In fire and in glory.
That was how Queen Zefon Itongigin had told us it would end. That the end of our days would be in the place the Cave Spider God chose, somewhere deep below the earth. So, we wandered, living and dying under the open sky until we saw the mark of Shedim and discovered the cave of Zospu Smaxa. There, we fought and worked and struggled to survive. We faced armies of monsters. We faced famine and deprivation. We even faced madness from within.
Yet nothing could truly prepare us for what we would face in the lower depth of that cavern. For there, in a place that had never known the sun, we faced a god.
The mad cave prophet known as Shaman gave us our first warning, brought from the lips of a dead woman. He warned us that we had been deceived and that the death of all our spiders within the caverns had been to keep them from warning us of the truth. The great apes of the mountain, servants of the gods of men, had tried to stop us as well. They'd come in their legions, yet were thrown into cages or butchered for meat. Even the elves tried to warn us away, denying us the try we so desperately needed and threatening war should we not leave.
We did not listen. We sealed ourselves away. As we grew and prospered within Zospu Smaxa, our curiosity and our greed became so great that we dug deeper into the earth. Every blow of the pick brought another distant rumble. Every layer of stone we passed through only carried us closer to her. She had waited for us for a thousand years, locked away within her earthly tomb. Waiting to find her revenge upon the descendants of her sire.
Momuz, the Goddess of Suicide.
As we reached the second caverns, she and her bride-grooms rose up in vast numbers and swarmed through the tunnels. Our soldiers fought for every inch of ground, yet the numbers of the dark goddesses husbands seemed without limit and wherever Momuz herself tread, dwarves threw themselves upon their weapons in horror. The yeti were unleashed to aid us, the spiders of the cavern came in unaccountable swarms to slow the Nightbride down. Nothing seemed able to stop her. All hope seemed lost and those who remained had been pushed out of the caverns and into the caves above.
... and it was at that moment that the drunkard Novod put upon his head the helm of fear known as Kebonluror, a thing of both foulness and hope sent to him by Shedim to both warn us away and give us one last weapon to face Momuz, and with nothing but a pick of stone, went alone to face Momuz. As what remained of the soldiers harrowed her grooms, Novod engaged the fel goddess in single combat, struck her down. Though he died to her poisonous vapors soon after, the grooms of the Nightbride fell back to the tunnels at the death of their wife.
We knew then that Zospu Smaxa had from the first been a trap. The noose with which Momuz sought to hang us. Those of us who remained gathered all that we could and tore down the walls that had sealed us in, repairing the ancient wagon that had first brought us here and setting out, over the mountains known as Beak of Daubbing and beyond the known world until we found another.
The humans call this place Ernir, "The Infinite Land." Here we hope, far away from the lands of our birth and Momuz, I hope still we may find the sign from Shedim promised to us, though almost none who remain still believe. The young born in Zopsu Smaxa's final days or those times of wandering that came soon after have made their own gods. The Jeweled Lady Tobul Colorpale, Kerlig the Fortress-King, Ust of the Sky; so many others. The sons and daughters of those I knew, sharing their names and so often their faces, we their elders are so few in number and tired in our bones.
As we stop here at this village of humans to trade for supplies and learn about the lands around us, I feel that I can go no further. Translated from their own tongue, the place is called Eversilk. It seems a fortuitous sign. Though some do not care to be among the long-legs, they've always treated us more fairly than the other races. This seems a fine place to rest.
Seven will go on to scout a cave south of here with the aid of a human guide. The rest of shall remain here and wait word of what they find.
I do not suspect that I will be alive when they send word, but I feel in my bones that this is the place we have been waiting for. The stone here is white, like the silk of a web. We have walked the tricky strands of Shedim's web to the center and the Cave Spider God has at last began to bind his strands about us. All that now remains will be to see if he choses to keep us safe... or bleed us dry.
Final journal entry of Urist Edemnokzam
Last Priestess of Shedim---
A new land to settle!
Neither ancient nation of Losiszas nor Kubuk Ikud exist anymore, as those dwarves who remain now know themselves as Lokum Zes, "The Spears of Branding," for they shall mark their names upon this world with the point of a spear if need be.
So, it has been an unofficial 50 years and this new batch of dwarves are either the named-in-honor children of the previous group or the few remaining elders. You can decide for yourself which you'd prefer.
Let me know if I've missed anyone to re-dorf or there are any desired profession changes.
The Clan of the Cave SpiderKiratha Jr: Mechanic/Carpenter/Animal Trainer
Zero: Architect
Sognard, Son of Eric and Bob: Miner/Engineer/Mason
Karakzon Jr: Military, Marksdwarf
Mekboy: Organiser/Record Keeper/Broker
Bob: Fisher/Farmer
melkor: Manager/Bookkeeper
Nonobots: Bower/Bonecarver/Leatherworker
Cheveux: Bonecarver/Stonecrafter/Woodcrafter
Elfeater: Military
Firelordsky: Military, Crossbow
Dzharius: Military, Spear
Xil, Daughter of Lofn: Doctor, Butcher, Tanner
Rain: Fisher/Woodcutter
Novod: Miner
Remalle: Craftsdwarf
Shaman: Bonecarver/Animal Trainer
Urist McHuman: Milita Crossbow/Bonecarver/Woodcrafter/Stonecrafter
Embark DwarvesHere is the initial line up. If you see a dwarf you like in these first seven, claim 'em. First come first serve and all that.
Dwarf #1 - Claimed: Sogard, Son of Eric and Bob
Dwarf #2 - Claimed: Karakzon
Dwarf #3
Dwarf #4
Dwarf #5 - Claimed: Kiratha
Dwarf #6 - Claimed: Xil Lofndatter
Dwarf #7 - Claimed: Cheveux
The Gods of Lokum ZesThe New Gods of the new dwarven nation. Uker is possibly the most badass beetle ever.
Tobul Dakasabal, "Tobul Colorpale": Dwarven Goddess of Jewels and Minerals
Kerlig: Dwarven God of Metals and Fortresses
Urdim Uzolzes Asen Nelas, "Urdim Oilybranded the Gravel of Flickering": Fire Imp God of Volcanos and Mountains
Ngathsesh Ostarlashid, "Ngathsesh Buriedspittle": Dwarven God of Deformity, Disease, and Wealth
Icum Kirar Aval, "Icum the Rights of Love": Dwarven Goddess of Generosity
Lal Zuden Ushesh," Lal the Keeper of Imprisoning": Dwarven Goddess of Laws and Order
Ust: Bummble Queen Godess of the Sky and the Wind
Atir Legondakas, "Atir Wandercolored": Dwarven God of Revelry and Rainbows
Zukthist: Dwarven God of Lies
Uker: Beetle Goddess of Storms, Thunder, Lightning, Rain, Plants, Animals, and Rulership
The Old GodsShedim: Cave Spider God of Jewels, Minerals, Metals, Mountains, and Caverns
Momuz - False and Fallen Dwarven Goddess of Suicide