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Author Topic: The Elder Scrolls V: Skyrim  (Read 1603373 times)

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Re: The Elder Scrolls V: Skyrim
« Reply #6060 on: May 12, 2012, 11:11:48 pm »

People who draw porn would argue the opposite.

There seems to be a definite art to making Skyrim characters, though. Something about the character creation system renders it harder than it was in Oblivion (disregarding the fact that everybody modded out Oblivion's hellish defaults) to get characters looking as you want them. I guess it'll get easier as more mods come out.

mods

Thanks for the link. Some good stuff I wouldnt've otherwise found in there.
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Microcline

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Re: The Elder Scrolls V: Skyrim
« Reply #6061 on: May 12, 2012, 11:18:19 pm »

http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/11/what-elder-scrolls-online-offers-skyrim-fans-mmo-players.aspx
Man, Game Informer is trying pretty hard to shill a game no one wants.  It's somewhat telling when every other sentence is "It's totally not a WoW clone guys".  If you cut the words "Elder Scrolls" out of the Sage interview, you would think he's talking about WoW.  It's also funny that the games they compare it to are Skyrim (boils down to "it will share some lore" despite Zenimax Online having little contact with Bethesda and having turned down M.K.), WoW (has the largest comparison block), and two failed WoW-clones.
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alexandertnt

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Re: The Elder Scrolls V: Skyrim
« Reply #6062 on: May 13, 2012, 01:27:53 am »

http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/11/what-elder-scrolls-online-offers-skyrim-fans-mmo-players.aspx

I love how they have:
Quote
isn’t a matter of grinding giant bugs for experience
under that image.

Also "ESO has lock-on targeting and a hotbar" makes it sound like its the usual MMO. It sounds like the usual MMO information. Telling everyone how their game wont quite be the same as all the others.

Code: [Select]
#include<mmo>
#include<ESIP>   // Elder scrolls IP
int main(){
    mmo *game = new mmo(elder_scrolls_stuff);
    game->go();
    delete game;  //Good riddance.
    return(0);    // Are we rich yet?
}

I really hope its not, playing an ES game with other people would kick ass. I really hope im wrong. But I have a chilling feeling im not far from the mark. What we need is a massive multiplayer (or even regular multiplayer) Elder Scrolls, not an Elder Scrolls MMO.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Sensei

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Re: The Elder Scrolls V: Skyrim
« Reply #6063 on: May 13, 2012, 01:32:07 am »

The moment they decided on a lock-on/hotbar system they pretty decided it wasn't elder scrolls, because the real time combat has defined every single elder scrolls game (unless TSE Travels are turn based, I haven't played them and I don't know how well real time combat works on a 2006 cell phone).

Unless the lore is really good, I see little to attract  previous Elder Scrolls fans.
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scriver

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Re: The Elder Scrolls V: Skyrim
« Reply #6064 on: May 13, 2012, 02:06:33 am »

Quote
Lore. The Elder Scrolls franchise has an enormous body of backstory, and ESO is blowing it out even further. Zenimax Online is working hand-in-hand with the loremasters at Bethesda Game Studios to flesh out Tamriel’s Second Era, so lore nuts should have plenty to digest.

 ::)
Really, I you know what I was about to say. There isn't really any need to write it down.


The moment they decided on a lock-on/hotbar system they pretty decided it wasn't elder scrolls, because the real time combat has defined every single elder scrolls game (unless TSE Travels are turn based, I haven't played them and I don't know how well real time combat works on a 2006 cell phone).

Unless the lore is really good, I see little to attract  previous Elder Scrolls fans.

Really, I think what most people wanted when they said an online TES game would be fun was the ability to play the existing games in co-op (well, a new game focusing on co-op play, but you get my point). Not some massive multiplayer borefest, just the ability to run around Skyrim killing things (and each other) with a group of friends.
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alexandertnt

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Re: The Elder Scrolls V: Skyrim
« Reply #6065 on: May 13, 2012, 02:25:33 am »

Really, I think what most people wanted when they said an online TES game would be fun was the ability to play the existing games in co-op (well, a new game focusing on co-op play, but you get my point). Not some massive multiplayer borefest, just the ability to run around Skyrim killing things (and each other) with a group of friends.

Thats pretty much what I would have liked. Sigh.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Micro102

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Re: The Elder Scrolls V: Skyrim
« Reply #6066 on: May 13, 2012, 08:25:59 am »

I'm thinking keep all the game's combat systems, have a huge world filled with very vague and hidden quests, that don't point you in the direction to go, and whoever gets the quest first, get's the item. no duplicates. And every once in a while the world restarts.

Of course that's never going to happen though.
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Sensei

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Re: The Elder Scrolls V: Skyrim
« Reply #6067 on: May 13, 2012, 01:21:51 pm »

Quote
Lore. The Elder Scrolls franchise has an enormous body of backstory, and ESO is blowing it out even further. Zenimax Online is working hand-in-hand with the loremasters at Bethesda Game Studios to flesh out Tamriel’s Second Era, so lore nuts should have plenty to digest.

