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Author Topic: The Elder Scrolls V: Skyrim  (Read 1623310 times)

Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #10695 on: April 28, 2014, 09:22:50 am »

Get a Skyblivion mod?
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #10696 on: April 28, 2014, 10:16:17 am »

Get a Skyblivion mod?
Is that one that make Skyrim in the oblivion engine?
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #10697 on: April 28, 2014, 12:17:46 pm »

Other way around.

IronTomato

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Re: The Elder Scrolls V: Skyrim
« Reply #10698 on: April 28, 2014, 12:22:27 pm »

I wish you could still name potions in Skyrim, like in Oblivion. It was cool.

I can finally make potions which are actually good, they're a combination of fortify health and restore health, and as such, they give back a lot of health. If I could, I would name them "Uncle Sam's Good4U".

That's what I always named my health potions in Oblivion, anyway.
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Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #10699 on: April 29, 2014, 12:19:17 am »

Heh, if I made restore health potions out of food ingredients, i'd name it after a made up dish. "Mutton and Beef Puree" or "Wheat-battered Apple Smoothie".

Chiefwaffles

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Re: The Elder Scrolls V: Skyrim
« Reply #10700 on: April 29, 2014, 12:53:43 am »

I can live with the blob people, but that level scaling system... *shudders*

When I last played, I was a bit late in going through the guilds mage quest line.
Just about every single monster was a wraith.
so many wraiths...
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #10701 on: April 29, 2014, 01:00:34 am »

EFF WRAITHS

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #10702 on: April 29, 2014, 01:07:40 am »

I liked fighting them (though as a level 30 melee type I was naturally OP without exploits) because of their death animations.
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #10703 on: April 29, 2014, 03:14:17 am »

Wraiths? Are you using a mod for creatures?

Mech#4

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Re: The Elder Scrolls V: Skyrim
« Reply #10704 on: April 29, 2014, 03:20:35 am »

I vaguely remember wraiths. There was two types, one that was easier and looked normal though slightly transparent, the other was tinted green. Didn't the greenish one have a life drain or cold touch attack or something? They tended to wield dwemer swords or the like and needed magical weapons to hit. There was a shipwreck with a whole bunch of them on board.

I remember they were annoying because of their large amounts of health, but that could be applied to pretty much all of the enemies in Oblivion. More health does not a tougher enemy make, only makes the battle last longer with more kiting.
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Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #10705 on: April 29, 2014, 09:09:59 am »

Has anyone come across a mod that makes the Ghosts look a little better than "people with a blue translucent shader"? I searched the Nexus but could only come up with one a year old that makes them almost transparent.
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Ivan Issaccs

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Re: The Elder Scrolls V: Skyrim
« Reply #10706 on: April 29, 2014, 09:32:33 am »

I started a new game, four times slower leveling, refusing any form of fast travel outside of the carriages, its made the game so much more fun, I have 300 hours on record and I'm finding things even near Whiterun I had no idea of its existence before.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #10707 on: April 29, 2014, 12:39:26 pm »

Wraiths? Are you using a mod for creatures?
Maybe he's talking about ice wraiths?
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #10708 on: April 29, 2014, 12:40:49 pm »

We're talking about Oblivion.

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #10709 on: April 29, 2014, 12:45:19 pm »

(Wait, why is everyone suddenly using Descan's avatar?)

So I was messing around with blender. I made a black cylinder with no lighting whatsoever and replaced a weapon model with it. Now I feel uncreative.
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