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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615752 times)

jmancube

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Re: Discussion on TES V: Skyrim
« Reply #3375 on: December 08, 2011, 01:15:43 pm »

I was kind of hoping that there would be a quest/reward thingy with all of the dragon claws involved, but I'm pretty sure that there isn't. Although it may be all for the better, the reward would probably be lackluster.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #3376 on: December 08, 2011, 01:22:45 pm »

I was going to collect all the dragon claws, but then I pawned them off took an arrow to the knee.
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Re: Discussion on TES V: Skyrim
« Reply #3377 on: December 08, 2011, 01:36:14 pm »

I was kind of hoping that there would be a quest/reward thingy with all of the dragon claws involved, but I'm pretty sure that there isn't. Although it may be all for the better, the reward would probably be lackluster.

Bring all dragon claws together in the magic dragon claw shrine to unlock... the 20% larger dragon claw, with FOUR symbols on the back! Take this special dragon claw to the secret slightly bigger dragon door ten feet behind the shrine through an obvious secret door that only opens once you pick it up, with FOUR combination thingies that takes all of TEN brain cells to set properly. Beyond you shall find the magic sword of doom that instantly kills anything with low enough hit points to die in one hit! Also, there will be a secret door in the back that leads outside to a mysterious bolted door that nobody ever thought to break into in the thousands of years that the claw shrine was there, to save you backtracking the twenty steps to the way you came in. Spectacular!
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Zangi

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Re: Discussion on TES V: Skyrim
« Reply #3378 on: December 08, 2011, 01:39:25 pm »

... My biggest problem with this game: I can't carry ALL the loot.
So many things left behind... it saddens me.  On that note, ALL my level up points go to stamina for the +5 carry weight.  Also, Lydia is great friend, carrying my burdens for me, still not enough though...

Who else has the same problem?
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shadenight123

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Re: Discussion on TES V: Skyrim
« Reply #3379 on: December 08, 2011, 01:42:03 pm »

once new update installed.
guess what? yeah! now going UP and DOWN is UBER UBER SLOW.

luckily with skyrim configuration utility, courtesy of a modder, i solved by the setting the Y.axis look at a 20X than the X-axis.
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The Merchant Of Menace

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Re: Discussion on TES V: Skyrim
« Reply #3380 on: December 08, 2011, 01:42:25 pm »

I find it amusing how they removed the repetitive caves and dungeons they had in Oblivion, and replaced them with repetitive enemies :P
At least in your journey through generic mine #3 you'd fight different enemies than in generic mine #2

That said, some of the dungeons I've been to are just fantastic, although I did mistake the little blue orb of light in Yngol (Ygnol?) barrow for a flit switch when I first saw it :X

@Zangi.
Level up pickpocket, one of its perks gives you 100 extra carry weight.
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cerapa

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Re: Discussion on TES V: Skyrim
« Reply #3381 on: December 08, 2011, 01:42:30 pm »

... My biggest problem with this game: I can't carry ALL the loot.
So many things left behind... it saddens me.  On that note, ALL my level up points go to stamina for the +5 carry weight.  Also, Lydia is great friend, carrying my burdens for me, still not enough though...

Who else has the same problem?
Wasnt there a perk that gave 100 additional carrying capacity?
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The Merchant Of Menace

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Re: Discussion on TES V: Skyrim
« Reply #3382 on: December 08, 2011, 01:44:18 pm »

... My biggest problem with this game: I can't carry ALL the loot.
So many things left behind... it saddens me.  On that note, ALL my level up points go to stamina for the +5 carry weight.  Also, Lydia is great friend, carrying my burdens for me, still not enough though...

Who else has the same problem?
Wasnt there a perk that gave 100 additional carrying capacity?

Maybe :P
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PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #3383 on: December 08, 2011, 02:03:34 pm »

Skyrim Nexus does allow child-killing mods; I downloaded one from there myself. I haven't actually killed any children yet, but it does soothe the annoyance factor of the little brats, knowing that I could murder them if I so chose.

In semi-related news, I am stuck. I am stuck at:
Spoiler (click to show/hide)

That's just a loot room, I think. That said, I have been able to pick master locks with only three picks at something like level 50 skill, which is quite easy to get by just unlocking most things you come across.

I have a pure fighter character and he's got more than a hundred picks just collected from bandits. Never takes me more than a pick or two to unlock something.
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Zangi

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Re: Discussion on TES V: Skyrim
« Reply #3384 on: December 08, 2011, 02:15:51 pm »

I suppose I'll have to do some heavy 'borrowing'.

Its fun one-shotting the sleeping carcasses with sneak attacks... also sucking their souls into petty gems with my cheap 1 second soul trap weapon. 
BAM, you murdered it!  Now there is a purple glow and lightning shooting out.


And yea, lockpicking is pretty easy, considering I managed to pick a master at novice level.  No perks either.  It is also a lot less frustrating/annoying then previous iterations... where I just ended up auto-picking or just not bothering with it at all.
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Flying Dice

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Re: Discussion on TES V: Skyrim
« Reply #3385 on: December 08, 2011, 02:27:35 pm »

I'm just glad they went with the FO lockpicking system. Of course, in Oblivion, I would head straight from the beginner dungeon to do the daedra quest for the skeleton key, so lockpicks were a nonissue either way.
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The Merchant Of Menace

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Re: Discussion on TES V: Skyrim
« Reply #3386 on: December 08, 2011, 02:29:22 pm »

Yeah, get skeleton key, mash x/e button. Still better than Morrowind *stab lock with probe, stab lock with lockpick*
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scriver

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Re: Discussion on TES V: Skyrim
« Reply #3387 on: December 08, 2011, 02:48:47 pm »

... My biggest problem with this game: I can't carry ALL the loot.
So many things left behind... it saddens me.  On that note, ALL my level up points go to stamina for the +5 carry weight.  Also, Lydia is great friend, carrying my burdens for me, still not enough though...

Who else has the same problem?

No problem. A bit tedious, perhaps, but I'm a hoarder and hates to leave stuff I want behind. Scriver's Standard Looting Procedure:

1. Loot things until inventory is full (no really!)
2. Run back to dungeon entrance, store loot in container closest to the door.
3. Repeat 1 & 2 untill dungeon is cleared.
(4. If you have no horse outside the dungeon, go outside and fast travel to the dungeon you're at to magically teleport your horse there)
5. Go back to container and grab all the loot.
6. Go outside, mount horse.
7. Fast travel to town (because you can do that if mounted), sell off loot.

Or at least that's what I used to do, before I got so much money I only bother to grab the most expensive stuff, besides my ongoing quest to have a full set of every kind of armour, of course. I also used to store the loot in containers throughout the dungeon, as I got overencumbered, but I realised it was faster to just run back to the entrance (unless it's one of the few long dungeons) several times than it was to walk back once after I got encumbered again at the first massed loot container.
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forsaken1111

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Re: Discussion on TES V: Skyrim
« Reply #3388 on: December 08, 2011, 04:22:21 pm »

Wait how can you end up keeping the skeleton key? Not finish the nightengale quests?
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PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #3389 on: December 08, 2011, 04:36:55 pm »

Which one is that?
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