it's the gameplay that is great.
Er, why? It's the same game play from the other games. The systems mechanically break down just like other Bethesda game system. Skyrim got just as much play time from me as Oblivion did the first time through, around 35 hours. And then I hit the "fuck it" point, just like with Oblivion, just like with Fallout 3, and just like Fallout: New Vegas. Because the game has become too easy, lacks any survival mechanics what so ever and the numerics are pretty well done and broke by that point. Moreso in Skyrim, where you can unintentionally smith the difficulty of the game to obsolescence. And then you're just wading through crap hoping to find something challenging or an item you haven't yet acquired.
Bethesda didn't even learn their lesson about encumbrance, which modders have been making
painfully obvious to them since Morrowind. When ammo had actual weight in Fallout 3, you suddenly had to make decisions and
think about what you were doing and what you chose to take with you. Ammo, or food? Extra weapons, or extra armors? How many stimpaks can you afford to carry? How much Rad-Away?
Considerations like this never get addressed by Bethesda, when I think it's part and parcel of having a believable open world game. And they're just nerfing it further, by making health regenerate so fast you don't need potions or spells half the time, you never have to rest and sleeping in bed needs a "rested bonus" just so the player has a reason to do it.
I've been a devotee for many, many titles now. And I honestly think that
sans the visual glory, Skyrim is just as predictable as Oblivion et. al and did very little to up the bar on game play. It even lowered it by removing a lot of the customization depth from previous games. Combat feels a little meatier while not actually being any different than what was happening in Oblivion.
It just galls me to watch people come down on the older titles and then laud Skyrim so much. It makes me question how much of the other games people actually played. Because I put well over 100 hours into Oblivion over several play throughs. And much of what Skyrim changed or did differently is on the surface. In some places, like the dungeons, that was enough. In most other places, it wasn't.