http://www.youtube.com/watch?v=SpV6t3-uhuE
Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.
I've got to say, I didn't really care for this review. I found many of her arguments based on broad generalizations which she supported with few to no examples; "every single mission is the same", "there is no good story", "no characters have any personality", "there are too many quests", "Skyrim doesn't perfect anything", "I've played this game a million times before", etc.
I strongly disagree with many of the things she cites as faults of the game... and sometimes she disagrees directly with herself. Some examples of things she cites as faults of the game are:
- There are too many quests, and every one is the same. The first part is kinda the entire point of the Sandbox Game... and the glory of the game is that you don't need to do any of them. The second part is entirely inaccurate, unless she means several quests involved retrieving specific items, interacting with (ex. talking to/killing) specific people, or going to/exploring specific places... which not only sums up the quests, but all the mechanics of this game, and most games ever.
I'll grant that I do have an intelligence bias, but she didn't seem to be approaching her review from a very intelligent direction. Please forgive me if I give offense, but her videos all seem to see her wearing cleavage-exposing clothing, with camera shots that frame her face and boobs... which leads me to suspect that she's selling her videos with a pretty face, rather than well-thought-out and compelling reviews.
Focusing only on this one, her complaint is that all the quests have around 4 main types. She doesn't list them but I'll do this. Go here, kill this, Go here, deliver this, Go here, get this, go here... and I'm actually unsure what the fourth type is. Maybe escort this character to this location? Maybe go here sneak through this location?
Here's the thing, here's an example of the quest types in New Vegas. All of those quests in addition to these, Go here and get this group of people to side with you or kill them, or ignore this quest and continue on. Go here and investigate this. Go here, and convince this person to do X. And there were often multiple paths through missions, rather than in Skyrim, where the majority of missions are purely linear.
To put it simply outside the main quest, there was a noticeable lack of variety in regards to quest design. In the main quest, there is as well. It's just less noticeable because it varies it from mission to mission unlike the faction quest lines.
Not only that but the game suffers from the too much too fast syndrome, it renders things bland, you find yourself not really comprehending everything because the pacing is off. This is a stark contrast to Morrowind and even Oblivion. Where after each quest you were given a chance to mull things over. Often times in Morrowind the questlines went, Plot mission, several misc missions, plot mission. This gave the sense that there were actually people preparing things, and the world was slower, and more realistic. Rather than in Skyrim where I apparently became the leader of the companions in roughly 4-12 days, considering I was only involved in their organization for 4-12 days I really doubt anyone is going to accept me in a leadership position. The streamlining of the questlines really killed the game for me. Both for this, and partially for Oblivion, one thing I do have to say that it does far better than Oblivion, is be a hiking sim. It has a far better environ to explore.
Also, I'm gay, and I find this review at least somewhat intelligent.