meh, why the hell is shit i say taken offensively with no actual thought?
by 'more casual' i meant leaning towards an adventure game, with straightfoward missions and more combat heavy, something that has been happening in the elder scrolls series.
arena, daggerfall, and morrowind were much more based on character skill with the player providing the logical thought side of the action. these types of games are sometimes very linear though. (Dungeon Siege, Dragon Age, etc) but still possess the same 'spirit'.
with oblivion and skyrim, they are more based on linear as hell dungeons that are extremely combat heavy, with a few simple puzzles. neither one is 'bad' its just they are different.
the Skyrim-esque games are better for a quick play when you just want something more casual and simple, but im more of a fan of complex games.
apologies for sounding snobbish but i always considered the 'best' types of RPGs ones that had many skill paths, were its impossible to max everything, you have to make tough decisions, and the challenge is high. i realize 'best imo' would have been better to say than 'true'. hope that clears things up.
a great example of the above is how in morrowind you #1 cannot lead every faction, and #2 must actually harm other factions during quests for eachother, requiring you to make a actual decision with long term consequences.