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Author Topic: The Elder Scrolls V: Skyrim  (Read 1626869 times)

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6870 on: September 02, 2012, 12:48:32 am »

Spells, getting into the guts of them, are really fun to mod. So far I've been making spells that use the arrow projectile. Constant spray of arrows, one-off powerful arrows that disintegrate while freezing solid, giant clouds of arrows from the sky, and arrows that explode into AOE bursts of further arrows that spawn mudcrabs, all at the tips of your fingers!
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #6871 on: September 02, 2012, 05:32:56 am »

Spells, getting into the guts of them, are really fun to mod. So far I've been making spells that use the arrow projectile. Constant spray of arrows, one-off powerful arrows that disintegrate while freezing solid, giant clouds of arrows from the sky, and arrows that explode into AOE bursts of further arrows that spawn mudcrabs, all at the tips of your fingers!
Make a spell that consumed a random poison in your inventory and launches a projectile with that poison's effect. :P
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Vorthon

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Re: The Elder Scrolls V: Skyrim
« Reply #6872 on: September 02, 2012, 10:51:17 am »

Y'know, with the new DLC content coming out, I might finally have a place to store all my books in Skyrim. Seriously, at least a quarter of my carrying capacity is taken up by books at any one time. And buying houses can only provide so much storage space.
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Dutchling

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Re: The Elder Scrolls V: Skyrim
« Reply #6873 on: September 02, 2012, 11:16:52 am »

Y'know, with the new DLC content coming out, I might finally have a place to store all my books in Skyrim. Seriously, at least a quarter of my carrying capacity is taken up by books at any one time. And buying houses can only provide so much storage space.

Same here. Well, I'm already dumping all books which don't look interesting so it's not quite a quarter yet, but I really need a place for those damn books.
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Vorthon

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Re: The Elder Scrolls V: Skyrim
« Reply #6874 on: September 02, 2012, 11:18:51 am »

You dump books? I'm kinda making it a point to collect all the books in the game. Well, one of each book. Not every single book. Because that would involve stealing. But still, it's really taking its toll.
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #6875 on: September 02, 2012, 11:21:40 am »

Yeah, some books are kinda funny. There is this one children's book thats basically a "take your path" kind of thing. Like: page 7: Do X! (go to page 15) Do Z! (go to page 13)
« Last Edit: September 02, 2012, 11:44:48 am by miauw62 »
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Vorthon

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Re: The Elder Scrolls V: Skyrim
« Reply #6876 on: September 02, 2012, 11:23:07 am »

Man. I've so gotta find that. My favourite books has to be the one with all those myths about Sheogorath. Driving a wizard mad by doing nothing at all FTW!
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The Darkling Wolf

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Re: The Elder Scrolls V: Skyrim
« Reply #6877 on: September 02, 2012, 01:18:10 pm »

We need the ability to open up a library.

Just so we can Fus Ro Dah kids who won't use their indoor voices.
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Dutchling

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Re: The Elder Scrolls V: Skyrim
« Reply #6878 on: September 02, 2012, 02:48:33 pm »

Just so we can Fus Ro Dah kids who won't use their indoor voices.
You do realize how stupid that is, right?
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Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #6879 on: September 02, 2012, 02:49:49 pm »

That's kinda the point...
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6880 on: September 02, 2012, 03:41:39 pm »

There is a mod that changes your bookshelf's capacity to be based on model size instead of a fixed number. That fixed number is just how many of the largest books will fit. With the vast majority of books being smaller than that, you can hold much, much more per shelf.
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casserol

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Re: The Elder Scrolls V: Skyrim
« Reply #6881 on: September 03, 2012, 12:26:44 am »

been trying the tundra defense mod, great fun :D

i've seen there also is a real time settler for skyrim, anyone knows how do these two mods compare/overlap/compatabablatiblity?
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Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #6882 on: September 03, 2012, 08:51:57 am »

SO what are the top 10-20 MUST HAVE mods out there?
And I am not asking for graphic improvements.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #6883 on: September 03, 2012, 10:17:29 am »

SO what are the top 10-20 MUST HAVE mods out there?
And I am not asking for graphic improvements.
Skyrim Redone (SkyRe) and SkyUI are enough. :P

But it really depends on what you want. Hardcore realism? There is frostfall and complex needs so you must eat/drink and you are affected by weather for example.
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Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #6884 on: September 03, 2012, 10:21:36 am »

I'm not so much into realism as I'm into rule of awesome and rule of cool.
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