Alright well once again im gona use examples using a common creature the dog to show what you need/dont need.
[CREATURE:DOG]
[DESCRIPTION:A medium-sized highly social mammalian carnivore. It has a keen sense of smell. It can be trained to obey commands.]
[NAME:dog:dogs:dog]
[CASTE_NAME:dog:dogs:dog]
[CREATURE_TILE:'d'][COLOR:6:0:0]
[PETVALUE:30][NATURAL]
[LARGE_ROAMING]
[COMMON_DOMESTIC][TRAINABLE][PET]
[BONECARN]
[PREFSTRING:loyalty]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:12500]
[BODY_SIZE:2:0:30000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[CHILD:1]
[GENERAL_CHILD_NAME:puppy:puppies]
[DIURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR] NOTE: I deleted all the color modifying and hair adding crap as they are both not nessisary at all and are FREAKING HUGE.
Alright up first you got the basic crap that determins what to call it and discription. This is nessisary.
Then you got the the creature_tile token which determinds what repersents it followed by the color token. Both of these are nessisary otherwise the creature wont have a tile ingame.
Then you got the Petvalue and then natural the first one is only for pets and determins how much the pet will be worth when trading and the natural token means the the creature is a natural. I dont know what exatly the purpose is but it would be a good idea to add it if you want to make a commen above ground creature. Both arent nessisary from have i know but the natural might be needed in the absence of other tokens.
Large_Roaming means that the creature will spawn at the edge of the map if your in the right area for it. Also unneeded in place of certin tokens.
The next line of tokens all are for pets and crap like that. All of them are unneeded.
BONECARN means that the creature can/will eat bones. Unneeded.
Prefstring allows it to be in dwarven preferences. Example: here it will be "Likes dogs for there loyalty" Not needed but it makes the creature seen more filled out.
Then you got the BODY: tokens. All the tokens you see past here are body parts that will be in the creature. NEEDED: it is possible to just have the blob body part as that has all the tokens needed for creature survival.
BODYGLOSS simples replaces the name of something for another thing. Like here it will replace feet with paws and such.
Then you got all the tokens that give the creature tissues,materials, lists the layers that will be on body parts. NEEDED unless you want to have a list a page long in replace of each token, exeplt for the last one. that one is NEEDED but can be edited to suit your preferences.
Then you got a few more that give the creature some more tissues/materials. That is what you would need to put in place of the detail plan tokens. DO NOT DO THAT IT WILL BE TOOOOOOOOO COMPLICATED.
Then you got the SELECT_TISSUE_LAYER token that selects certine tissues to modify in this cause you will be selecting the heart as well as the skin of the throat and adding in major artierys. Not needed but if you want this creature to be relisiste you should have this spesifice one. And this is changable to any tissue and modify it in any way. Then you got a few more plans that determines were the parts on the head are and were the ribs are respetivly. Not needed but recomend if the creature has stuff like ears and eyes as well as if it has ribs.
The next 3 lines are for adding in tendons and ligaments using a different tissue. Recomended but not needed.
Then theres has nerves which if you want the creautre to have nerves its needed.
Then the next 2 lines are to determine what the creature will have for blood. HIGHLY RECOMENDED unless you want a creature that is increadibly hard to kill.
Then the next 5 lines are all for infections and syndromes. Recomeneded.
The body size tokens determind how big the creature will be at different time sets. Its thought that its in grams and the formula is YEARS:DAYS:GRAMS. So on birth a dog would weight 1 kg and then after one year it would be 12.5kg and then after 2 years it would be 30kg. NEEDED
Then theres some appance modifiers. These give the creature a chance of being large or smaller in a sertine way compaired to averiage. So if it somehow got all ones on the far right, in this cause 110, it would be 10% larger than the average in all ways. Not needed but recomended.
MAXAGE determins how long the creatures can live with the first number being when it can die from old age, in this cause a dog can die from old age after 10 years, and the second number is the absolute posible max age. Not needed but recomened unless you wanta creautre to prevent from dieing from old age.
Then theres attacks that arent nessisary but it recomened to at least have 1 attack.
Then theres a token called child. This determines when the creature will be called a child.
And then what it will be called. Both arent needed.
Diurnal determins when it will be active it can be replaced with other ones.NEEDED
HOMEOTHERM is the internal tempichure of the creature. currently as far as i know there is no way to make cold blooded creatures. NEEDED
The swim tags lets the creature swin and how fast. Not needed.
MUNDANE marks the creature as a real life creature and if will attack something with the AT_PEACE_WITH_WILDLIFE token. Not needed.
The caste tags are nessisary for there to be a female and a male. Needed if you want the creature to breed. Then theres some hair adding tokens that just modify the apperance of the creature.
The order of all the tokens can be mixxed up as long as there before the caste tokens, but it is recomended to follow this basic order to keep it organized.
The token you are thinking off is the NO_THOUGHT_CENTER_FOR_MOVEMENT token. Only use this if the creature doesent have a brain otherwise some !!FUN!! might happen.
And for weapons ill do that in another post.