OK so, I finished the game some time ago on vanilla, probably 80% of the side stuff, probably all the big side stuff, but not any expansions. I played as a sneaky archer and it was kinda easy mode.
So I am now going to try
Requiem - The Roleplaying Overhaul and was wondering if anyone else has tried it, what they thought of it. I dont plan to get all mod crazy, what I want is to add some depth to the game, but not TOO much realism...I am more interested in FUN.
There's some pretty cool sounding features, it's pretty much an overhaul that doesnt use any script extenders. I like that it is just one mod that does a lot, I don't have the patience for the full mod experience these days.
Anyone tried this?
Theres tons of changes on the README, but this is a little neat snippet:
- In general, all things you will face in battle now possess very unique traits:
- Especially strong spellcasters now can monitor their sorroundings with a permanent detect life/death vision, which translates to tremendours sneaking penalties for the player - However, a Muffle enchantment or a Silence spell can negate this effect completely.
- Creatures with no clear, vulnerable anatomy cannot be sneak attacked for extra damage
(Ghosts, most Undead, Constructs, Atronachs)
- Creatures with carapaces and such now actually have a considerable armor value that can only be cracked by experinced fighters or by magic means
- Creatures that use poisons against you (Spriggans, Falmer, Spiders, Charusses etc.) will "check" your poison resistance whenever you're hit by a poisonous attack by them - if it is above a certain threshold unique to the respective creature type, the poison will not affect you in any way - if it's below, well, then you've got yourself a serious problem.
- Giants are strong. VERY strong. Their powerful strikes easily knock down the entire vicinity around them, and probably can only be bested in melee when killed very quickly with a fast charge, or by making them fall with the Power of the Dragonborn's Thu'um...
- Draugr are what one would expect of a zombie: a walking tank that feels no pain. They are very resistant to physical damage, as no critical damage to organs is applied - though bladed weapons show the greatest effect. Also, they will suffer even less from frost and shock. But they're vulnerable to fire and silver, and the latter is probably the only good option for an archer to get rid of them, as they cannot be harmed by piercing them with a small, sharp stick. *
- Fire Atronachs consist mostly of animated fire and molten lava. Therefore, physical damage will have almost no effect on them. Also, they'll explode much faster and MUCH more violently when they die, so better don't even think about engaging in melee if you don't know what you're doing.
- Trolls have immense regenerative abilities - one can actually see the wounds that even a greatsword inflicted closing within a trice. Only a severe amount of damage will suffice to slay such a beast - though some say that fire stops the regeneration completely...
- Ghosts are almost immune to all forms of physical damage, requiring severe weapon damage to destroy them - magic is highly advised, though silver coated weapons might also be of great help
- Constructs are a real pain to fight - They're highly resistant to all forms of physical damage, arrows will just bounce off them with no effect and they're immune to paralysis, poison and highly resistant to fire and frost. Only severe overloads of eletric energy seem to have a great effect on them, though one can still fight them with normal weapons - but that will be a long fight, indeed! But make sure to have proper resistances, as these constructs will probably cook you alive with hot steam and electricity... *
- Dragons are truly gruesome creatures, being protected by a strong shell of scales that grants them a high armor rating. They also have much more Health, a strong resistance from the element of their breath, though they also are vulnerable to the opposed one. Their bite will tear anything to shreds if its not wearing the best armor one could think of. They will also strike fear in the hearts of many! By the way, dragons now stay true to their color pattern, meaning that red/yellowish ones always use fire, white ones use frost, gray ones can use both. Green ones have been completely changed so that they now are more melee oriented characters with short ranged poison breath and a paralyzing bite.