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Author Topic: The Elder Scrolls V: Skyrim  (Read 1626439 times)

ShoesandHats

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Re: The Elder Scrolls V: Skyrim
« Reply #7440 on: November 07, 2012, 07:34:36 pm »

Anyone else having problems with that sudden crashing thing again? I remember having fixed it by checking the integrity of the game cache, but Steam isn't letting me anymore.
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ISP

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Re: The Elder Scrolls V: Skyrim
« Reply #7441 on: November 08, 2012, 10:21:48 am »

I swear Bethesda dislikes the modding community, every patch causes more problems with modded games then the last, prepatch I had normal bandits in modded armor and weapons, this patch they've all been given moonsugar and can hit me 12 times before they swing their weapons and I cant figure out what is causing it.
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da_nang

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Re: The Elder Scrolls V: Skyrim
« Reply #7442 on: November 08, 2012, 12:08:12 pm »

ESO's finally got me intrigued. If only they would post the business model...
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Re: The Elder Scrolls V: Skyrim
« Reply #7443 on: November 08, 2012, 12:16:29 pm »

ESO's finally got me intrigued. If only they would post the business model...

Is it bad that I first wondered what the European Southern Observatory did to intrigue you?

Anyway, did they actually show something that didn't look or sound utterly generic?
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Re: The Elder Scrolls V: Skyrim
« Reply #7444 on: November 08, 2012, 12:20:30 pm »

I swear Bethesda dislikes the modding community, every patch causes more problems with modded games then the last, prepatch I had normal bandits in modded armor and weapons, this patch they've all been given moonsugar and can hit me 12 times before they swing their weapons and I cant figure out what is causing it.
Such things will happen if you try and use a mod that hasn't been updated. You can't expect Bethesda to code around the hundreds of Skyrim mods any time they release a patch.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #7445 on: November 08, 2012, 02:32:53 pm »

I swear Bethesda dislikes the modding community, every patch causes more problems with modded games then the last, prepatch I had normal bandits in modded armor and weapons, this patch they've all been given moonsugar and can hit me 12 times before they swing their weapons and I cant figure out what is causing it.
Such things will happen if you try and use a mod that hasn't been updated. You can't expect Bethesda to code around the hundreds of Skyrim mods any time they release a patch.
Thank you Wolf, I wanted to say roughly the same thing, but the sheer stupid of the post prevented me from forming my words coherently.

Yes, ISP. Bethesda hates the entire modding community, and actively attempts to kill it by patching their game. It is their fault you used a mod for a previous version rather than simply not patching until your mod was updated. It is their fault and they should feel bad for denying you your few hours of entertainment by trying to make their game better. How dare they?!
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jaxy15

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Re: The Elder Scrolls V: Skyrim
« Reply #7446 on: November 08, 2012, 03:10:50 pm »

Has anyone tried the PUNCHCAT playstyle? It's fun smiting every hairless you come across with your claws.
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pisskop

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Re: The Elder Scrolls V: Skyrim
« Reply #7447 on: November 08, 2012, 03:50:14 pm »

brawler is totally worth the perk even if you arent a cat...

Argonians don't get a handtohand bonus anymore, do they?
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Re: The Elder Scrolls V: Skyrim
« Reply #7448 on: November 08, 2012, 05:03:25 pm »

Has anyone tried the PUNCHCAT playstyle? It's fun smiting every hairless you come across with your claws.

PUNCHCAT Assassin, all the way.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #7449 on: November 08, 2012, 05:30:55 pm »

Its even better with the unarmed tree from skyre. So much fun.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #7450 on: November 08, 2012, 06:41:54 pm »

I don't think this video has been posted here yet. Have yet to watch it but it's from ESO's official site.
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Re: The Elder Scrolls V: Skyrim
« Reply #7451 on: November 08, 2012, 09:02:58 pm »

Happy 500 pages Skyrim thread!
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Re: The Elder Scrolls V: Skyrim
« Reply #7452 on: November 08, 2012, 09:24:33 pm »

Ok dont flame me, but after carefully watching the video, i have the bad feeling about *wow mechanics* with elderscrolls lore/arts with some changes..... I really hope i misunderstood that.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #7453 on: November 08, 2012, 09:34:04 pm »

Looks like it will play more like DCUO, instead of button bar for actions.

I like how most of the areas they show are in Morrowind or Skyrim, though Hammerfell is looking good. Hopefully they'll make Cyrodil more roman or unique somehow, and not so much generic English countryside.
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Re: The Elder Scrolls V: Skyrim
« Reply #7454 on: November 08, 2012, 09:38:53 pm »

Looks like it will play more like DCUO, instead of button bar for actions.

I like how most of the areas they show are in Morrowind or Skyrim, though Hammerfell is looking good. Hopefully they'll make Cyrodil more roman or unique somehow, and not so much generic English countryside.

Cyrodiil, last I checked, is a war-torn PVP area ala I-don't-play-many-MMOs-so-I-don't-know. Factions can take over towns, etc.
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