Alright, here's the turn. From now on, no schedule on when a turn will be made.
Explore the mountainous region to the west of my home.
You fly west.
[5][5][4]
You stumble upon a mountain that seems to be snowing and raining, even though the area around them is cloudless and the mountain is low. The rain leads to fantastic steep multilevel waterfalls. Between the waterfalls lies a shrine. The waterfalls eventually lead together and arrive at a lake which seems unusually warm for this land.
Next to it on another mountain lies the ruins of a castle next to a sharp cliff.
"Ah, I see. So if were to say this it would surely convert the altar for Grandar?"
Kin thanked the priest and headed back once again towards his altar to convert it. He really hoped this wouldn't be for naught.
"Yes, if he deems it worthy or appropriate to convert."
You fly back home to your unaligned altar.
Jaydenhal would Flee around the cave, trying to stay away from the bear. He would also look around the cave as he fled for anything that could work to his advantage.
[Agi:4+1][Bear Agi:5-1]: You barely stay ahead the bloodthirsty bear as you run around the cave. You flinch away from a claw aimed at your chest.
You look around the cave for something that may help you. [Int:4]: Not much can help you. There are some places that you might be able to hide in, but you cannot tell their depth. There are plenty of loose pillars in large rooms, but the roofs seem very stable.
+1 Agility.
... well thats a waste of time, i wonder where i came from Walk towards the closest mountain
You walk towards the nearest mountain.
As it turns out, it is not the right mountain.
In fact, you spend a lot of your remaining time as a baby looking for your home. [4] But you get lucky, and of course father finds you... after several days.
You spend the rest of your... babyhood(?) years with your father in your home. You are now a child. Refer to turn 5 for roleplaying and other changes.
...
[5]: One day, father comes home with a strange looking horn.
Dig under the monolith if possible
You attempt to dig underneath the monolith for whatever reason.
You dig a decent hole but stop before halfway to prevent your fingers from being crushed.
Fly northwest one more time. If possible, get a grandiose view of the surrounding not-mountains.
You fly northwest over forests. Getting a grandiose view of the forest. Whatever that means.
You find yourself over a lake, and somewhat tired. You wonder if going northwest further is a bad idea, because you might tire yourself out and drown in the water. So you pause and consider.
"Well then... how about some practical applications then? Like a basic offensive spell, or something..." Varkonis managed to sound... sheepish, at his lack of knowledge in the subject, while waiting eagerly for any response.
"Sure, here's one."
You have learned Basic Heat Wave: Raises temperature of target by 100 degrees for several seconds.
Keep track of it yourself, I'm not really interested in keeping track.
Jargon snorts a bit. "Hello." The sarcasm drips from his voice. Jargon has been thinking in overdrive, trying to figure out a way to get back at him for the 'weaker' comment. His dragon pride is at stake here. The big red obviously expects him to argue or lie or something, so that's no good. Doing anything now would just make Jargon look petty, so as much as he hated the idea, he kept quiet. For now...
Choke back the anger and irritation and say nothing more to the step father for now.
You say "hello" in a sarcastic voice.
Much to the surprise of the red dragon, you hold back your anger.
"...Well, Jargon, Kelonix is going to be your new father. I do hope you two get along."Both you and your new father look at your mother in a weird way. She says nothing.
"Well, I'm going to sleep. It's tiring flying across Grathos." your father says as he leaves your side and goes down a hall.
"Goodnight dear."Cevitil flies the rest of the way toward Anvanar, thinking about the three men he must find. If he arrives there and is not tired, attempt to discover information about the King's Feast and the three men.
He remembered what Grathos had said; he simply had to fly over them and shout Grathos' name. But one of them, the Spymaster, might have the blessing of a god himself. A goddess of Thieves, or god of Violent Crimes... Cevitil frowned. He didn't like the sound of those gods.
You start to fly over Anvanar...
"Stop, dragon! State your business!" a man on the wall shouts out.
Action: Anthramarux flies off to scout out the bandit base from the air
You fly over the bandit camp and scout it out.
It's relatively unorganized, with no walls and no meaning for the placement of the buildings. There are at least a couple dozen bandits, most are aware, considering that two are sparring very violently. There's a very real chance that they'd see you if you came any closer.
HP: 35/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 51. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 73. Recent: 0.
Intelligence: 77. Recent: 0.
Toughness: 54. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
~30 gold in hands.
Mother Trauma: Roll against a 2 when talking to mothers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 50
+5=55. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 36/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
HP: 45/45.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 18/18.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 70. Recent: 0.
Agility: 31. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 80. Recent: 0.
Charisma: 73. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Kraken Tendril.
5 Silver Coins.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 34/34.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Child.
Strength: 70. Recent: 0.
Agility: 52. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 85. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 8/8.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Baby.
Strength: 45. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 75. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 30. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 40.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 9/9.
Male.
Mother: Horon.
Father: Lothe.
Age: Baby.
Strength: 50. Recent: 0.
Agility: 66. Recent: +1.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
Blue d: Hakia
Bright cyan d: Wolfchild
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Light blue D: KineseN
Gray D: Talarion
Pink D: Dermonster
Cyan: Jetex1911
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.