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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615313 times)

da_nang

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Re: The Elder Scrolls V: Skyrim
« Reply #13275 on: August 30, 2017, 04:53:47 am »

The sheer amount of greed and ignorance from Bethesda/Zenimax is appalling.
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scourge728

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Re: The Elder Scrolls V: Skyrim
« Reply #13276 on: August 30, 2017, 10:10:08 am »

As long as they don't try to touch skyrim again, I'll be fine (mostly because even this new laptop can't run fallout 4)

IronTomato

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Re: The Elder Scrolls V: Skyrim
« Reply #13277 on: August 30, 2017, 11:38:23 pm »

This is fucked.
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RickRollYou2

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Re: The Elder Scrolls V: Skyrim
« Reply #13278 on: September 01, 2017, 09:13:40 pm »

At least existing mods stay unpaid, I guess? It'd be much worse if they shut down all existing mods and moved them into the CC (that said they did try to do that on Steam but backlash and stuff iirc)
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Blaze

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Re: The Elder Scrolls V: Skyrim
« Reply #13279 on: September 02, 2017, 12:57:18 am »

Already posted about the CC in another thread, but I'll repost here:

Quote
Paid Mods/10

Edit: Wow, at the time of this post, Creation Club has just gone live. And it is an utter clusterfort.

1. It forces you to download EVERY MOD that exists in the creation club, all 2.1gb.
2. Those files are unencrypted, but missing the plugin files. So someone could just create a plugin to use those assets.
3. Someone already has.
4. Utterly destroys your load order by forcing plugin files to be loaded alphabetically. This cannot be undone without rolling back.
5. Reports are surfacing that paid mods do not work with free mods, such as the pip-boy skins mod not working with completely unrelated mods.
6. One of the files is literally named "Horse Armor" way to rub salt in the wound Zennymax.

Quote
The more I look into it, the more I see that the Creation Club was destined to fail from the beginning.

The "download the entire creation club mod list" thing was due to the 900MB limit per game for non-essential files on the PS4, by forcing everyone to download the game as an "update" for the main game was to get around this. But there was literally no reason to do so for PC and Xbox users (Xbox has a 2GB limit, which is fairly adequate).

The absolute limit for records per mod in the Creation Club is 4096. That may sound like a lot, but considering every sound, object, item, event trigger, leveled list, dialogue, etc takes up a record, you'd have trouble fitting all but the most basic of mods, especially if you plan to add a quest.

With that kind of restriction I can't really see CC as anything more than a tool to peddle all those nickle-and-dime mods that add an "EPIC ARMOR" and such.
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #13280 on: September 02, 2017, 01:01:45 am »

I'm kinda believing the tinfoil hat theories where people are saying that the devs are intentionally sinking this boat just to shut the bosses up about it.

Jimmy

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Re: The Elder Scrolls V: Skyrim
« Reply #13281 on: September 02, 2017, 01:46:35 am »

I usually apply Hanlon's razor: "Never attribute to malice that which is adequately explained by stupidity."
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #13282 on: September 02, 2017, 01:50:16 am »

I usually apply Hanlon's razor: "Never attribute to malice that which is adequately explained by stupidity."
Indeed. That could very likely be the case as well. Bethesda does like to be imbecillic.

Either way I hope this goes the way of the Steam paid mods.

Dunamisdeos

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Re: The Elder Scrolls V: Skyrim
« Reply #13283 on: September 02, 2017, 10:58:25 am »

I mean I've certainly lost interest in future games that have the CC as a "feature"
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scourge728

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Re: The Elder Scrolls V: Skyrim
« Reply #13284 on: September 02, 2017, 01:03:56 pm »

Just don't confuse the creation club (CC) with the creation KIT (ck) as that's the tool that they made skyrim with, and then let people make mods with, back when Bethesda liked seeing the community grow and expand and not try to steal mods

Zanzetkuken The Great

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Re: The Elder Scrolls V: Skyrim
« Reply #13285 on: September 04, 2017, 03:31:18 pm »

I mean I've certainly lost interest in future games that have the CC as a "feature"

I've actually just lost interest in Bethesda games in general.  I mean, they just turned their games into bloatware for fuck's sake.  Sure, the current size of the mods autodownloaded is small, but the amount of mods there are small.  What if there were 10 times as many?  100 times?  Can easily go to a 60 GB download for the Creation Club.  Then there's the fact that Bethesda seemingly keeps compatibility of their mods by updating the .exe, which if done fast enough would basically nuke the Script Extender's ability to be updated...
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Dunamisdeos

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Re: The Elder Scrolls V: Skyrim
« Reply #13286 on: September 06, 2017, 02:21:34 pm »

I mean I've certainly lost interest in future games that have the CC as a "feature"

I've actually just lost interest in Bethesda games in general.  I mean, they just turned their games into bloatware for fuck's sake.  Sure, the current size of the mods autodownloaded is small, but the amount of mods there are small.  What if there were 10 times as many?  100 times?  Can easily go to a 60 GB download for the Creation Club.  Then there's the fact that Bethesda seemingly keeps compatibility of their mods by updating the .exe, which if done fast enough would basically nuke the Script Extender's ability to be updated...

Oops, we accidentally broke all your mods. By coincidence here's something you can give us money for to make it better. Unavoidable, sorry.
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Jimmy

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Re: The Elder Scrolls V: Skyrim
« Reply #13287 on: September 06, 2017, 04:46:24 pm »

On the plus side, at least they're not making shitty pay-to-win mobile games instead.

Oh wait.
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My Name is Immaterial

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Re: The Elder Scrolls V: Skyrim
« Reply #13288 on: September 06, 2017, 04:52:20 pm »

i actually enjoyed fallout shelter

Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #13289 on: September 06, 2017, 04:59:28 pm »

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