QQ... I have an Argonian 'Magsassin' i.e. whatever the hell I want him to be. In theory he is a necro with high illusion, sneak and dest; with axe (for chop shopping roleplay). In practice, he is using a shield unless against mage, and I keep it hotkeyed to facilitate blocking. Holdover from my quite successful
battlemage crusader. In fact, with the 'realistic fighting' mods I have right now, even unarmoured he is more than a match for most non-bosses with a small shield and an enchanted axe. Bosses simply need some grease in the form of stall stamina poisons.
Is there any reason to use the ward in physical combat? One of my things about going mage-sneak was losing the heavy fighting, but its so darn easy/fun. Im trying hard to justify keeping the ward on my hotkey, or even replacing the shield with it... How can you (if you can) use wards successfully with a limited alteration mage in physcial combat? Often its simply the best choice, even if my character is outfitted for maging.
Also Im fairly heavily modded (id think) and that cshouldnt chang ethings too much but...
Alright guys, i'm falling out of this modding boat you guys are sailing on, but i have not completed skyrim yet, and i would like to. I would like to start over too. Any tips on character creation and skill focus?
Block has never done me wrong. Neither has conjuration, esp in this game. I tend to focus on either enchanter or smither, not usually both. One perk sneak early on is a help, and any bartering help is cool.
- Pick a cash cow and start milking. Alchemy, smithy, transmodify ores, even higher enchanting are good in vanilli.