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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615402 times)

pisskop

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Re: The Elder Scrolls V: Skyrim
« Reply #7260 on: October 29, 2012, 01:39:41 am »

regen penalty for offroading.

  also no, conkit is what I am refering to.  had been that long...  skyrim had enough problems to urge me forward to other games.  still rather easy. 

and, no touch spells :(  or water combat.  or command humanoid.  and argonians aren't poison resistant.
« Last Edit: October 29, 2012, 01:47:57 am by pisskop »
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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kaenneth

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Re: The Elder Scrolls V: Skyrim
« Reply #7261 on: October 29, 2012, 04:30:27 am »

Shouild have given the construction kit an actual name, like the GECK... harder to do searches for info on it.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #7262 on: October 29, 2012, 05:13:34 am »

To me, roads are just another texture.

... think a mod where walking off-road drains stamina or such is feasable?

something like setting every non-road outdoor texture as a silent 'trap' with a small drain effect... to simulate slogging through mud and rough terrain.
Well I believe roads are far less likely to spawn creatures, so it is a safer way to travel. Some mods like Skyrim Scaling Stopper will only spawn low level enemies on most main roads, as well.
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #7263 on: October 29, 2012, 05:29:51 am »

And they generally give a sense of where to go. If you dont follow roads you may need to jump up mountains and that kind of stuff.
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #7264 on: October 29, 2012, 06:18:31 am »

Also due to my hardcore survival playthough I know most of the main roads by heart now.

I have fast travel disabled.
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #7265 on: October 29, 2012, 06:31:56 am »

I just installed that quality road map thingy. Haven't travelled alot yet, but it'll turn out to be very usefull.

I also installed a simple workshop mod that lets you make pieces of armor that let you carry more. They go in seperate slots.
Probably OP, but one can never take too much loot home from a dungeon.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #7266 on: October 29, 2012, 07:15:52 am »

I just installed that quality road map thingy. Haven't travelled alot yet, but it'll turn out to be very usefull.

I also installed a simple workshop mod that lets you make pieces of armor that let you carry more. They go in seperate slots.
Probably OP, but one can never take too much loot home from a dungeon.
You mean the bandoliers mod I linked above? Its a good one, though the standard numbers are very very OP. I toned mine down a bit.
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The Darkling Wolf

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Re: The Elder Scrolls V: Skyrim
« Reply #7267 on: October 29, 2012, 07:17:09 am »

I'm planning on limiting my carry cap to about 30, removing armour weight, and then installing that Bandoliers mod for the extra capacity.

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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #7268 on: October 29, 2012, 07:55:52 am »

I just installed that quality road map thingy. Haven't travelled alot yet, but it'll turn out to be very usefull.

I also installed a simple workshop mod that lets you make pieces of armor that let you carry more. They go in seperate slots.
Probably OP, but one can never take too much loot home from a dungeon.
You mean the bandoliers mod I linked above? Its a good one, though the standard numbers are very very OP. I toned mine down a bit.
Yeah, the bandoliers mod.
I'm going to do a semi-normal playtrough first, and then i'll play a harder one.
I die a little inside every time i have to leave behind an ancient nord battle axe.

E:
Oh, and is it normal that the bandits at Valtheim Towers dont attack you?
I murdered all of them anyway, but it seemed a bit strange to me.
« Last Edit: October 29, 2012, 07:58:31 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

pisskop

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Re: The Elder Scrolls V: Skyrim
« Reply #7269 on: October 29, 2012, 11:39:02 am »

I've noticed some strange 'allance behaviors' in several of my new games.  bandits casually staring at me, giants iutright defending me as I pillage their camp, and getting large racial bonuses all around compared to manraces.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

SalmonGod

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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #7271 on: October 30, 2012, 09:48:47 am »

WTF horse?
I payed a good 1000 septims for you, so you're NOT going to frontally assault those fucking forsworn.

E:
Also, i have a question. How common are soul trap enchantments?
I could really use one.
« Last Edit: October 30, 2012, 10:23:55 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #7272 on: October 30, 2012, 11:54:00 am »

WTF horse?
I payed a good 1000 septims for you, so you're NOT going to frontally assault those fucking forsworn.

E:
Also, i have a question. How common are soul trap enchantments?
I could really use one.
I think the higher level draugr are considered common and above.

miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #7273 on: October 30, 2012, 12:20:18 pm »

WTF horse?
I payed a good 1000 septims for you, so you're NOT going to frontally assault those fucking forsworn.

E:
Also, i have a question. How common are soul trap enchantments?
I could really use one.
I think the higher level draugr are considered common and above.
I'm not asking soul levels. I'll just trap some bandits for that, but i want the soul trap enchantment.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #7274 on: October 30, 2012, 12:30:34 pm »

WTF horse?
I payed a good 1000 septims for you, so you're NOT going to frontally assault those fucking forsworn.

E:
Also, i have a question. How common are soul trap enchantments?
I could really use one.
I think the higher level draugr are considered common and above.
I'm not asking soul levels. I'll just trap some bandits for that, but i want the soul trap enchantment.
oh ok, well common depends on how the game feels to generate what random weapon reward at the end of dungeons. for me i got lucky and my axe of whiterun was enchanted with soul trap so you can try doing the thane quests and get lucky from there. I also believe the Solitude quests there should be a higher chance to find these types of weapons due to the nature of the quest.
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