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Author Topic: The Elder Scrolls V: Skyrim  (Read 1621707 times)

LordPorkins

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Re: The Elder Scrolls V: Skyrim
« Reply #12765 on: August 16, 2016, 06:16:40 am »

Hey, lets open a new topic for discussion: Where do you hope TES 6 is going to take place? Im hoping Blackmarsh, since its one of the more fleshed-out locations we've never seen.
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Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #12766 on: August 16, 2016, 06:23:20 am »

Elsweyr, because the lush jungles and harsh deserts are about as far away from Skyrim's cold tundra as you can get. Also, the Khajiit have tonnes of wacky lore that could be interesting. Failing that, Valenwood, because moving city-trees.

itisnotlogical

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Re: The Elder Scrolls V: Skyrim
« Reply #12767 on: August 16, 2016, 06:42:06 am »

I'd like to see Hammerfell. Maybe a small coastal section, so there's more of a tropical feel and less like they painted Skyrim over with sand and called it a desert.
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Kot

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Re: The Elder Scrolls V: Skyrim
« Reply #12768 on: August 16, 2016, 06:46:45 am »

Elsweyr, because the lush jungles and harsh deserts are about as far away from Skyrim's cold tundra as you can get. Also, the Khajiit have tonnes of wacky lore that could be interesting.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #12769 on: August 16, 2016, 07:17:46 am »

I was kind of hoping for something different, like Summerset Isles or Valenwood. I have little interest in Elsweyr personally. Black Marsh could be interesting.

Or a return to Morrowind 3-400 years after the original.
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LordPorkins

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Re: The Elder Scrolls V: Skyrim
« Reply #12770 on: August 16, 2016, 08:16:32 am »

If the next game is in Elsweyr, my characters going to be a Scooma dealer.... and thats about it.
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Mech#4

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Re: The Elder Scrolls V: Skyrim
« Reply #12771 on: August 16, 2016, 08:26:30 am »

I thought a game focusing on both Valenwood and Elsweyr would be interesting, what with the border conflicts between the bosmer and khajiit. Though, that thought was made back during Oblivion and I can't remember what the current political state is between the two provinces. Looking at a map of Tamriel, Valenwood and Elsweyr together are roughly the same size as Cyrodiil.

Mostly I would like to see another area with a uniquely styled culture. A jungle, swamp or the Summerset Isle would be interesting to explore if the artists go full hog like they did with Morrowind and the Ashlanders.
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Silverthrone

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Re: The Elder Scrolls V: Skyrim
« Reply #12772 on: August 16, 2016, 08:40:23 am »

One more for Elsweyr. It would be lovely, and a nice change of scenery. Also Khajiits Good old Khajiits. Khajiit can go home again. It is good, for Khajiit does not know why he left.

Plus, while Morrowind still holds the weird, alien province champion title, Elsweyr can probably provide. We've had two fairly grounded settings and that was very lovely, but some weird and feline would be fun.

@Mech#4:

Far as I know, Valenwood and Elsweyr are both under Thalmor rule. The Bosmer were invaded while the Khajiit had a coup. Far as I know, the moons disappeared for a year (not good news if you're a Khajiit), and the Thalmor supposedly magiced them back, which gave them popular support. Elsweyr split back into its two former kingdoms (Pellitine and Anequina), while the Bosmer's spent most of recent history getting kicked about by the Thalmor. Forecast: unstable with a chance of political intrigue.
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smirk

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Re: The Elder Scrolls V: Skyrim
« Reply #12773 on: August 16, 2016, 08:44:36 am »

Mostly I would like to see another area with a uniquely styled culture. A jungle, swamp or the Summerset Isle would be interesting to explore if the artists go full hog like they did with Morrowind and the Ashlanders.
Seconded. My first impulse is to say Elsweyr because getting hopped up on Moon Sugar and messing with the Lunar Lattice sounds fun, but on second thought Blackmarsh would also be pretty great. Interesting swamp creatures, the Hist, and more chances to expand on underwater locations. I want more sunken temples, dammit! Hells, I want to interact with an honest-to-Vehk Dreugh kingdom.

That'd be easier if the game was set in the distant past rather than after Skyrim, I suppose. Just after the end of the Merethic?
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #12774 on: August 16, 2016, 08:51:58 am »

Mostly I would like to see another area with a uniquely styled culture. A jungle, swamp or the Summerset Isle would be interesting to explore if the artists go full hog like they did with Morrowind and the Ashlanders.
Seconded. My first impulse is to say Elsweyr because getting hopped up on Moon Sugar and messing with the Lunar Lattice sounds fun, but on second thought Blackmarsh would also be pretty great. Interesting swamp creatures, the Hist, and more chances to expand on underwater locations. I want more sunken temples, dammit! Hells, I want to interact with an honest-to-Vehk Dreugh kingdom.

That'd be easier if the game was set in the distant past rather than after Skyrim, I suppose. Just after the end of the Merethic?
Unlikely. That's more spin-off territory. Anyway, Bethesda said TES6 is not coming that soon. They've got, apparently, two projects they want to do before that, and will only announce it about 6 or so months before release.
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Kot

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Re: The Elder Scrolls V: Skyrim
« Reply #12775 on: August 16, 2016, 12:10:11 pm »

They've got, apparently, two projects they want to do before that
Wasn't that before they made F4?
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Re: The Elder Scrolls V: Skyrim
« Reply #12776 on: August 16, 2016, 12:16:20 pm »

They've got, apparently, two projects they want to do before that
Wasn't that before they made F4?
Nope
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Kot

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Re: The Elder Scrolls V: Skyrim
« Reply #12777 on: August 16, 2016, 12:17:53 pm »

Oh, okay.
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #12778 on: August 16, 2016, 01:02:52 pm »

I hope to dear god it's a new engine.

And if it's a new engine it's as easy to mod as this one.

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Re: The Elder Scrolls V: Skyrim
« Reply #12779 on: August 16, 2016, 01:09:22 pm »

I only had two complaints about the skyrim engine:

1) Scripts are data, so now you need to distribute a BSA with any mod that uses them and you can't edit scripts inside the creation kit.
2) Clicking on things to select them in the console seems to not work anymore, this is a major annoyance. On the other hand "help" is actually useful, so it's a wash.

Graphics were nothing to write home about, but they weren't bad either.
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