The whole dragon thing, only real forshadowing of that I can think of was in Oblivion with the crazy wood elf rambling about dragons.
Hrm? That wasn't mentioned on the page.
Yes PLEASE. Skyrim tried to rationalize the godawfully stupid loot of Oblivion by saying "Oh well smiths have actually been making all this Dwemer and Daedric stuff by the bundle." Which raises the question of why we're not living in modern times in TES since apparently every blacksmith understands the secrets to Dwemer construction (and Orcish smithing).
Well, you never actually see them make the stuff- you're only ever exposed to real 'smithed' weapons in cases like "Baalgruff's sword", and skyforge steel.
I'm just thankful the bandits don't
quite become oblivion's glass & daedric-wielding mega-bandits. Jesus by the end of that game the bandits could have swept aside all of tamriel.
Do want. Now if there was a sensible level cap on bandits, guards, and other non-hero NPCs, we'd be set. I guarantee that's actually a mod, because I know the capability exists to make it happen, but I don't know which one it is.
I'd look under 'overhauls' on the nexus.
On the mod: it'd have to make other equipment exceedingly rare as well- not just weapons/armor but crap like loose dwemer cogs & the like. Doesn't make much sense for there to be fur-clad bandits hiding out in that dwemer ruin when said ruin has cartloads of superior arms & materials lying around.
I also suspect it isn't compatible with things like immersive armors?