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Author Topic: The Elder Scrolls V: Skyrim  (Read 1623604 times)

Jacob/Lee

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Re: Discussion on TES V: Skyrim
« Reply #5010 on: February 09, 2012, 09:45:48 pm »

I don't know if somebody already mentioned this, but, remember how Bethesda said "Skyrim is a new engine, the Creation Kit is totally new!" right?

Turns out weapons in Skyrim all have a base VATS accuracy, editable in the Creation Kit. That's right, the auto-targeting system from Fallout 3.
What the hell.

Tarran

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Re: Discussion on TES V: Skyrim
« Reply #5011 on: February 09, 2012, 09:46:06 pm »

I don't know if somebody already mentioned this, but, remember how Bethesda said "Skyrim is a new engine, the Creation Kit is totally new!" right?

Turns out weapons in Skyrim all have a base VATS accuracy, editable in the Creation Kit. That's right, the auto-targeting system from Fallout 3.
I wonder how long until VATS will make it into Skyrim. :P

Also, what liars. Er, if they said that it was a new engine. I don't believe I've seen where they said it was a new engine.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

MasterFancyPants

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Re: Discussion on TES V: Skyrim
« Reply #5012 on: February 09, 2012, 09:57:14 pm »

I don't know if somebody already mentioned this, but, remember how Bethesda said "Skyrim is a new engine, the Creation Kit is totally new!" right?

Turns out weapons in Skyrim all have a base VATS accuracy, editable in the Creation Kit. That's right, the auto-targeting system from Fallout 3.
I wonder how long until VATS will make it into Skyrim. :P

Also, what liars. Er, if they said that it was a new engine. I don't believe I've seen where they said it was a new engine.
https://www.google.com/#hl=en&sugexp=lttma%2Cn%3D100&tok=g0NMkEutoXNjyGIec98Mmw&cp=14&gs_id=1y&xhr=t&q=Skyrim+new+engine&pf=p&sclient=psy-ab&source=hp&pbx=1&oq=Skyrim+new+eng&aq=0&aqi=g1g-b3&aql=&gs_sm=&gs_upl=&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=2ea555e16508ec1f&biw=1920&bih=930

Beth kind of droned on about it for a while.
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Glowcat

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Re: Discussion on TES V: Skyrim
« Reply #5013 on: February 09, 2012, 09:58:44 pm »

Bethesda could make an argument that it's a new engine via Mereological essentialism.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #5014 on: February 09, 2012, 10:14:44 pm »

So, it would be a new engine because they reimplemented several important methods changed the name?
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Re: Discussion on TES V: Skyrim
« Reply #5015 on: February 09, 2012, 10:16:27 pm »

Maybe part of the reason why it took them so long to release the CS was because they were trying to cover their tracks with reagrd to the engine. Evidently they didn't do a good job of it if that's the case.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #5016 on: February 09, 2012, 10:22:11 pm »

If they were trying at all they would have hidden the VATS stuff. It was probably all to do with Steam, and the tutorial videos etc. There's not a ton of new features in the CK itself and a lot of those were probably in when they were making Skyrim. Probably a lot of people took vacations too.
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Sergius

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Re: Discussion on TES V: Skyrim
« Reply #5017 on: February 09, 2012, 11:52:48 pm »

It can be a different engine, just using the same data files.

It's not like the embryowhatsitsname engine used Bethesda's ESP... ESB, er, DERP files or whatever. At least I don't think so.

So they're recycling the data files... so did Quake with the WAD files and it's not the same engine as Doom.


This seems relevant: http://peter.corrosivetruths.org/2011/12/21/is-skyrims-creation-just-gamebryo/

Not that I can vouch for whether Skyrim uses it or not, but like the link says, data files do not equal code. (like using 3DS files doesn't mean you're using the 3D Studio "Engine")
« Last Edit: February 09, 2012, 11:57:36 pm by Sergius »
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RaySmuckles

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Re: Discussion on TES V: Skyrim
« Reply #5018 on: February 10, 2012, 12:05:43 am »

I don't know if somebody already mentioned this, but, remember how Bethesda said "Skyrim is a new engine, the Creation Kit is totally new!" right?

Turns out weapons in Skyrim all have a base VATS accuracy, editable in the Creation Kit. That's right, the auto-targeting system from Fallout 3.
I wonder how long until VATS will make it into Skyrim. :P

Also, what liars. Er, if they said that it was a new engine. I don't believe I've seen where they said it was a new engine.

Okay, VATS with a bow and arrow could be kind of fun as a novelty. Maybe import some FO:3/NV weapons... Dovahkiin don't need to FUS RO DAH with a Lincoln Repeater.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #5019 on: February 10, 2012, 12:12:25 am »

Wait... vats...

This means the game knows what body part you hit..

does this mean that we can have an effect if you shoot an arrow in the right place?

That turns an NPC into a guard, perhaps?
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #5020 on: February 10, 2012, 12:16:13 am »

Regarding VATS, I don't think NPCs have hit locations- it's just engine leftovers. I doubt it would be trivial to re-implement VATS in Skyrim.

I'm not very well versed in Skyrim's scripting, however I think that with a little modification of the magic effect used in the Wabbajack, I could get a spell/weapon to turn targets into any other given creature.
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RaySmuckles

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Re: Discussion on TES V: Skyrim
« Reply #5021 on: February 10, 2012, 12:16:31 am »

Wait... vats...

This means the game knows what body part you hit..

does this mean that we can have an effect if you shoot an arrow in the right place?

That turns an NPC into a guard, perhaps?

I think it would only apply to adventurers like you.
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Tarran

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Re: Discussion on TES V: Skyrim
« Reply #5022 on: February 10, 2012, 12:20:11 am »

I'm not very well versed in Skyrim's scripting, however I think that with a little modification of the magic effect used in the Wabbajack, I could get a spell/weapon to turn targets into any other given creature.
Ooh, polymorph spells. Sounds fun. You got my thumbs up for this.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Ultimuh

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Re: Discussion on TES V: Skyrim
« Reply #5023 on: February 10, 2012, 12:43:12 am »

I'm not very well versed in Skyrim's scripting, however I think that with a little modification of the magic effect used in the Wabbajack, I could get a spell/weapon to turn targets into any other given creature.
Ooh, polymorph spells. Sounds fun. You got my thumbs up for this.

Turning NPCs into dragons?
Me like this idea!
Imagine the havoc we might unleash upon the cities of Skyrim!
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Mictlantecuhtli

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Re: Discussion on TES V: Skyrim
« Reply #5024 on: February 10, 2012, 02:25:34 am »

Turning NPCs into dragons?
Me like this idea!
Imagine the havoc we might unleash upon the cities of Skyrim!

Bonus points if the polymorphed dragons still have the normal voices of the NPCs. Especially because most of them sound so silly, it'd be fun to see a dragon with a terrible accent.
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