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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615587 times)

Graknorke

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Re: The Elder Scrolls V: Skyrim
« Reply #12345 on: November 17, 2015, 12:51:13 pm »

Anyone still playing Skyrim since Fallout 4 came out?
m8 I'm on Morrowind.
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KingofstarrySkies

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Re: The Elder Scrolls V: Skyrim
« Reply #12346 on: November 17, 2015, 03:30:48 pm »

Been killing time by playing FONV. Might end up going back to Skyrim once I finish it.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

RadtheCad

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Re: The Elder Scrolls V: Skyrim
« Reply #12347 on: November 17, 2015, 05:35:02 pm »

overrated kiddie game tbh lol fam  :P
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SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12348 on: November 17, 2015, 05:36:28 pm »

[holds Esther directly to your skull]
What was that?
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RadtheCad

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Re: The Elder Scrolls V: Skyrim
« Reply #12349 on: November 17, 2015, 06:08:10 pm »

hahaha  he actually did it, the absolute madman  :P
*teleports behind you with my euphoric deadrick powers of darkness, tbh fam*
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You have to kill your son or nuke the commonwealth.

Bauglir

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Re: The Elder Scrolls V: Skyrim
« Reply #12350 on: November 17, 2015, 06:21:16 pm »

wh-what is going on in this thread all of a sudden
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

Jay

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Re: The Elder Scrolls V: Skyrim
« Reply #12351 on: November 17, 2015, 06:35:20 pm »

I never would have pegged Bay12 as a location for Skyrim RP.

In more relevant conversation, I'm redownloading it to see how stuff has changed since I last played it in like 2012.
Perkus Maximus sounds interesting, so what are some must-have mods to go with that?
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #12352 on: November 17, 2015, 06:45:31 pm »

hahaha  he actually did it, the absolute madman  :P
*teleports behind you with my euphoric deadrick powers of darkness, tbh fam*

i think it says something about ES lore when i misread "deadrick" as "dick" at first and was significantly more confused after realizing it was wrong

BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #12353 on: November 18, 2015, 09:36:47 am »

I never would have pegged Bay12 as a location for Skyrim RP.

In more relevant conversation, I'm redownloading it to see how stuff has changed since I last played it in like 2012.
Perkus Maximus sounds interesting, so what are some must-have mods to go with that?
PerMa is the ONLY "must have" mod :P

But if you want my recommendations:
Live Another Life OR Skyrim Unbound (please don't try and install both at once)
Civil War Overhaul
Better Vampires
Royal Bloodline
Dragon Soul Relinquishment
Achieve That!

And if you want some survival/realism:
Realistic Needs&Diseases
Frostfall

That's what I have off the top of my head, for more check out http://skyrimgems.com/index.html though don't expect them all to be keepers.
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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12354 on: November 18, 2015, 10:25:42 am »

PM is only "must have" if you're willing to accept T3nd0's set of changes as an acceptable compromise in exchange for not having to compile mods suited to your tastes. Personally, the way he handled magic wasn't something I liked, nor was the bleed/debuff/stagger mechanic. The rest of the martial stuff was the same as I got from other mods that had additional stuff I liked. The Prodigy thing in the thief/sneaky sneak perk trees was an obnoxious imposition.

Basically PM is waaaay too personalized and specific for me. It also tends to impose on other areas affected by other sorts of mods like spell packs, combat mods, crafting overhauls, &c.
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2. Lock taskbar to the right side of your desktop.
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #12355 on: November 18, 2015, 10:58:39 am »

PM is only "must have" if you're willing to accept T3nd0's set of changes as an acceptable compromise in exchange for not having to compile mods suited to your tastes. Personally, the way he handled magic wasn't something I liked, nor was the bleed/debuff/stagger mechanic. The rest of the martial stuff was the same as I got from other mods that had additional stuff I liked. The Prodigy thing in the thief/sneaky sneak perk trees was an obnoxious imposition.

Basically PM is waaaay too personalized and specific for me. It also tends to impose on other areas affected by other sorts of mods like spell packs, combat mods, crafting overhauls, &c.
Well, I suppose I simply consider it a must have because I'm not really compromising at all. I love pretty much everything he changed to death, and the few things that MIGHT be annoying simply fall by the wayside from all the amaze. Literally the biggest complain I can think of off the top of my head is that you can't enchant Warmaster smithed equipment, and that's entirely just me being a munchkin :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12356 on: November 18, 2015, 11:03:45 am »

Fair enough, natch. It's very much a to-each-yer-own sort of thing, but PM is also comprehensive enough to bear warning people to not assume it's the only option.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #12357 on: November 18, 2015, 11:07:04 am »

Fair enough, natch. It's very much a to-each-yer-own sort of thing, but PM is also comprehensive enough to bear warning people to not assume it's the only option.
True, but he was already planning to test it out for himself, so I wasn't really misleading him or anything.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Gentlefish

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Re: The Elder Scrolls V: Skyrim
« Reply #12358 on: November 18, 2015, 08:51:22 pm »

I'm actually a pretty big fan of Skyrim Redone's perk trees. Makes speech a lot more important and useful beyond "PAY LESS MONEY FOR THINGS" and integrates neato abilities into shouts.

Bauglir

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Re: The Elder Scrolls V: Skyrim
« Reply #12359 on: November 18, 2015, 08:54:54 pm »

I have to say, I wish PerMa used literal descriptions of what perks do. The author is amazing at writing the most generic-possible sounding fluff without telling me what to actually expect about changes in how the game will play.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.
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