I blame the general trend towards console adaptation. If the thing was built for the PC and then ported properly to each console, they'd have paid proper attention to each platform rather than trying to make one game that works on all three.
Sorry, but how does that make any sense? If it was built for pc they would spend time and adapt it to the consoles better; what makes you think thats true? The game was built for the 360, and then ported onto ps3 and pc and they were pretty lazy on both versions. Why would a different starting point illicit a different work ethic? More then likely it would simply mean bad console games, and since consoles are the majority of the sales (pc accounts for something like 15%), that would be unacceptable. Bethesda knew they were going to get the biggest chunk of their sales from the 360, so they designed the game around it and quickly ported it to the other platforms. Makes sense, business wise.
What really bugs me, being a ps3 player, is that they knew this game was going to have problems on the ps3, problems identical to those experienced by many players on the other gamebyro engine games like fallout 3 and oblivion. Those games a similar frame rate and bug issues as the save file became larger, but Bethesda washed their hands of it and pretty much said "You're shit out of luck, buy it on 360". But, in those cases, the ps3 port was kind of an afterthought, so I could understand why they didn't care as much, though it was still a dick move. But in the case of skyrim, the ps3 version was released at the same time, amidst assurances that it would run just as good or better then the 360 one. And this is the result.
At some point you have to look at the fact that they refused to show anything but 360 footage, sent out only 360 versions to be reviewed before launch, and then did everything they could to downplay the situation on the ps3 (even in the patch that was supposed to fix the problems they described the fact that your game eventually became unplayable to pretty much everyone as a "occasional problem") and come to the conclusion that they just don't care. Either they can't or don't want to fix the problem, and none of the lamenting of customers will do a thing.
By the way, the new patch thats supposed to fix everything is only a band-aid solution, giving you a few dozen more hours worth of play before the lag begins again. I'm sorry if this all seems like an angry rant or a venting session but...I want to play my game god damn it, it's a good game.
For me it's the Mage's college which seems to draw them. Almost everytime I go there, there's a new ancient dragon all ready to try and fry me. Unfortunately for it, my master level enchanting and black smithing skills mean that I have 100% reduction in cost to both destruction and restoration skills on my Daedric armor. Considering it's attacks are magic based and my wards never run out of juice, the fights have become a bit token at this point.
Dragons will respawn infinitely at dragon roosts and you will encounter an infinite number of dragons randomly. The fact that you couldn't absorb its soul is a bug; it's a coincidence that it came up just then.
I thought it was intentional that you can't get souls off Dragons from roosts you've already dealt with? Or was i misinformed?
I've gottan about half a dozen souls from the same dragon roost. Also about 4 bounties.