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Author Topic: The Elder Scrolls V: Skyrim  (Read 1616284 times)

Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9645 on: December 25, 2013, 04:13:32 am »

Oh, and if you want lore info, try not to stray from this site.

EDIT: ooh, that reminds me of one of my favorite lore bits. In Where were you when the Dragon Broken?, Mannimarco says this:

Quote
The Maruhkati Selectives showed us all the glories of the Dawn so that we might learn, simply: as above, so below.

Now, what does that mean? I think it is referring to this:

Void to Aurbis: naught to pattern.
...
Aurbis to Aetherius: possibility to maintenance by time.
...
Aetherius to Oblivion: creation to destruction.
...
Oblivion to Mundus: debris of all possibility to anchor of all things.
...
The echo of the Void is Oblivion. The echo of Oblivion is now mortal death. Death results in reappropriation of spirit towards its aligned AE—either to the god-planet Aedra or the Principalities of Oblivion. Vehk’s name for this transaction, mentioned above, is “lunar currency”.
...
Mundus to Mortal Death: centerpoint to the soon recycled.
...
Here we come to the Scripture’s greatest resignation: to imagine the subcreation AFTER mortal death, which by pattern would mean an echo of Mundus, and through this imagining, the failures of so many.
...
Mortal Death to Z (Z being the state-gradient echo of Mundus Centerex): antinymic to [untranslatable].

As above, so below: the subgradient below is an echo of the subgradient above. Death is the echo of Oblivion is the echo of Void, just as Z is the echo of Mundus is the echo of Aetherius.

Z is the Dreamsleeve, often used by wizards as a sort of thought internet, and is where Vivec built his Provisional House. The Dreamsleeve is where mortal souls come from; it may be described as a sort of amalgam of all free will and mortal thought.

More importantly, Z is where one may undergo sensory deprivation and achieve Amaranth, which the Loveletter describes much better than I can.

I could go on so much about this and how this one book in Morrowind (and Dragonborn) foreshadowed other stuff so much with just 4 words and how amazing that is, but I think this post is big enough.
« Last Edit: December 25, 2013, 04:33:21 am by Putnam »
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Yolan

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Re: The Elder Scrolls V: Skyrim
« Reply #9646 on: December 25, 2013, 07:23:40 am »

OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool

Problem is of course, I want to play the game, rather than have the game play me. Anybody recommend some good mods? I want to decouple monster strength and object quality from player level, and have it related to -where- I am, so that I can have my ass handed to me, or actually take a challenge in going somewhere above my grade. I remember there was one just like that for Oblivion, but I cant remember what it was called.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #9647 on: December 25, 2013, 07:51:29 am »

Been instakilled by many enemies who do barely any damage at ~50% health.

It's hard to tell because of the way the bars are displayed...

I'm using the 360 version, too.

What difficulty are you playing on? I've only ever been insta-killed once, and that was early on low level, on expert, trying to play a Stealth Archer fighting bandits. I was at very low health at the time too, so it wasn't a big shock. Then again, I rarely get into much trouble with combat anyway. I usually quickly get to a point on any given character where I'm beating the tar out of anything and everything on Expert, so it might be that.
I've mainly played on normal. Started playing on the hardest recently, but it happens just as often.

Also, to tell you how BS they can be...
I was on Solstheim, in that fort with the general guy with the hammer with the awesome enchantment.
I was getting pummelled, so I used the aura whisper shout (I think? That one that makes you unable to be harmed)

The general proceeded to kill me with one of the instakill animations whilst I was still affected by the aura whisper. My body slumped over, and I was still that semi-transparent blue.

Aura whisper does not make you invincible. Aura whisper just lets you see other living/undead beings around. The one you mean is ethereal form (or something along those lines).
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9648 on: December 25, 2013, 11:59:34 am »

OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool

Problem is of course, I want to play the game, rather than have the game play me. Anybody recommend some good mods? I want to decouple monster strength and object quality from player level, and have it related to -where- I am, so that I can have my ass handed to me, or actually take a challenge in going somewhere above my grade. I remember there was one just like that for Oblivion, but I cant remember what it was called.

http://www.bay12forums.com/smf/index.php?topic=91172.msg4834461;topicseen#msg4834461

Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #9649 on: December 25, 2013, 12:10:31 pm »

OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool


Sweet, so hows runescape been? :P

Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9650 on: December 25, 2013, 12:11:05 pm »

OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool


Sweet, so hows runescape been? :P

Runescape has better quests.