 ::)
Really, I you know what I was about to say. There isn't really any need to write it down.
This is of course assuming what they they are saying is true. I know lore was one of the objects billed, but it's very easy for them to claim they are going to have very good lore and then not.
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scriver

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Re: The Elder Scrolls V: Skyrim
« Reply #6068 on: May 13, 2012, 01:46:09 pm »

I'm rolling my eyes because I think it's bullshit :P
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Re: The Elder Scrolls V: Skyrim
« Reply #6069 on: May 13, 2012, 02:34:13 pm »

This very clearly looks like it's going to end in an epic fail for bethesda.
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SeaBee

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Re: The Elder Scrolls V: Skyrim
« Reply #6070 on: May 13, 2012, 02:59:24 pm »

This very clearly looks like it's going to end in an epic fail for bethesda.
I have to agree.

See, this whole thing irritates me. Bethesda has a good thing going with Fallout/Elder Scrolls -- they're popular, critically acclaimed games that make piles of cash. The PC version always has tons of great mods, keeping the titles in the minds of players long after release and generating additional sales. Why risk an MMO (and who among the players is asking for one) right now? Haven't we reached MMO market saturation yet, with Guild Wars 2 coming soon and the hundreds of others already out?

I guess I just don't want them to blow all of their cash on some failure MMO and never make a game based on the other cool regions of Elder Scrolls.
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Microcline

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Re: The Elder Scrolls V: Skyrim
« Reply #6071 on: May 13, 2012, 04:57:30 pm »

This very clearly looks like it's going to end in an epic fail for bethesda.
I have to agree.

See, this whole thing irritates me. Bethesda has a good thing going with Fallout/Elder Scrolls -- they're popular, critically acclaimed games that make piles of cash. The PC version always has tons of great mods, keeping the titles in the minds of players long after release and generating additional sales. Why risk an MMO (and who among the players is asking for one) right now? Haven't we reached MMO market saturation yet, with Guild Wars 2 coming soon and the hundreds of others already out?

I guess I just don't want them to blow all of their cash on some failure MMO and never make a game based on the other cool regions of Elder Scrolls.
About five years ago when WoW was still growing some people in publishing thought MMORPGs would be the future of the industry (much like FPS were in the noughties, or platformers were during the 90s).  While that might have seemed plausible at the time, the risk certainly didn't warrant the hundreds of millions of dollars that were put into making shoddy knock-offs with the intent of entering the industry.  The problem is that the industry standard model of producing heavily advertised titles with a popular IP stamped on just doesn't fly for a subscription-based MMO.  What we've learned since then is that you can't steal WoW's audience, and that WoW is going to eat 1d6 WoW-clones per round.  We've seen MMOs that haven't failed spectacularly, such as EVE (perhaps the only one to come anywhere close to WoW's success, and perhaps even more durable), Wurm, Second Life, Kingdom of Loathing, and Realm of the Mad God, but the gameplay of these is barely comparable to WoW and none of them cost anywhere near the ridiculous sums of money being thrown at WoW-clones (Non-MMO online games that draw large, reliable consumer bases, such as League of Legends or Starcraft II could also be included).

I've heard some people reply that it doesn't matter what Zenimax Online does with the game, but it's still 300 million USD (the current speculation of Zenimax' investment in the game) being dumped down the drain on a game that player's don't want and won't return a profit for the company.
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Sordid

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Re: The Elder Scrolls V: Skyrim
« Reply #6072 on: May 13, 2012, 05:53:24 pm »

Why risk an MMO (and who among the players is asking for one) right now? Haven't we reached MMO market saturation yet, with Guild Wars 2 coming soon and the hundreds of others already out?

We have now, sure. But don't forget that Zenimax Online Studios was formed five years ago. Back then it seemed like a really good idea, and I reckon once they'd invested years and millions of dollars into the development, they were unwilling to just throw that away and cancel.
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Biag

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Re: The Elder Scrolls V: Skyrim
« Reply #6073 on: May 13, 2012, 07:34:42 pm »

What we've learned since then is that you can't steal WoW's audience, and that WoW is going to eat 1d6 WoW-clones per round.  We've seen MMOs that haven't failed spectacularly, such as EVE (perhaps the only one to come anywhere close to WoW's success, and perhaps even more durable), Wurm, Second Life, Kingdom of Loathing, and Realm of the Mad God, but the gameplay of these is barely comparable to WoW and none of them cost anywhere near the ridiculous sums of money being thrown at WoW-clones (Non-MMO online games that draw large, reliable consumer bases, such as League of Legends or Starcraft II could also be included).

I've heard some people reply that it doesn't matter what Zenimax Online does with the game, but it's still 300 million USD (the current speculation of Zenimax' investment in the game) being dumped down the drain on a game that player's don't want and won't return a profit for the company.

So much this. A lot of companies have put their stock in a "WoW-killer" and failed miserably because you can't beat WoW at being WoW. The only way to succeed in the MMO business is to have something the current big names don't; EVE offers a complex player-driven economy with its own politics, The Old Republic offers another Bioware story, City of Heroes offers character customization and superhero fantasy fulfillment. I can't see TES Online succeeding if all Zenimax can bring to the table is a cookie-cutter click-based RPG with three factions. There's nothing new there. The logline is "An Elder Scrolls MMORPG", not (for example) "An MMORPG built around stealth mechanics and set in the Elder Scrolls universe."
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Felius

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Re: The Elder Scrolls V: Skyrim
« Reply #6074 on: May 13, 2012, 10:03:12 pm »

I'd really like to see another MMO the style of Planetside, although it certainly wouldn't work on the TES franchise. :P But yeah, trying to defeat WoW by coping it is not going to work anytime soon. For it to succeed it needs to be both unique enough to stand out, have enough main stream appeal that you get enough players, and have a good longevity so your servers aren't near empty after a couple years.
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