But, as you jump off your mother's tail to fly, you fall directly into the ground.
...Your wings appear to be weak. You aren't as strong as you thought you were... on the other hand, flapping your wings seems to come to you naturally.
So, trade-off: -5 Strength. +5 Agility.
You feel sleepy and fall asleep.
SOrry school Look at mother and her shinny stuff *CUDDLE*
[Cha: 2+1]: You hug mother. She looks confused: You just switched from being angry to being happy. Are you bi-polar?
No stat changes.
You feel sleepy and fall asleep.
...
Alright, onto the Child stage. Note that all of your characters are now some years older.
Let's see what this means:
Positive:
You can now understand words, but know how to speak only a little.
You now get clear descriptions of things, rather than vague descriptions.
You are now somewhat more dangerous, being the size of a middle-point between a horse and a large dog.
Negative:
I will not be as gentle.
Your character's personality should now be more aggressive and active.
Your character will now be much more curious, meaning more likely to examine things closely. That includes lava, acid, and/or dangerous creatures without your consent if it doesn't appear to be threatening.
Your stats will deteriorate slowly if you never exercise them at least once every 5 turns.
Let's review your turns to see how I should modify your stats according to SERIOUS events:
Talarion: No serious events.
Aklyon: Your leg never completely recovers. If your legs were tested equally, the one that was broken would break first. At least no shards are in no place to cause bleeding. -3 Agility.
Dermonster: You learned to talk early. And, you can talk much more fluently as a child. +5 Charisma.
Repulsion: You had a stressful time early on, gaining an unnatural fear of deep, dark holes. This isn't good for your intelligence. -2 Intelligence.
Digital Hellhound: You learn that humans are nice people. This is only partially true. Anyway, the man comes back multiple times, and is convinced to let him in. He teaches you *Random pick from Agi, Int, and Cha* how to talk to people without offending them. +5 Charisma.
Freeformschooler: You tried to make your father impressed with you. Ultimately, you failed. This was deteriorative to your self confidence. You can turn this around with time, but you will still be disappointed with your past self. -3 Charisma.
KineseN: You wing hurts for the rest of your babyhood. This is deteriorative, since you avoid using it as a result. -2 Agility.
Elfeater: Your relation with your sister remains negative despite her lack of negative actions towards you. Since she's the only company around while mom's gone, this is deteriorative to your charisma. -3 Charisma.
Dwarmin: You are extremely curious. You examine every single thing you come by. While this may be good in one way, your curiosity may be a problem! You may ask things that people don't want to talk about! +3 Intelligence.
The Child state will last until, say, turn 20. Unless anyone objects.
Now, for the heck of it, incoming rolls for events! AKA what is happening this particular day?
Talarion: [4]: Your mother brings home some thin things with black squiggles on them.
Aklyon: [3]: Nothing really interesting happens. Just an ordinary day, but you feel especially energetic.
Dermonster and Elfeater: [1]: You hear voices outside of your cave. Your mother is asleep. "Jargig, Anlos, approach from the other side. We'll soon be swimming in gold!"
Repulsion: [6]: A big dragon comes into your cave. Your father! He's finally home! He talks to your mother, gasping for breath. "I... I have to rest... sorry... the humans... coming..." He then promptly falls to the ground and tries to slow his breathing and calm down. Who are these "Humans"?
Digital Hellhound: [2]: One day, you see the man climbing up the hill. However, he's taking unusually long this time. You can't see him. You have a bad feeling about this.
Freeformschooler: [3]: Nothing really interesting happens. Just an ordinary day, but you feel especially energetic.
KineseN: [6]: One day, a big dragon comes back to the cave. A male. Your father. He looks at you, and is severely angered by you looking like your mother, but before smiting you decides to give you a chance. "Son, I'm willing to give you one chance to prove yourself. Find yourself a mountain lion or bear, and kill it. Bring a bit of it's hide. You cannot come back without it. Go." You look at mother, and she just looks away, somewhat sad, but expectant of this. On the bright side, if you survive, father will be happy with you, rather than wanting to kill you.
Dwarmin: [1]: One day, near the cave entrance, you hear voices. "Finally, we're here. After many long years... I saw the dragon that took the statue of Disidel around here. This must be it's nest. Be ready for anything." Uh oh, sounds like trouble.
HP: 56/56.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 55. Recent: 0.
Agility: 52. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 50. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 60/60.
Male.
Mother: Rianixia.
Father: Arxonis.
Age: Child.
Strength: 55. Recent: 0.
Agility: 42. Recent: -3.
Intelligence: 65. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 55. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 40/40.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Child.
Strength: 51. Recent: 0.
Agility: 65. Recent: 0.
Intelligence: 85. Recent: 0.
Toughness: 50. Recent: 0.
Charisma: 90. Recent: +5.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
HP: 36/36.
Male.
Mother: Mevith.
Father: Litril.
Age: Child.
Strength: 50. Recent: -5.
Agility: 80. Recent: +5.
Intelligence: 53. Recent: -2.
Toughness: 45. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
HP: 28/28.
Female.
Mother: Faladut.
Father: Tsaldos.
Strength: 40. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 35. Recent: 0.
Charisma: 80. Recent: +5.
Fame: 5. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 55.
Items:
Strange golden amulet (around neck).
HP: 36/36.
Female.
Mother: Savamin.
Father: Eluuvian.
Strength: 40. Recent: 0.
Agility: 47. Recent: +2.
Intelligence: 65. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 57. Recent: -3.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 48/48.
Male.
Mother: Terranizaia.
Father: Algorm.
Strength: 49. Recent: 0.
Agility: 56. Recent: -2.
Intelligence: 56. Recent: -2.
Toughness: 60. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 48/48.
Female.
Mother: Cielstraza.
Father: Abyssion.
Strength: 50. Recent: 0.
Agility: 67. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 60. Recent: -3.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 50.
HP: 48/48.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Strength: 40. Recent: 0.
Agility: 27. Recent: 0.
Intelligence: 90. Recent: +3.
Toughness: 61. Recent: 0.
Charisma: 61. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
If you noticed me being more... rough, then you're right: I am. Because as it stands you are all gaining stats EXTREMELY FAST with almost no losses.
Anyway, it's now Dwarmin's turn to update his. Quickly, our new competition is really kicking our asses.
Also, I removed colors from Recent changes, since they're just more pointless work.
Lastly, if you notice any mistakes, point them out. This was a larger turn than the norm.