Would anyone play this? Just curious. It isn't uploaded yet, but I am gonna upload it for my friend. its a huge compilation.
I aimed at gameplay, immersion, more challenge and fun. With a major sci-fi twist. Along with good performance and stability.
One big mod that I did not include is Frostfall and I don't recommend adding it as it caused save bloat and made my save game much bigger. On a save without Frostfall, 9mb and slowly raises to 12mb. I can load the save just fine. Install frostfall, new game starts at 12-13mb and raises to 14-16 mb and save becomes unloadable.
I'm sure frostfall is fine on a lighter mod setup, but not on this one...anyway onto the mod itself.
First, is the challenge and a bit of a way to play.
There are A LOT of monsters, especially at night and evening hours. For example, I went running down the road and suddenly see a human-like fish creature thing start shooting lightning at a nearby creature. I see it does a TON of damage, but there isn't much in the way to get past the creature without turning back. It was pretty much a mini-boss that I randomly found. So, I save the game and try to fight it...I die in one single lightning blast. Oh and it has little mudcrabs it could summon and the mudcrabs had fast powerful attacks. Was easy to avoid them as they were slow, but couldn't let them close.
So, as a ranged character (melee is going to have a VERY tough time in this mod. A bit realistic though as range usually has an advantage.) I did it old school style like you could in older games. I jumped on a rock, in middle of the river and pew pewed it and it couldn't get me. A bit gamey I suppose, but a viable strategy even in the real world. It was still hard as the mudcrabs could go in the water (no idea why a water monster couldn't, but whatever lol).
Next I went into that mine by riverwood. A good way to raise stealth, even in vanilla (though harder) is to shoot the bandit on his path going to his little camp on the ledge, than sneak quickly up the ramp. Sometimes I get caught, but usually they don't follow and if they do, often times they trip on the boulders and get squashed lol. With one bandit gone and only one bandit left, its a bit easier but have to rely on getting close and meleeing him.
So that is just a couple examples of how I've played it. As you can see, ranged characters and even mages are superior in this version of skyrim. But in truth, it was pretty much the same in vanilla as barely anyone goes across water lol.
But overall, expect to run...a lot...and run again...and die often. But its not an annoying thing (I get REALLY annoyed in BS deaths), the game is a lot of fun and any death is because of my mistake or I was careless. Often, in most cases in fact, I find stealth, observing the surroundings and being careful as saved me countless times.
A good example of what not to do, is when I RAN (yes ran) toward a predator (you know from alien vs predator). I saw a strange creature, went quickly toward it...I saw it was a predator...and it sprinted so fast, and sliced off my head. Next time, I went around and I did avoid it, but met aliens instead (who seem to also not like water...common for people, animals and monsters in skyrim).
I don't think the wildlife and people of skyrim are smart enough to swim
So that is the challenge part. And probably fun to many (it is to me)
The "fun" stuff, comes in finding hidden treasures, exploring horrifying caves and dungeons. Doing creepy as heck quests, being a drug lord (yes you can sell skooma...to kids, adults, your dog, your grandma, my grandma, the jarl. I can even sell skooma to Ulfric Stormcloak...which explains a lot...) and you can even GROW drugs in this Skyrim. Because where else would Skooma come from, heh? Make sure to have good Khajiit friends
You can also do less illegal stuff, and be a bard going to taverns and singing horrible songs or playing badly on instruments. Or buy property and be a trader. Or just be a peaceful hunter in the wilderness, surviving off your kills and selling pelts and meat. In fact, there is more amount of non-combat content as there is actual combat content. I made sure there was plenty to do besides combat and doing endless questing
Some things you can do, some I mentioned above.
A drug lord (cause why the hell not?)
A necromancer (chop up bodies and turn them into skeletons, zombies, ghosts and all kinds of things, very realistic necromancy)
A bard (be sure to sing in a closed space of any inn (like a basement if there is one), it will sound better
)
A real-estate agent
A trader
A hunter (which is what I usually end up doing, with a mix of drug lord, sometimes play as a bard and quite a bit of a Druid as I like nature.)
A druid (pretty good druid system in-place, takes some time to get there though)
A vampire (better vampires, and a vampire-lord perk mod, much better vampire system)
A treasure hunter (and there is a lot of treasure all around)
And that is just some of them
Other things are many new lands...each one adding at least 10+ hours to the game and MUCH more to explore.
Also I used the mod Draugnarok for a Draugr apocalypse. Its a very fun mod and really well made, personally I either turn it on after I finish most things on my main character or on a separate "fun" character. Cause the draugr tend to kill everyone lol.
TONS of new dungeons and caves. Lots of new NPCs all around to add immersion. Much better graphics, while staying true (mostly) to how Skyrim is supposed to look. Good performance (at least on my PC). Very little crashing (just the normal amount for Skyrim). Lots of new things to do and find.
But you can play as Krotos (from god of war, really well made character), a couple/few original races made for females (they are awesome), or play as a Predator (cause why the hell not) and of course the regular Skyrim races (my main character is an Imperial female).
Sound like anyones taste? It pretty much makes Skyrim more sci-fi but still keep some fantasy stuff in. With a bunch of horror content thrown on.