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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615877 times)

Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #7980 on: January 24, 2013, 06:20:06 pm »

HALT!
We are watching you, ssssssscum.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #7981 on: January 24, 2013, 08:50:58 pm »

Ah, Privateer's Hold. The memories. The horrible, horrible memories.

I remember, at a much younger age, finally mastering that dungeon and being disappointed to find that (after 20+ total hours) I didn't beat the game when I left it.

HALT!
https://www.youtube.com/watch?v=VADd_h_Ujzs
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Urist McScoopbeard

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Re: The Elder Scrolls V: Skyrim
« Reply #7982 on: January 25, 2013, 08:31:09 pm »

So does anyone know any good mods for getting oblivion style enchanting in skyrim? I really hate the new system.

I used to have enchanting freedom but that was taken down, and enchanting freedom LITE (which is made by someone else) is no longer updated. The others enchanting mods either are bad or dont seem to help at all.

Any help 'preciated.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #7983 on: January 25, 2013, 11:36:03 pm »

So does anyone know any good mods for getting oblivion style enchanting in skyrim? I really hate the new system.

I used to have enchanting freedom but that was taken down, and enchanting freedom LITE (which is made by someone else) is no longer updated. The others enchanting mods either are bad or dont seem to help at all.

Any help 'preciated.

Screw that, what about Morrowind style enchanting? Oblivion, you could only really make custom weapons, all apparel enchantments limited to 1 only and a predetermined strength. Morrowind, if you had exorbitant amounts of cash (or got the code patch), you could eventually make really freaking awesome anything.
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Devling

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Re: The Elder Scrolls V: Skyrim
« Reply #7984 on: January 26, 2013, 12:16:05 am »

So does anyone know any good mods for getting oblivion style enchanting in skyrim? I really hate the new system.

I used to have enchanting freedom but that was taken down, and enchanting freedom LITE (which is made by someone else) is no longer updated. The others enchanting mods either are bad or dont seem to help at all.

Any help 'preciated.

Screw that, what about Morrowind style enchanting? Oblivion, you could only really make custom weapons, all apparel enchantments limited to 1 only and a predetermined strength. Morrowind, if you had exorbitant amounts of cash (or got the code patch), you could eventually make really freaking awesome anything.
Fuck it, let's get spell creation from Daggerfall back. Like spells that obsolete entire skills! (looking at you cheap and easily made lockpick everything spell)
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #7985 on: January 26, 2013, 01:05:13 am »

The lockpick everything spell has been possible in every game up until Skyrim  :D
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Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #7986 on: January 26, 2013, 01:08:07 am »

god i would need it the most in damn Oblivion, damn tumbler system

Devling

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Re: The Elder Scrolls V: Skyrim
« Reply #7987 on: January 26, 2013, 01:23:36 am »

The lockpick everything spell has been possible in every game up until Skyrim  :D

THEN THEIR BRACKEN TRADITION

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SirAaronIII

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Re: The Elder Scrolls V: Skyrim
« Reply #7988 on: January 26, 2013, 03:17:13 am »

Clearly it's a move to please those filthy casuals, ugh.

:P
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Spitfire

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Re: The Elder Scrolls V: Skyrim
« Reply #7989 on: January 26, 2013, 04:00:40 am »

god i would need it the most in damn Oblivion, damn tumbler system

I don't get why everyone hates the tumbler system. It's the closest to real lockpicking I've seen in any game.
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Re: The Elder Scrolls V: Skyrim
« Reply #7990 on: January 26, 2013, 04:14:46 am »

I don't get why everyone hates the tumbler system. It's the closest to real lockpicking I've seen in any game.

I never really got the hang of it for some reason and went through tons of lockpicks. Still, I thought that it was a pretty good step above stabbing the lock over and over until the RNG was nice to you.
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Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #7991 on: January 26, 2013, 04:15:26 am »

I disliked both systems.

Oblivion's was downright frustrating, especially with the higher level locks. On the other hand, it was pretty neat the first dozen times and definitely was one of those things you need at least a little skill/reflex to complete. And, like said, it felt real.

Skyrim's/Fallout 3's is also annoying because even a master lockpicker is probably going to break at least one lockpick on a high level lock, regardless of how well the user behind it can play the minigame. It's a game of guessing and repetition, which made me install a mod to remove the minigame altogether. On the other hand, it's simple and quick. You're unlikely to be sitting at an Expert level lock for half an hour because you can't lock the tumblers right.
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #7992 on: January 26, 2013, 05:15:39 am »

I kinda like the system. And I have around 200 lockpicks anyway, it's been a while since I dropped under 100.
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Re: The Elder Scrolls V: Skyrim
« Reply #7993 on: January 26, 2013, 05:50:49 am »

I liked Oblivion lockpicking. It wasn't particularly easy, but once you mastered it you could pick even very hard locks with a low lockpicking skill without actually breaking a pick. It might take a couple minutes though. It was all about gauging the resistance of the tumbler and listening for it to hit the right spot. Skyrim on the other hand... either there isn't much skill involved or I really suck at it. It ends up as a lot of quicksaving which is annoying. If they're going to have a minigame they shouldn't make it so dependent on luck. Maybe I was just spoiled by Oblivion, running around with only two lockpicks feeling like a complete badass, but it really bothers me to have to break picks at all. Probably even prefer Morrowind lockpicking.
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Graknorke

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Re: The Elder Scrolls V: Skyrim
« Reply #7994 on: January 26, 2013, 06:09:07 am »

I find Skyrim's system pretty easy.
Then again, I am a filthy console gamer so I got vibration feedback whenever the lockpick got close to breaking, so that probably helps.
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