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Author Topic: The Elder Scrolls V: Skyrim  (Read 1617397 times)

Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #9255 on: August 22, 2013, 12:57:45 am »

Any good kung-fu mods out there?
Not that I know of.
But yeah, unarmed combat is a bit dull in this franchise.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9256 on: August 22, 2013, 01:47:20 am »

Any good kung-fu mods out there?
Not that I know of.
But yeah, unarmed combat is a bit dull in this franchise.

FTFY.

Though I did have an actually-pretty-epic-and-intense fight with that Integration mod I've mentioned.


(by the way if anyone wants me to stop talking about Oblivion mods I will consider your post, forget about it in a week then keep doing it)
« Last Edit: August 22, 2013, 02:03:29 am by Putnam »
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Eotyrannus

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Re: The Elder Scrolls V: Skyrim
« Reply #9257 on: August 22, 2013, 05:23:06 am »

I presume that the 'no-recharge-shout' thing is a mod.
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Dakorma

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Re: The Elder Scrolls V: Skyrim
« Reply #9258 on: August 22, 2013, 06:38:30 am »

I presume that the 'no-recharge-shout' thing is a mod.

You can do it with a console command, or if you have cloaks of skyrim, graybeards mantle+amulet of talos+talos blessing+Merokie/one of the masks from dragonborn, Give you like 95%-100% reduced recharge rate, then if you have skyre, you can use speech to lower that further. This is why things need a diminishing returns system like EVE for things like this

Basically how EVE manages it is that it does this, you have a percentage system so, say you start at 60%, if you activate a module that adds 20%, it doesn't add a flat 20%, it adds 20% of the remainder/empty space. So starting at 0, you'd go, 20, then 20% of 80%, then 20% of 64% then 20% of 51.2% and you can see the numbers getting smaller each time. From 20%, to 12% then it just gets worse. In EVE where the lowest things you actually want to bonus as far as percentages go tends to 20% trending on average to about 50%, it makes it ineffective/inefficient when you use more than about 2 bonus giving items on a single target.

I'm in no brain space to do math. So if someone has a better way to explain that lemme know.


That 95%-100% could become like 50% if you did something like that.

Even the 60% you can get with just the base game+USP with Morokei and the Amulet+blessing, is pretty ridiculous, that's a fus every like 5 seconds.

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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #9259 on: August 22, 2013, 07:29:23 am »

Not sure why writing about or looking at porn makes you a terrible person...
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Dakorma

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Re: The Elder Scrolls V: Skyrim
« Reply #9260 on: August 22, 2013, 07:48:23 am »

Not sure why writing about or looking at porn makes you a terrible person...
It's more that Loverslab in particular is regarded as essentially the scum of the TES community, and I'm developing a more moderate view on it. Therefore by extension some people would consider me a terrible person.

Also this particular article started because I made the mistake of chatting the woman who inspired my original writing, and talking to her, saying, paraphrased here for convenience, and succinctness "You know, loverslab is just a bunch of prepubescent people making mods for Skyrim. It's disturbing. And it kinda freaks me out." "Why, and where did those opinions come from." "I don't know, osmosis?" "Bah, it's probably just a case of you not understanding it. I know, you should write a paper about it. " "Oh god no... I don't wanna." ( and then she smiles at me) "Do it for the amusement, also you can't necessarily claim to be in an objective position unless you've viewed it from both sides.  Analyze, characterize, and recompose your opinion. Besides aren't you a porn connoisseur." "Fuck" "I predict you'll be seeing a lot of that in the future."
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Eotyrannus

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Re: The Elder Scrolls V: Skyrim
« Reply #9261 on: August 22, 2013, 07:54:38 am »

I assume I can't use console commands on a PS3.
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Dakorma

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Re: The Elder Scrolls V: Skyrim
« Reply #9262 on: August 22, 2013, 07:55:56 am »

I assume I can't use console commands on a PS3.
Nope, you don't have a console on your console.
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Eotyrannus

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Re: The Elder Scrolls V: Skyrim
« Reply #9263 on: August 22, 2013, 07:57:46 am »

I assume I can't use console commands on a PS3.
Nope, you don't have a console on your console.
CURSE MY LACK OF A WANT TO SPEND £60 OR SOMETHING ON SKYRIM AND ALL THE EXPANSION PACKS AGAIN

