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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615526 times)

Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #8400 on: February 22, 2013, 11:33:35 am »

For housing, I would suggest Garret's Retreat.
It's on Steam Workshop I think.
I have not taken a look inside yet, but from the outside, it's absolutely gorgeous!
Spoiler: Spoilers! Seriously! (click to show/hide)

Appearantly this house is supposed to be from a book, or a series of books, havent read it/them any way.

Not books, but the main character of the Theif games.

Ah ofcourse!
Havent played them much myself tough.
So forgive my slight error. :p
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8401 on: February 22, 2013, 07:22:09 pm »

For a housing mod, I want an overhaul of Hearthfire (keeping the hardcode bethesda stuff that a standalone mod can't have) that lets it be way customizable, because it's cool to hammer at the carpenter's table and build stuff that way. If I wanted a mod that adds a fixed house, I'd just make my own in the CS.

Has anyone overhauled Hearthfire yet?
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Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #8402 on: February 22, 2013, 08:39:16 pm »

Got around to playing Skyrim again.

What are the must have mods nowadays?

- Absolute must haves
- Eye Candy
- Housing
- Skills/Perks/Gameplay

Not sure if you've seen it, and it is outdated by a couple months, but the OP has some of my favorite mods.

Would you recommend Live Another Life or Random Alternate Start? The former looks more geared towards giving the protagonist more backstory, and the latter seems to be mostly for creating interesting starting situations.

I do like Random Alternate Start, but if you combine it with difficulty mods, there's almost too good of a chance you'll die as soon as you spawn. A lot of the spawn locations have you spawn in/near dungeons, so be prepared to spawn next to a fire atronach or mage. It gets annoying being all prepared to start a new character and then having to respawn three times before it places you in a spot where you're safe.

I use Live Another Life right now. If Random Alternate Start got some updates that limited the spawn locations to places where you're not likely to meet anything higher than a wolf before pressing a movement key, I'd be all over that.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8403 on: February 22, 2013, 09:00:17 pm »

How does someone get into the heart of the draugr burial chamber without any skills, without dying anyway?
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Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #8404 on: February 23, 2013, 05:48:19 am »

That seems pretty difficult, but I've managed it before with enough arrows. Took a lot of abusing the AI's bad pathing, so in flat terrain it might not be possible.
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MorleyDev

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Re: The Elder Scrolls V: Skyrim
« Reply #8405 on: February 23, 2013, 07:31:37 am »

Git back into Skyrim agaaaain. Damn this game sucks me in -__-

Plus sooo many mods! At least there are mods to delevel the game so different "zones" have different average levels. Much prefer that approach.

Though I still tend to play Stealth + Magic, using Bound Swords and Bound Bows and Bound Armour (mods are awesome!). Something about the thought of looking like a weak traveller, only to wave your hands a few times and be an armoured machine of lightning and death. It appeals to me :) And Stealth because Stealth is fun.

And typically a Vampire because I'm 21 years old and still think Vampires are cool. And I'm secretly hoping for Vampiric Embrace-esque features to get added to Vampiric Thirst (which aside from the ability to make more Vampires, is my favourite Vampire mod by far)...
« Last Edit: February 23, 2013, 07:33:20 am by MorleyDev »
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #8406 on: February 23, 2013, 08:18:58 am »

And typically a Vampire because I'm 21 years old and still think Vampires are cool. And I'm secretly hoping for Vampiric Embrace-esque features to get added to Vampiric Thirst (which aside from the ability to make more Vampires, is my favourite Vampire mod by far)...
http://skyrim.nexusmods.com/mods/17077 ?
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MorleyDev

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Re: The Elder Scrolls V: Skyrim
« Reply #8407 on: February 23, 2013, 08:29:18 am »

http://skyrim.nexusmods.com/mods/17077 ?

Don't like the rest of the mod xD Not a fan of it's take on the players Vampirism, at least not in a TES game ^^ Much prefer Vampiric Thirsts which somehow manages to gel better, I think, into a TES game whilst also being pretty darn reminiscent of Vampire: The Masquerade xD
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Soadreqm

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Re: The Elder Scrolls V: Skyrim
« Reply #8408 on: February 23, 2013, 10:10:20 am »

Has anyone else noticed that whenever you pick up things, not by putting them in your inventory, but by holding the interact button to make them hover in front of you, they're always upside down? Every time. Every object. Is there a reason for that? Did the dev team do that on purpose, to make it easier to put buckets on people's heads or something? I miss Morrowind's crude and effective house decoration mechanics.
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #8409 on: February 23, 2013, 10:48:55 am »

Weird, I don't have that. It can be quite a pain to pick things up to decorate your houses, but I eventually managed to fill the chairs of breezehome with glenmoril witch heads.
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GalenEvil

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Re: The Elder Scrolls V: Skyrim
« Reply #8410 on: February 23, 2013, 12:49:47 pm »

I haven't played with decorating a house in Skyrim yet. In Oblivion I have a room in each house dedicated to storing my various staffs I get from killing mages. It's pretty ridiculous how many I have. I use the paintbrushes of nophysics to hang them on my walls :D
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Devling

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Re: The Elder Scrolls V: Skyrim
« Reply #8411 on: February 23, 2013, 03:44:59 pm »

The game loses a little magic when you can drop kick anything, except things that instantly kill you.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8412 on: February 23, 2013, 06:17:38 pm »

That seems pretty difficult, but I've managed it before with enough arrows. Took a lot of abusing the AI's bad pathing, so in flat terrain it might not be possible.
I mean, get into the center of a draugr tomb without any skills, without dying, and without weapons. As in, when the random starter places you there.

Physics, when coupled with Bethesda's trademark glitchiness, is very fun. I especially like how shock spells send absolutely anything flying, so if you use sparks you can pwn bandits with careful football skills and those rock traps they try to use on you. Takes some skill, but immensely fun :D
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Graknorke

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Re: The Elder Scrolls V: Skyrim
« Reply #8413 on: February 23, 2013, 09:16:39 pm »

Sending things flying is based on how much extra damage is done beyond killing them. I'm not sure how that applies to objects though. Do they get blasted away full force?
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8414 on: February 23, 2013, 09:25:48 pm »

Nah, but bigger objects seem to do it more.
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