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Author Topic: The Elder Scrolls V: Skyrim  (Read 1625650 times)

alexandertnt

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Re: The Elder Scrolls V: Skyrim
« Reply #8430 on: February 24, 2013, 10:41:55 pm »

I don't see any point in this change other than the devs being sick of people actually using the game physics.

It was most likely a side-effect of how the physics engine was implemented rather than an intentional effect. They probably diddn't consider it significant enough to fix.

I get frequent 504 errors with the forum. Am I not the only one? (I just assumed it was my dodgy ISP)
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #8431 on: February 24, 2013, 10:42:52 pm »

It gets like that sometimes.
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It's FEF, not FEOF

bucket

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Re: The Elder Scrolls V: Skyrim
« Reply #8432 on: February 24, 2013, 11:44:29 pm »

I think maybe I'm getting burned out on Skyrim. It doesn't seem to matter any more what build I plan on, the game just starts to feel the same after level 20 or so. How do you guys stay interested?
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8433 on: February 25, 2013, 12:19:41 am »

Mods, of course!
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Vorthon

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Re: The Elder Scrolls V: Skyrim
« Reply #8434 on: February 25, 2013, 12:22:00 am »

I stay interested by giving myself little challenges. For example, seeing how much junk I can fill a house with before it becomes impossible to walk through is my current objective.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8435 on: February 25, 2013, 01:04:30 am »

Pacifist playthrough, no killing anything except Alduin, and even then doing so through indirect means. Bleak falls barrow is quite fun if you pretend that everything in there will kick your ass. Which it can, if you pack no weapons and turn the difficulty up in addition to just offering no resistance other than fleeing.
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PanH

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Re: The Elder Scrolls V: Skyrim
« Reply #8436 on: February 25, 2013, 02:15:46 am »


Pacifist can get rather old quickly. You have illusions spells, restoration (turn undeads especially, but protecting/healing yourself is useful too), alteration can bring a bit of armor, but heavy/light armor will still be better and easier. Alteration is also useful for paralyze and detect. Conjuration can be used for the rare expel daedra. Enchants are useful, for protection and for flee spells.
Of course, you can max sneak, but sneaking past everything is even more boring.
You'll rely only on an handful of spells (admittedly some of the most interesting of Skyrim) to make enemies flee, and be annoyed at how most quests requires you to kill. Calm, fear, paralyze, turn undead. (and you need a mod to make illusion possible at higher level than 25)
It's something interesting to do for a few levels, but that I find even more repetitive than most other builds.

Btw, the dragonstone is on the draugr, so you need to kill him if you want to do the main quest.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8437 on: February 25, 2013, 03:02:04 am »

I'm on my 3rd pacifist run, actually, it's really fun from a strategy point of view. Who says a pacifist can't wear armor? That Draugr, I just get him to run into traps. Stealth in this game is very fun, waiting for patrols to position themselves just so, firing arrows not for offense but to distract people and slip past while they go to investigate, putting all points into stamina so that you really hope no one sees you. Seems people now love to go on about what a horrible boring game Skyrim is, but that's forgetting the 200+ hours they probably put into vanilla.

Seriously, go pacifist without illusion, loads of fun. The only 3 enemies that will give you much trouble in maintaining it is the bleak falls barrow draugr lord, this one draugr boss in skulldafn, and Alduin himself. You can kill all of these through indirect means, though. Killing Alduin indirectly is a bit convoluted, but if you want you can make him the exception.
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Chattox

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Re: The Elder Scrolls V: Skyrim
« Reply #8438 on: February 25, 2013, 03:39:49 am »

and you need a mod to make illusion possible at higher level than 25

Really? I'm level 38 and I'm still warping minds like it aint no thang.
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8439 on: February 25, 2013, 03:47:57 am »

and you need a mod to make illusion possible at higher level than 25

Really? I'm level 38 and I'm still warping minds like it aint no thang.

Invest those perks, man, invest those perks.
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Chattox

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Re: The Elder Scrolls V: Skyrim
« Reply #8440 on: February 25, 2013, 03:49:11 am »

Invest those perks, man, invest those perks.

Thoughtful investment of perks became a thing of the past after I got Dragonborn xD
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Chattox

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Re: The Elder Scrolls V: Skyrim
« Reply #8441 on: February 25, 2013, 04:43:26 am »

Invest those perks, man, invest those perks.

Thoughtful investment of perks became a thing of the past after I got Dragonborn xD

EDIT: Is there some kind of workaround to stop stuff constantly being duplicated by my mannequins? I'm trying to play legit and coming home to another set of armour is annoying me >.> (Dirty console playing lowborn btw :P)
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

The Darkling Wolf

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Re: The Elder Scrolls V: Skyrim
« Reply #8442 on: February 25, 2013, 04:49:43 am »

It's a sign from the gods. Sell it and give the money to the nearest beggar.
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #8443 on: February 25, 2013, 04:49:52 am »

There isn't any way to stop the mannequin bugs on a console sadly.

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8444 on: February 25, 2013, 05:14:49 am »

Find a way to duplicate your followers and outfit them accordingly.
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