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Author Topic: The Elder Scrolls V: Skyrim  (Read 1603314 times)

NobodyPro

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Re: Discussion on TES V: Skyrim
« Reply #4755 on: January 27, 2012, 09:12:47 pm »

Funny how the Imperials were roman inspired in every game but Oblivion...
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Tarran

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Re: Discussion on TES V: Skyrim
« Reply #4756 on: January 27, 2012, 09:33:34 pm »

A couple of ideas why that is:
They tried to trick the Daedra.
They are exporting their romanness to others. Not enough left for themselves.
They decided to have a fashion change. Wasn't very attracting.
They were trying to mess around with the player's brain.
Their legion-legions are the only ones with roman-like armor. Alternatively, only out-of-state armies are roman-like.
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MorleyDev

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Re: Discussion on TES V: Skyrim
« Reply #4757 on: January 27, 2012, 09:43:45 pm »

Well there is a handwave that I can think of. The roman style of armour in Morrowind looked like it was breezier and more flexible than the Cyrodiilic armour, meaning it could of been said that armour was for the more mountainous and volcanic climate of Vvardenfell, compared to the temperate rainforest of Cyrodiil. Skyrim is mountainous and cold, so you more the heavily padded but still more flexible roman-esque armour.

Of course, that style of armour probably isn't more flexible but hey, I am bullshitting xD

Interestingly, the Imperial Armour in Oblivion resembles the guard armour in Daggerfall.
« Last Edit: January 27, 2012, 09:47:16 pm by MorleyDev »
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shadenight123

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Re: Discussion on TES V: Skyrim
« Reply #4758 on: January 28, 2012, 04:40:05 am »

they are probably going to do a desertish area.
they did hillish-volcanic, they did plain-ish, they did mountain-ish. now they'll do desertish (probably khajit homeland?) with pyramids and tombs and mummies and desert brigants and so on.
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Gamerlord

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Re: Discussion on TES V: Skyrim
« Reply #4759 on: January 28, 2012, 04:43:49 am »

Screw where we go, I just want to lay a smackdown on the Thalmor!

kcwong

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Re: Discussion on TES V: Skyrim
« Reply #4760 on: January 28, 2012, 04:55:01 am »

These two mods I have found to be useful if you hate the UI.
There is SkyUI - http://skyrim.nexusmods.com/downloads/file.php?id=3863
And Categorized Favorites Menu - http://skyrim.nexusmods.com/downloads/file.php?id=4862

SkyUI is a must. But Categorized Favorites Menu is not working as intended - read the comments. It's categorizing many things incorrectly.
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Neyvn

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Re: Discussion on TES V: Skyrim
« Reply #4761 on: January 28, 2012, 09:32:28 am »

But Categorized Favorites Menu is not working as intended - read the comments. It's categorizing many things incorrectly.
Picky Picky. It at least separates SOME things correctly and is more laid out then having to scroll through a poorly set menu before. While its still an "evil" it is the lesser. Make your choice there. Besides, at least this may be updated and fixed sooner then nearly 90% of the Skyrim Default Evils...
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Leatra

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Re: Discussion on TES V: Skyrim
« Reply #4762 on: January 28, 2012, 12:38:46 pm »

they are probably going to do a desertish area.
they did hillish-volcanic, they did plain-ish, they did mountain-ish. now they'll do desertish (probably khajit homeland?) with pyramids and tombs and mummies and desert brigants and so on.
If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.
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Cheese

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Re: Discussion on TES V: Skyrim
« Reply #4763 on: January 28, 2012, 12:53:04 pm »

Is the unlevelled world mod compatible with deadly dragons?
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joey4track

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Re: Discussion on TES V: Skyrim
« Reply #4764 on: January 28, 2012, 02:29:00 pm »

Is the unlevelled world mod compatible with deadly dragons?

Unleveled World is technically not compatible with much as it changes every leveled list but if you load Deadly Dragons after it you should be cool.
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Duke 2.0

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Re: Discussion on TES V: Skyrim
« Reply #4765 on: January 28, 2012, 02:49:11 pm »

they are probably going to do a desertish area.
they did hillish-volcanic, they did plain-ish, they did mountain-ish. now they'll do desertish (probably khajit homeland?) with pyramids and tombs and mummies and desert brigants and so on.
If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.

 I dunno how well a large open desert would be. Morrowind and skyrim maps work out decently because there are enough hills and mountains and trees in the way to make the landscape seem much larger than it is. They were very well-done tricks used utilizing those elements. I dunno how well the engine handles flat open desert. And we would need more animal riding options optimized for being seen while traversing such areas.
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scriver

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Re: Discussion on TES V: Skyrim
« Reply #4766 on: January 28, 2012, 03:51:28 pm »

If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.

Hammerfell were done in Daggerfall, though, so if we presume they want to continue showing new lands elsewhere is likely.
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Virtz

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Re: Discussion on TES V: Skyrim
« Reply #4767 on: January 28, 2012, 08:01:22 pm »

If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.

Hammerfell were done in Daggerfall, though, so if we presume they want to continue showing new lands elsewhere is likely.
Wasn't all of Tamriel besides Cyrodil sorta done in Arena?
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Re: Discussion on TES V: Skyrim
« Reply #4768 on: January 28, 2012, 08:01:50 pm »

If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.

Hammerfell were done in Daggerfall, though, so if we presume they want to continue showing new lands elsewhere is likely.
Wasn't all of Tamriel besides Cyrodil sorta done in Arena?

Emphasis on sorta.

scriver

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Re: Discussion on TES V: Skyrim
« Reply #4769 on: January 28, 2012, 08:39:26 pm »

All of and none of it. It's just ON and Skyrim that has taken place in one whole province as well, yet they currently seem to want to at least go to new provinces each game.
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