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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615798 times)

Neyvn

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Re: Discussion on TES V: Skyrim
« Reply #5340 on: February 20, 2012, 04:00:50 am »

Got Wars in Skyrim and installed the optional Heroes and Villians plugin. Just outside Whiterun (near the meadery) I hear shouts of alarm and turn to see a cowled redguard fellow one-hitting the imperial soldiers escorting a prisoner. I turn to run but two seconds later I'm face down in a ditch with an arrow sticking out of MY HAND!
Unticked.
Yeah the bugs are high atm but soon to be ironed out. Also best to NOT play with Heros/Villians just yet...

Fake Edit:: Also. At least it wasnt to you .................. ((Neyvn Has been Struck Down))
« Last Edit: February 20, 2012, 04:02:32 am by Neyvn »
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Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

NobodyPro

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Re: Discussion on TES V: Skyrim
« Reply #5341 on: February 20, 2012, 04:12:26 am »

The mod itself is great. Heroes and Villians however...
'Forget-his-name the Alligator' spawned in Riverwood in Dark Bros. garb and began massacring the peasants. I discovered this as I was accompanying the Whiterun guards the Jarl sent.

EDIT: Just watched my brother play those initial quests again with my mods installed and the difference is insane! Why weren't the dungeons this dark to begin with, it makes the Draugr actually scary in a feral ghoul kind of way.
The moment the absolutely massive dragon slammed down and began breathing lightning absolutely convinced him that things have changed.
« Last Edit: February 20, 2012, 05:13:12 am by NobodyPro »
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Leatra

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Re: Discussion on TES V: Skyrim
« Reply #5342 on: February 20, 2012, 05:50:25 am »

I don't know if I'm asking in the right place. But does anyone know how difficult it would be to convert Oblivion resources to Skyrim?

I got some stuff I'd like to port over since I'm starting to think the respective modders aren't gonna do it in a timely fashion. And I'd like to get back to this now that some awesome stuff has come out.

I don't think there is a way of 'converting' mods. You can copy scripts and such (Skyrim doesn't have any fundamental changes in coding as far as I know) but that's it. If the mod focuses on gameplay, like level scaling and hunger mods, it shouldn't be too difficult.
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Neyvn

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Re: Discussion on TES V: Skyrim
« Reply #5343 on: February 20, 2012, 06:05:33 am »

Anyone interested in following my new character through Skyrim??? Heck. If ya want I will even. leave class type up to you guys. For example my most recent Class was that of a Battlemage Summoner. He fought witha spells and summons and his only allowed weapons were Bound Weapons...

Fake Edit:: Oh yeah my world is heavily modded towarda realism with touches of boost mods regarding perks and scaling with a huge slice of  "FUCK YOU PLAYER" difficulty mods for extra FUN...
« Last Edit: February 20, 2012, 06:11:40 am by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

kcwong

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Re: Discussion on TES V: Skyrim
« Reply #5344 on: February 20, 2012, 07:02:01 am »

Anyone interested in following my new character through Skyrim??? Heck. If ya want I will even. leave class type up to you guys. For example my most recent Class was that of a Battlemage Summoner. He fought witha spells and summons and his only allowed weapons were Bound Weapons...

Fake Edit:: Oh yeah my world is heavily modded towarda realism with touches of boost mods regarding perks and scaling with a huge slice of  "FUCK YOU PLAYER" difficulty mods for extra FUN...

An illusionist who only use muffle and invisibility. He/She sneaks close and shout in his/her opponents' ears in order to kill them.

:P

Fake Edit after your fake edit:: Let's try something more realistic then. A mage focused on life and death, using only healing, soul trap and undead related spells. Dual wielding staves, no armor, enchanting but no alchemy.
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MorleyDev

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Re: Discussion on TES V: Skyrim
« Reply #5345 on: February 20, 2012, 07:08:27 am »

Personally I tended to play stealth mages who wielded two bound swords. Mostly because the awesome mental image of a guy who was invisible appearing behind someone, putting his hand next to his neck, having a sword appear in it, slitting their throat, dispelling the sword and disappearing before the body hits the ground.

