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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615741 times)

bombzero

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Re: The Elder Scrolls V: Skyrim
« Reply #5385 on: February 26, 2012, 11:58:20 pm »

so in summary, gaming in general is going downhill  :(
blame the incompetents who complain everything is too hard in video games THEY ARE SUPPOSED TO BE DIFFICULT DUMB ASSES.
This sort of elitist, overly simplified, self-entitled attitude is not productive. I don't know who told you that you were in charge of defining the purpose of video games, but you're not.

I have to agree, sometimes I don't want a challenge, sometimes I just want to enjoy the story.

what story?

sorry for coming off as hostile, its an issue i feel strongly about.

however, major games often lack both a profound rich story, and a challenge.
story based games are boring after the first playthrough as their is no challenge,
challenge based games sometimes get boring halfway through because theirs no story.

so developers really need to both, find a balance, and actually deliver on their idea, give supposebly story based game a truly amazing story, while still 'somewhat' challenging.
and give challenge based games a good but not impossible challenge (difficulty slider mandatory imo), but keep a decent bit of story.

i don't know, its just i look back at some of the truly AMAZING games that were hellishly fun to play, and had deep, profound stories that developed emotional connections to characters, and then compare them to modern day games.

and agreeing with your point, it is possible to make a game thats fun to replay, story based, and has little challenge. just they are rare jewels.
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Nulzilcho

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Re: The Elder Scrolls V: Skyrim
« Reply #5386 on: February 27, 2012, 12:01:02 am »

Running around in circles in Blackreach and everything is beginning to sound like Nirnroots.
And now you know how the guy researching those things died. Not because of all the dangers of the place, but just going mad at the constant humming of those damn roots.

IT'S THE HUMMING OF THAT HIDEOUS NIRN!

Spoiler (click to show/hide)
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bombzero

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Re: The Elder Scrolls V: Skyrim
« Reply #5387 on: February 27, 2012, 12:03:45 am »

Running around in circles in Blackreach and everything is beginning to sound like Nirnroots.
And now you know how the guy researching those things died. Not because of all the dangers of the place, but just going mad at the constant humming of those damn roots.

IT'S THE HUMMING OF THAT HIDEOUS NIRN!

Spoiler (click to show/hide)

was worse in oblivion, i was paranoid about hearing nirnroot every time i was near water. stupid, annoying, lengthy, worthless quest.
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ductape

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Re: The Elder Scrolls V: Skyrim
« Reply #5388 on: February 27, 2012, 01:22:15 am »

...long opinionated diatribe...

so in summary, gaming in general is going downhill  :(

-snip-

Im so tired of hearing this same, old, tired, beleaguered, regurgitated crap.

"aaah, how the gaming days of yore we so wonderful and developers today are just money hungry dicks who ruined it."

@bombzero: I dont mean to beat you up, your just another victim of the media culture. It may feel like your thinking for yourself, but that opinion is something you read or heard somewhere else and are repeating it. Because that what people who experience  lot of media do, the relate their thoughts and ideas by re-sampling soundbytes and/or written words from others that they agree with.

Its like that person who always says, "it's liket hat one episode of The Simpsons/Family Guy/Whatever where ...(you get the idea).

I think the video game industry is fine. There's good stuff and bad stuff and all kinds of stuff for all kinds of people. One thing is true there is a lot more of it than there ever was and there is likely something for everyone, whatever you like.

Lets talk about Skyrim here, and not the game industry sucks, K?
« Last Edit: February 27, 2012, 01:48:03 am by ductape »
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jester

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Re: The Elder Scrolls V: Skyrim
« Reply #5389 on: February 27, 2012, 01:33:55 am »

Pretty sure his biggest problem was that games have gotten alot easier and that is true
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Duke 2.0

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Re: The Elder Scrolls V: Skyrim
« Reply #5390 on: February 27, 2012, 01:36:37 am »

 And old rare jewels are usually heavily tinted by a nostalgia filter. Nothing wrong with it and they were good old games, but times are changing, issues those games had are being addressed and fixed and the industry is still in heavy development. Stuff is still being figured out.

 Stories don't need to be fresh or original, it is far less important of an aspect than people say it is. Pretty much every story is similar to some other that has been told before with some other detail added or removed. Execution is the primary focus.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Mech#4

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Re: The Elder Scrolls V: Skyrim
« Reply #5391 on: February 27, 2012, 01:38:32 am »

Running around in circles in Blackreach and everything is beginning to sound like Nirnroots.
And now you know how the guy researching those things died. Not because of all the dangers of the place, but just going mad at the constant humming of those damn roots.

IT'S THE HUMMING OF THAT HIDEOUS NIRN!

Spoiler (click to show/hide)

was worse in oblivion, i was paranoid about hearing nirnroot every time i was near water. stupid, annoying, lengthy, worthless quest.


Heh heh, I was one of the people who, upon reading about nirnroot in Oblivion, sat back in shock staring at the screen and exclaimed "THEY MAKE A NOISE?"
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Tarran

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Re: The Elder Scrolls V: Skyrim
« Reply #5392 on: February 27, 2012, 01:46:19 am »

Honestly, I never hear the whine of Nirnroot in Oblivion. Skyrim really made it louder.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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bombzero

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Re: The Elder Scrolls V: Skyrim
« Reply #5393 on: February 27, 2012, 01:48:42 am »

consider yourseld blessed tarran, i still cant get the damned noise out of my head every time i play oblivion.

ill probably get back into skyrim after the 'Deadly Reflex' mod (combat overhaul/brutality increase) gets remade for it.

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Tarran

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Re: The Elder Scrolls V: Skyrim
« Reply #5394 on: February 27, 2012, 01:53:04 am »

Oh man, I really hope DR gets remade for Skyrim. Is it really being remade? Link?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

bombzero

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Re: The Elder Scrolls V: Skyrim
« Reply #5395 on: February 27, 2012, 02:02:43 am »

I heard something to that respect from the creator of the original didn't sound too definitive, ill check TES nexus.

(as an aside, it really shows something about human nature that 50% of elder scroll mods are rather... sexual in nature)

nope not their yet, ill ask the creator of it if he is still planning on a remake of it. god i hope so. made oblivion worth playing imo.
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Duke 2.0

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Re: The Elder Scrolls V: Skyrim
« Reply #5396 on: February 27, 2012, 02:02:58 am »

 At least the regenerative not-quest status of them now means they are cheap invisibility potion ingredients. Super handy.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

bombzero

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Re: The Elder Scrolls V: Skyrim
« Reply #5397 on: February 27, 2012, 02:08:15 am »

yeah, only thing that irritated me bout em in oblivion was that they didnt come back, yet it was easy to accidentally sell/eat/use one of them.
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Mech#4

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Re: The Elder Scrolls V: Skyrim
« Reply #5398 on: February 27, 2012, 02:25:20 am »

I never used them pretty much for that reason. "What if I needed them later?" 'course, later I had super sneaking skills so it was a moot point. Oh, not to mention I'd stash them somewhere only to forget where.

Hm, a note function for the maps would be a nice mod.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
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NobodyPro

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Re: The Elder Scrolls V: Skyrim
« Reply #5399 on: February 27, 2012, 05:15:09 am »

On the topic of Skyrim: I really do wish they had added mounted combat. Even is it was just a group of bandits riding down the road, trampling and hacking at anything that got in their predetermined path. Hell, even mounted travelers that went in groups and faster than a trot would have added to the immersion.

On the topic of 'New games are suxxorz': I owned a PS2. 1:100 ratio of good games to shit games. Nothing has changed!
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