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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615937 times)

Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #10230 on: January 28, 2014, 09:11:32 pm »

And besides, Dagon's basically the personification of ambition and change and various related things. He's just doing what comes naturally.
He's also pretty much being forced by Alduin to destroy Nirn in order to be happy again.
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Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #10231 on: January 28, 2014, 09:15:38 pm »

Quote
Alduin (whose stomach was hurting because it was a little too stretched, which had never happened before, and now he knew why) grew furiously angry and boomed out, "You stupid little f*cker, do you even know what would HAPPEN if that happened, my dying and being unable to eat and the kalpa left to run forever? Why do I even ask, you who are a little low spirit whose only real power is jumping around? It is the Greedy Man I should really be mad at!"

...once again I am reminded of how baffling elder scrolls lore is to me. But I love it for that.
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Vorthon

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Re: The Elder Scrolls V: Skyrim
« Reply #10232 on: January 28, 2014, 09:25:09 pm »

And besides, Dagon's basically the personification of ambition and change and various related things. He's just doing what comes naturally.
He's also pretty much being forced by Alduin to destroy Nirn in order to be happy again.

...That was trippy as hell.
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Urist McScoopbeard

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Re: The Elder Scrolls V: Skyrim
« Reply #10233 on: January 28, 2014, 09:38:47 pm »

It seems odd to me that necromancy is frowned upon, but the equivalent of demon-summoning is entirely ok. That's all i'm saying.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #10234 on: January 28, 2014, 09:39:57 pm »

Except they're not demons.

Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #10235 on: January 28, 2014, 09:40:53 pm »

Ho Ha Ho should be a shout
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Urist McScoopbeard

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Re: The Elder Scrolls V: Skyrim
« Reply #10236 on: January 28, 2014, 09:45:12 pm »

Except they're not demons.

they are the ES equivalent of
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #10237 on: January 28, 2014, 09:54:26 pm »

Except they're not demons.

they are the ES equivalent of

Some of them. Some of them are more "angellic", while many of them are more like assorted random spirits. I'd hardly call Golden Saints demonic, just kind of... alien.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #10238 on: January 28, 2014, 10:10:13 pm »

Except they're not demons.

they are the ES equivalent of

If by "they" you mean "Clavicus Vile sort of" then yes.

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #10239 on: January 28, 2014, 10:17:45 pm »

The Dremora aren't particularly demonic, either. If you think about it, they're supernatural proud warrior race guys not of mortal substance, associated with fire: they're basically Jinn.
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #10240 on: January 28, 2014, 10:31:28 pm »

Ho Ha Ho should be a shout
Humorous shout ideas? OK

"Fuck. Me. Harder."
A shout that increases your difficulty setting without having to open the settings menu.
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Gunner-Chan

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Re: The Elder Scrolls V: Skyrim
« Reply #10241 on: January 28, 2014, 11:07:25 pm »

Given some of the mods available I have a distinct feeling it would do something very different.
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Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #10242 on: January 28, 2014, 11:21:42 pm »

Ho Ha Ho should be a shout
Summon Santa
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #10243 on: January 29, 2014, 09:03:50 am »

Given some of the mods available I have a distinct feeling it would do something very different.
*nab*

Your point, I have taken it.

*runs*

EDIT: ok so question again. Is it possible to use the SetEssential console command with reference IDs (what comes up when you click on an actor) instead of base IDs? It seems ridiculous that you can use kill and similar commands using just the reference and not use it with setessential.

I know I asked things in this vein before and ended up asking for a mod that makes everything nonessential but that seems like it would break ALL THE THINGS so I ended up not doing it.
I suppose I could theoretically go through and manually change any essential status to just protected (which lets YOU kill them, and no-one else) but I don't know how to Creation Kit and that sounds like a stupid amount of work for something that could theoretically be fixed with a simple console command.
If there IS no way to do so, is it possible to mod such a code into existence? With the CK I have no idea how to use? :P
« Last Edit: January 29, 2014, 11:26:47 am by BFEL »
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Metalax

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Re: The Elder Scrolls V: Skyrim
« Reply #10244 on: January 29, 2014, 12:28:57 pm »

No you have to use the baseID for setEssential. Either use the UESP to find the baseID or using the console enter
help "npc name" 0 and use the id listed by their name under the "NPC_" category of result.

To the best of my knowledge you can't modify console commands with a simple mod, it would have to be something altering the games code, and as far as I can tell no one has done so.
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