Of course the game doesn't allow that but a guy can dream can't he? :) So long as you avoid silent casting it does make sneaking as a mage a bit tricky, but that's part of the fun xD
« Last Edit: February 20, 2012, 07:27:17 am by MorleyDev »
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Neyvn

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Re: Discussion on TES V: Skyrim
« Reply #5346 on: February 20, 2012, 07:59:11 am »

Anyone interested in following my new character through Skyrim??? Heck. If ya want I will even. leave class type up to you guys. For example my most recent Class was that of a Battlemage Summoner. He fought witha spells and summons and his only allowed weapons were Bound Weapons...

Fake Edit:: Oh yeah my world is heavily modded towarda realism with touches of boost mods regarding perks and scaling with a huge slice of  "FUCK YOU PLAYER" difficulty mods for extra FUN...

An illusionist who only use muffle and invisibility. He/She sneaks close and shout in his/her opponents' ears in order to kill them.

:P

Fake Edit after your fake edit:: Let's try something more realistic then. A mage focused on life and death, using only healing, soul trap and undead related spells. Dual wielding staves, no armor, enchanting but no alchemy.
So..... A Necromancer..... ^_^ Just found a lovely mod to go with that Idea. Sold!!!!
« Last Edit: February 20, 2012, 09:30:21 am by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

blackmagechill

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Re: Discussion on TES V: Skyrim
« Reply #5347 on: February 20, 2012, 08:35:27 am »

Why weren't the dungeons this dark to begin with, it makes the Draugr actually scary in a feral ghoul kind of way.
TBH feral ghouls weren't that scary after you got a riot shotgun.
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Neyvn

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Re: Discussion on TES V: Skyrim
« Reply #5348 on: February 20, 2012, 10:38:45 am »

Starting my Lets Play of Skyrim...

Please follow me as I struggle through this, watch the Livestream or Read the story, up to you. But let me know your following, I like to know else I feel that I am talking to the air. I hate that...

http://www.bay12forums.com/smf/index.php?topic=101880.msg3012013#msg3012013
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #5349 on: February 20, 2012, 11:21:21 am »

Why weren't the dungeons this dark to begin with, it makes the Draugr actually scary in a feral ghoul kind of way.
TBH feral ghouls weren't that scary after you got a riot shotgun.

I just realized we need to import everything from Fallout into Skyrim. I want to play through blackreach with a gauss rifle.
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Karnewarrior

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Re: Discussion on TES V: Skyrim
« Reply #5350 on: February 20, 2012, 06:02:38 pm »

Why weren't the dungeons this dark to begin with, it makes the Draugr actually scary in a feral ghoul kind of way.
TBH feral ghouls weren't that scary after you got a riot shotgun.

I just realized we need to import everything from Fallout into Skyrim. I want to play through blackreach with a gauss rifle.
Why not have a flying saucer crash and drop some laser rifles or something? You can't reload, there's no skill for it, but it's a one hit kill against anything not dragon or giant and it's frighteningly accurate.

Or have a minigun, which works like the Acient Weapons in Might and Magic.


OH guys guys guys we need a might and magic mod for Skyrim.
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Gunner-Chan

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Re: Discussion on TES V: Skyrim
« Reply #5351 on: February 20, 2012, 06:15:50 pm »

I don't know if I'm asking in the right place. But does anyone know how difficult it would be to convert Oblivion resources to Skyrim?

I got some stuff I'd like to port over since I'm starting to think the respective modders aren't gonna do it in a timely fashion. And I'd like to get back to this now that some awesome stuff has come out.

I don't think there is a way of 'converting' mods. You can copy scripts and such (Skyrim doesn't have any fundamental changes in coding as far as I know) but that's it. If the mod focuses on gameplay, like level scaling and hunger mods, it shouldn't be too difficult.

I meant resources as in meshes and texture work. Since I'm unsure if the formats are a bit different.
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Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #5352 on: February 21, 2012, 12:26:50 am »

Little topic name change.

<-Buys Skyrim on PS3, gets computer that can play it on Very High settings two months later.
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Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #5353 on: February 21, 2012, 12:38:01 am »

Little topic name change.

<-Buys Skyrim on PS3, gets computer that can play it on Very High settings two months later.
BUAHAHAHAHAHA!!!!!!!
Dude i thought it would be good for ps3 but with all the shit i heard about it im not even looking at mine other than for mass effect 3.

Tarran

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Re: The Elder Scrolls V: Skyrim
« Reply #5354 on: February 21, 2012, 01:12:05 am »

Plus, nothing can really equal the ability to mod a game. It can extend a game's life for years alone. Years means more bank for your buck.
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