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Author Topic: The Elder Scrolls V: Skyrim  (Read 1603295 times)

Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #9735 on: December 30, 2013, 06:55:11 pm »

In Skyrim, except for NPC souls, the soul just seems to be proportional to the toughness of the critter. Which is why Mammoths get grand souls but giants only get Common souls.
But that makes no sense.
Giant>>>>>>>>>>>>>mammoth.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9736 on: December 30, 2013, 06:55:32 pm »

People joke about the Giant Space Program, but they're not really that hard to kill. Mammoths, on the other hand, have about 4x more health and their attacks do more damage (aside from that club pound thing giants have, which is easy to avoid.)
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9737 on: December 30, 2013, 06:56:26 pm »

The Ideal Masters ain't mortals. They first appeared in Battlespire, so I'm not surprised that the lore surrounding them is weird as hell. Battlespire is also where we got the Dreamsleeve (wizard internet), protonymics and all kinds of other stuff you never hear about nowadays.

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9738 on: December 30, 2013, 06:59:14 pm »

...I thought the Dreamsleeve was some kind of soul-recycler/reincarnation thingy. At least, that's what Daggerfall implied.
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dennislp3

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Re: The Elder Scrolls V: Skyrim
« Reply #9739 on: December 30, 2013, 06:59:23 pm »

I was refering to necromancers in general...not the Ideal Masters
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9740 on: December 30, 2013, 07:02:28 pm »

...I thought the Dreamsleeve was some kind of soul-recycler/reincarnation thingy. At least, that's what Daggerfall implied.

And everything released after it has suggested otherwise. Lotsa retconning. The Dreamsleeve is now the echo of Mundus, an amalgam of mortal thought that can be tapped into by meditation. One must go there to achieve Amaranth. It's obscure as hell. I got all of this info from the Loveletter, which refers to it as "Z". Battlespire presents it as more of an internet dealy, which it also is; memospores are sent through it and such.

LeoLeonardoIII

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Re: The Elder Scrolls V: Skyrim
« Reply #9741 on: December 30, 2013, 07:07:43 pm »

I ... I thought the game was about a guy who wasn't afraid to punch an elf. No you're talking about battle internet and magical sleeves.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9742 on: December 30, 2013, 08:22:52 pm »

Well, it kind of is a main plotline quest. Just one for Dragonborn.

umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #9743 on: December 30, 2013, 10:20:27 pm »

Guys, do you know of a mod or a way I can edit the games scripts so Miraak stops doing this?

I seriously feel like Bethesda cheated on me, giving me a lvl. 30-50+ quest at level 9, making it look like a main plotline quest, and then when I manage to survive long enough in it but have to leave, it punishes me.
Why don't you just leave and come back later? If you're talking about the dragon souls, you get them back later anyway.

Trust me, you really don't need to rush anything in this game. If you're playing vanilla especially you'll find you will be very, very, very overpowered before long.

Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9744 on: December 30, 2013, 10:22:00 pm »

Miraak does it while you're in Skyrim as well.

umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #9745 on: December 30, 2013, 10:25:43 pm »

Yeah, but he only steals some of the souls, not all of them.

Rakonas

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Re: The Elder Scrolls V: Skyrim
« Reply #9746 on: December 30, 2013, 10:51:49 pm »

Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.

IIRC, The Dawnguard DLC specifies that the thinky bits of the soul go to the Soul Cairn and it's the life force or something that's used for the actual enchanting.

This is only true for souls that are offered to the Ideal Masters. All other souls go to their aligned AE like any other killed creature.
That saint guy who murdered all of the killy thingies in Morrowind was murdered by a daedra, though. Do daedra do deals with necromancers?

Necromancy has its root in ancestry worship and mysticism...so I don't see why deadra wouldn't deal with them...they are still mortals
Depends on the Daedra. Meridia certainly wouldn't deal with necromancers, but Molag Bal is the father of vampires.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9747 on: December 30, 2013, 11:02:48 pm »

We aren't exactly talking about princes here. I doubt Aurorans would, being Meridia's, but the rest are pretty much fair game.

Ibid Straydrink

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Re: The Elder Scrolls V: Skyrim
« Reply #9748 on: December 30, 2013, 11:44:29 pm »

Ugh, I love Meridia. The way she speaks to me in my head, that firm guidance coupled with condescension... I find that so hot in a deity.
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Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #9749 on: December 30, 2013, 11:49:11 pm »

Ugh, I love Meridia. The way she speaks to me in my head, that firm guidance coupled with condescension... I find that so hot in a deity.
O_O
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