EDIT: Apparently, Storn and Hermaeus Mora both have the decency to wait until the other villagers have killed an Ice Wraith before continuing to die horribly/kill someone and drain the secrets from their mind.
« Last Edit: August 22, 2013, 11:55:55 am by Eotyrannus »
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9264 on: August 22, 2013, 01:44:29 pm »

I presume that the 'no-recharge-shout' thing is a mod.
Nope. My game is completely unmodded, aside from graphical improvements. And you can do this on a console:
-Max Alchemy and Enchanting
-Drink fortify Enchant
-Make Alchemy Fortifying jewelry
-Make fortify Enchant potion
-Make another Alchemy jewelry set
-Make Fortify Restoration potion
-Drink
-Put on Amulet of Talos

As long as you don't take it off, infinite shouts. If you do take it off, you'll have to make potions again.
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Pakhawaj

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Re: The Elder Scrolls V: Skyrim
« Reply #9265 on: August 22, 2013, 01:57:07 pm »

Just recently got this game and I seem to be spending a ridiculous amount of time playing!

I was wondering if people could help me with a bug (maybe two?) that I've encountered:
When I go to loot the corpse of a dragon, I don't absorb their soul- to progress past the first dragon fight I had to input some complicated console command and every dragon since I've simply put in the command "player.modav dragonsouls 1"; this isn't a big problem.
The big problem is I can't progress past the fight with Miraak because he can't absorb the dragon souls either, so the corpses of the dragons just flop to the ground and he freezes in place because I guess for the script to continue he needs to absorb a soul or something. I've literally done everything the wiki recommends regarding this bug but nothing works, the only way to progress I've found is to use the console to set the quest as finished but then the fight music never stops and it's pretty annoying.

Anyone know what I can do?
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Dakorma

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Re: The Elder Scrolls V: Skyrim
« Reply #9266 on: August 22, 2013, 01:59:23 pm »

I presume that the 'no-recharge-shout' thing is a mod.
Nope. My game is completely unmodded, aside from graphical improvements. And you can do this on a console:
-Max Alchemy and Enchanting
-Drink fortify Enchant
-Make Alchemy Fortifying jewelry
-Make fortify Enchant potion
-Make another Alchemy jewelry set
-Make Fortify Restoration potion
-Drink
-Put on Amulet of Talos

As long as you don't take it off, infinite shouts. If you do take it off, you'll have to make potions again.
Doesn't work like that, unless you are using a very specific bug. The fortifyshout enchant is a static .2 off of the 1.0 shout time variable.
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Dakorma

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Re: The Elder Scrolls V: Skyrim
« Reply #9267 on: August 22, 2013, 02:02:49 pm »

Just recently got this game and I seem to be spending a ridiculous amount of time playing!

I was wondering if people could help me with a bug (maybe two?) that I've encountered:
When I go to loot the corpse of a dragon, I don't absorb their soul- to progress past the first dragon fight I had to input some complicated console command and every dragon since I've simply put in the command "player.modav dragonsouls 1"; this isn't a big problem.
The big problem is I can't progress past the fight with Miraak because he can't absorb the dragon souls either, so the corpses of the dragons just flop to the ground and he freezes in place because I guess for the script to continue he needs to absorb a soul or something. I've literally done everything the wiki recommends regarding this bug but nothing works, the only way to progress I've found is to use the console to set the quest as finished but then the fight music never stops and it's pretty annoying.

Anyone know what I can do?
List of mods, if you have them please. I don't know how to do this with NMM but with Wrye you can right click and click list mods, put it in a code tag under a spoiler.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9268 on: August 22, 2013, 02:12:59 pm »

I presume that the 'no-recharge-shout' thing is a mod.
Nope. My game is completely unmodded, aside from graphical improvements. And you can do this on a console:
-Max Alchemy and Enchanting
-Drink fortify Enchant
-Make Alchemy Fortifying jewelry
-Make fortify Enchant potion
-Make another Alchemy jewelry set
-Make Fortify Restoration potion
-Drink
-Put on Amulet of Talos

As long as you don't take it off, infinite shouts. If you do take it off, you'll have to make potions again.
Doesn't work like that, unless you are using a very specific bug. The fortifyshout enchant is a static .2 off of the 1.0 shout time variable.
Nope. I can tell you from experience that is NOT true. I've got "Time between shouts reduced by 203%" from this exploit.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9269 on: August 22, 2013, 02:14:54 pm »

"Time between shouts reduced by 203%"

New shout unlocked: Dragon Break
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