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Author Topic: The Elder Scrolls V: Skyrim  (Read 1626970 times)

Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #6840 on: August 20, 2012, 02:58:35 am »

You're not going to be able to tell conflicts with your old mods, but you should be able to just undo one mod at a time until it runs.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #6841 on: August 20, 2012, 05:09:18 am »

So, I just subscribed to some mods through the steam workshop and started up the game. For whatever reason, the menu won't load. The dragon symbol appears, but no smoke or menu options or even a mouse pointer. Any reason for this? After I disabled the mods it loaded fine, but some of those mods looked pretty darned cool, so I want to get them working. I know it would be hard to help me with specific conflicts or something without a load order for all my mods, but believe me, I have a LOT of mods. It'd be pretty hard to find a specific conflict among the 90 or so mods I've got.
Remove all the new mods and ensure that it works with just what you had originally, then add them one at a time until you find the non-compatible one.
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Antioch

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Re: The Elder Scrolls V: Skyrim
« Reply #6842 on: August 20, 2012, 05:51:12 am »

These large game threads should really be split into a lore discussion thread and a gameplay discussion thread.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #6843 on: August 20, 2012, 05:58:46 am »

These large game threads should really be split into a lore discussion thread and a gameplay discussion thread.
So... go make a lore thread?
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6844 on: August 20, 2012, 11:44:38 pm »

Anyone notice that the disarm shout becomes useless once you get high enough level? The spells with a level cap on their effect are pretty poorly designed...
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Hanslanda

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Re: The Elder Scrolls V: Skyrim
« Reply #6845 on: August 20, 2012, 11:47:32 pm »

Anyone notice that the disarm shout becomes useless once you get high enough level? The spells with a level cap on their effect are pretty poorly designed...


Eh, the disarm was pretty useless for me anyway. I much prefer Unrelenting Force against humanoid opponents. The breathes and such are pretty weaksauce at about level 35, and most of the other shouts are quite situational. Elemental Fury is pretty sweet, if you don't have an enchanted weapon, but most enchants are more worth it than the little bit extra you get from EF. The Storm shout is awesome, but takes WAAAAY too long to recharge.
The best shout of all is Odahviing though. Hands down.
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Grakelin

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Re: The Elder Scrolls V: Skyrim
« Reply #6846 on: August 21, 2012, 06:13:36 am »

Disarm is only good if you have lots of inventory space to steal what you throw.

Only reason Dovaah'kiin is so great is his magic pockets.
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Slayerhero90

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Re: The Elder Scrolls V: Skyrim
« Reply #6847 on: August 21, 2012, 07:11:53 am »

When I godmoded Skyrim, I was Mr. YOL TOOR SHUL!

Fire is good.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6848 on: August 21, 2012, 09:06:33 pm »

Used the potions/enchants exploit so my amulet of Talos reduces shout recharge by 90% instead of 20%. With that, fire breath is pretty potent, and I can get a storm and Oadviing in short order. Despite this, the game is actually more fun. Makes it feel more like I'm this powerful being that everyone says I am.

It really makes storming forts on your own in the Civil War that much more special :)
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Meta

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Re: The Elder Scrolls V: Skyrim
« Reply #6849 on: August 28, 2012, 09:30:16 am »

A new DLC is approaching! Hearthfire!

http://www.youtube.com/watch?feature=player_embedded&v=TvhQZoyZn1g

The trailer is...quite fun actually.

Quote from: Bethesda
Create a living home

With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter's workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

Unluckily it was only announced for Xbox for the moment.

Via RPS
« Last Edit: August 28, 2012, 09:33:32 am by Meta »
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #6850 on: August 28, 2012, 09:40:19 am »

Xbox has temporary exclusivity on all DLC, so don't worry about that.

Sergius

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Re: The Elder Scrolls V: Skyrim
« Reply #6851 on: August 28, 2012, 09:59:13 am »

A new DLC is approaching! Hearthfire!

http://www.youtube.com/watch?feature=player_embedded&v=TvhQZoyZn1g

The trailer is...quite fun actually.

Quote from: Bethesda
Create a living home

With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter's workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

Unluckily it was only announced for Xbox for the moment.

Via RPS

Best DLC ever. EVER.

Can we hire pixies to tend our farms too? 8)

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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #6852 on: August 28, 2012, 11:09:26 am »

It will be another 3 months before it hits PC
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Vorthon

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Re: The Elder Scrolls V: Skyrim
« Reply #6853 on: August 28, 2012, 11:44:42 am »

One more reason for me to get my Xbox hooked up to the internet.
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Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #6854 on: August 28, 2012, 03:07:28 pm »

Adopted children running my farm? MUHAHAHAHA
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