Bauglir

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Re: The Elder Scrolls V: Skyrim
« Reply #9651 on: December 25, 2013, 01:10:56 pm »

OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool

Problem is of course, I want to play the game, rather than have the game play me. Anybody recommend some good mods? I want to decouple monster strength and object quality from player level, and have it related to -where- I am, so that I can have my ass handed to me, or actually take a challenge in going somewhere above my grade. I remember there was one just like that for Oblivion, but I cant remember what it was called.

http://www.bay12forums.com/smf/index.php?topic=91172.msg4834461;topicseen#msg4834461
I hope to combine that with the Scaling Stopper to prevent enemy scaling. Then, somehow, combine that with SkyRe or something that similarly overhauls character growth. Likely, I'll need to have SkyRe before Scaling Stopper before Morrowloot, then create a Bashed Patch and apply ReProccer. We'll see if it works.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
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At that moment, Sussman was enlightened.

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9652 on: December 25, 2013, 02:09:46 pm »

OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool


Sweet, so hows runescape been? :P

Runescape has better quests.

Wasted a few years of my childhood on that game...
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Yolan

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Re: The Elder Scrolls V: Skyrim
« Reply #9653 on: December 26, 2013, 02:44:28 am »

I've installed that rebalanced overhaul mod, and some immersion mods like frostfall, hunterborn, realistic needs somethingorother and what not. Looking forward to getting stuck in. First step, write my damn thesis and stop procrastinating.
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I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Bauglir

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Re: The Elder Scrolls V: Skyrim
« Reply #9654 on: December 26, 2013, 02:47:21 am »

First step, write my damn thesis and stop procrastinating.
You poor bastard. You've gotten the worst possible start. Unless you're writing it on Skyrim.

Seriously, though, good luck. Resist the siren song of Skyrim.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

Yolan

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Re: The Elder Scrolls V: Skyrim
« Reply #9655 on: December 26, 2013, 02:49:20 am »

Haha. Thankfully I am playing it on a craptop with terrible graphics, or I really couldn't tear myself away. The youtube videos of high res playthroughs look amazing.

Anyhoo, only two weeks to go.
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #9656 on: December 26, 2013, 08:06:21 am »

So I just got legendary edition for the PC (I had it for console but...NO MODS OR CONSOLE COMMANDS ARG)

Anyway since I have been having a massive amount of fun as a dirty godmodeing cheater (PlayerSpellBook is amazing :)) I was wondering if anyone knew the syntax for making people nonessential with the console?

I know the command, but I need an example output or so because I always have issues with the syntax of these things.


Also how does one access the Creation Kit?
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #9657 on: December 26, 2013, 08:38:33 am »

I think the creation kit is a seperate utility. Doesn't cost anything, though.

Go to your Steam Library. On the right of the search bar you see "all games". Click on that, and go to the bottom of the drop-down list, then click on Tools. It'll probably be there somewhere.

E: Yup, it's there. Alongside all the other SDKs for Steam Games (Source SDK, G.E.C.K., etc)
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Yolan

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Re: The Elder Scrolls V: Skyrim
« Reply #9658 on: December 26, 2013, 10:57:23 am »

Loool. So now it is on sale again for 75% off. I managed to somehow buy the game in the one narrow window of time where it was twice as expensive.
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Metalax

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Re: The Elder Scrolls V: Skyrim
« Reply #9659 on: December 26, 2013, 11:27:48 am »

Anyway since I have been having a massive amount of fun as a dirty godmodeing cheater (PlayerSpellBook is amazing :)) I was wondering if anyone knew the syntax for making people nonessential with the console?

I know the command, but I need an example output or so because I always have issues with the syntax of these things.

The command is
Code: [Select]
setessential <base ID> <1/0>
To find the Base ID the easiest way is to go to http://www.uesp.net and find the character you want to change. Note that the id that comes up if you click on something when the console is open is the ref ID not the Base ID, so don't try using that.

Lets say we want to kill M'aiq the Liar. Looking up his page on the uesp we see that his Base ID is 000954BF.

So the command to enter is
Code: [Select]
setessential 000954BF 0or, as you can trim preceding zeros
Code: [Select]
setessential 954BF 0
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