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Author Topic: The Elder Scrolls V: Skyrim  (Read 1604387 times)

Supercharazad

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Re: The Elder Scrolls V: Skyrim
« Reply #9060 on: July 18, 2013, 06:04:50 am »

High Elves aren't the enemy, the Aldmeri Dominion (and the Thalmor specifically) are.

That sounds like exactly what a Thalmori... lory... dory... damn elf spy would say! Just what are you hiding?!
« Last Edit: July 18, 2013, 06:08:41 am by Supercharazad »
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #9061 on: July 18, 2013, 06:13:05 am »

High Elves aren't the enemy, the Aldmeri Dominion (and the Thalmor specifically) are.

That sounds like exactly what a Thalmori... lory... dory... damn elf spy would say! Just what are you hiding?!
Look, it is a well known fact that you lesser races need the superior guidance and leadership of the Altmer to survive and prosper. Left to their own they would destroy one another like the savages they are.
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Neonivek

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Re: The Elder Scrolls V: Skyrim
« Reply #9062 on: July 18, 2013, 06:36:33 am »

High Elves aren't the enemy, the Aldmeri Dominion (and the Thalmor specifically) are.

Well a lot of the racism in Elder Scrolls is a direct cause from either the originated nations (For example Wood Elves originally came from a rather savage group) or the most commonly known one (The Thalmor for example)

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Retcons have to happen, its an open world game series where in the pre-Morrowind installments shit was crazy random amounts of dnd crap, and everything after is based on choices of the player; hell Skyrim had centaurs and not a single damn one the whole way through the second instance of it in a game not even mention of any.

They actually had a very good system set up for how to handle endings. Which was that whenever there were multiple endings they always made it "All the endings" to the point where it could actually multiply characters (King of Worms for example).

As well it is hardly a retcon if you are showing the events that "actually" transpired.

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Look, it is a well known fact that you lesser races need the superior guidance and leadership of the Altmer to survive and prosper. Left to their own they would destroy one another like the savages they are.

There is genuine truth in this. The Wood Elves were outright cannibalistic savages before the Thalmor.
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Sordid

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Re: The Elder Scrolls V: Skyrim
« Reply #9063 on: July 18, 2013, 07:24:19 am »

They actually had a very good system set up for how to handle endings. Which was that whenever there were multiple endings they always made it "All the endings" to the point where it could actually multiply characters (King of Worms for example).

They didn't "always" do that, they did it once, with Daggerfall. All the other games had only one ending.
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Neonivek

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Re: The Elder Scrolls V: Skyrim
« Reply #9064 on: July 18, 2013, 08:59:38 am »

They actually had a very good system set up for how to handle endings. Which was that whenever there were multiple endings they always made it "All the endings" to the point where it could actually multiply characters (King of Worms for example).

They didn't "always" do that, they did it once, with Daggerfall. All the other games had only one ending.

They also did it with Oblivion where Morrowind's three endings were the canon endings.

It is just that, obviously some endings overwrite others.

The only other series I know of that is kind of interesting in their canon endings when there are multiple is the Disgaea series, where except for the second each game's canon ending has been the bad ending.
« Last Edit: July 18, 2013, 09:01:31 am by Neonivek »
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da_nang

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Re: The Elder Scrolls V: Skyrim
« Reply #9065 on: July 18, 2013, 09:26:33 am »

They actually had a very good system set up for how to handle endings. Which was that whenever there were multiple endings they always made it "All the endings" to the point where it could actually multiply characters (King of Worms for example).

They didn't "always" do that, they did it once, with Daggerfall. All the other games had only one ending.

They also did it with Oblivion where Morrowind's three endings were the canon endings.

It is just that, obviously some endings overwrite others.

The only other series I know of that is kind of interesting in their canon endings when there are multiple is the Disgaea series, where except for the second each game's canon ending has been the bad ending.
Mustn't be many pieces of Akatosh left, considering the number of times they break him.
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #9066 on: July 18, 2013, 09:26:44 am »

The only other series I know of that is kind of interesting in their canon endings when there are multiple is the Disgaea series, where except for the second each game's canon ending has been the bad ending.

Soooo its a game that ASSUMES YOU SUCK, sounds like fun :P
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Supercharazad

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Re: The Elder Scrolls V: Skyrim
« Reply #9067 on: July 18, 2013, 10:42:58 am »

Morrowind had three endings?
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9068 on: July 18, 2013, 10:48:02 am »

Yeah, the Warp in the West was the only time multiple endings was retconned to be all endings. They've just avoided it since then.

At least they always have explanations for their retcons, though the explanations are also almost always "Dragon break" or "CHIM".

CognitiveDissonance

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Re: The Elder Scrolls V: Skyrim
« Reply #9069 on: July 18, 2013, 10:52:16 am »

Hey guys! I played Skyrim on XBOX, but gave up for various reasons. I picked up the Legendary edition because Steam wants all of my money, and now I'm thinking mods.

Except I don't want anything that would change the actual content. I want it to look and work better. Uh... any suggestions?
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PTTG??

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Re: The Elder Scrolls V: Skyrim
« Reply #9070 on: July 18, 2013, 11:38:04 am »

You want to modify the content without modifying the content?
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CognitiveDissonance

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Re: The Elder Scrolls V: Skyrim
« Reply #9071 on: July 18, 2013, 11:39:16 am »

You want to modify the content without modifying the content?

By content, I mean I don't want new items, new characters, new quests and new locations.
At least not yet.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9072 on: July 18, 2013, 11:50:16 am »

CognitiveDissonance

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Re: The Elder Scrolls V: Skyrim
« Reply #9073 on: July 18, 2013, 12:33:47 pm »

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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #9074 on: July 18, 2013, 01:02:06 pm »

Hm. I've been searching for something to make the magic system interesting. I'm already using the Apocalypse package, Ancient Spells, Soulfire, and am planning to add Spellcrafting, Spell Combos, and Better Magic. Anyone have further suggestions? I'm aiming to have a modpackage that makes magic varied and interesting without being massively OP (hence choosing the spellpacks I did over more extravagant ones).
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