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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615704 times)

The Merchant Of Menace

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Re: Discussion on TES V: Skyrim
« Reply #3330 on: December 07, 2011, 03:05:08 pm »

I killed both of the women in the orphanage, I ain't leaving no witnesses1


1 Actually I am, leaving lots, but that's because Bethesda know the way I want to play the game better than I do, and have seen fit to railroad me into not being able to kill 90% of Skyrim.

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PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #3331 on: December 07, 2011, 03:48:55 pm »

What we need is a non-essential mod. Make it so killing quest characters marks those quests as failed. Kill the greybeards? No more main quest, I guess.
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scriver

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Re: Discussion on TES V: Skyrim
« Reply #3332 on: December 07, 2011, 03:51:27 pm »

Of course, it needs to be modded that only the player can kill them, or something like that. The AI is not near good enough to let them be killable on their own, they'd commit suicide in no time.
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PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #3333 on: December 07, 2011, 04:18:56 pm »

Companions are like that. They can't be killed by others, but the player can.

Or it may be that NPCs ignore unconscious companions. I'm not sure.

What I do know is that as soon as this mod exists, I will make a character with the sole motivation of saving skyrim by killing it all before the dragons can.
« Last Edit: December 07, 2011, 04:20:44 pm by PTTG?? »
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scriver

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Re: Discussion on TES V: Skyrim
« Reply #3334 on: December 07, 2011, 04:22:47 pm »

They're just being ignored. Area effect damage can still kill them, as can lingering damage effects, but enemies won't attack them directly.
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Teneb

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Re: Discussion on TES V: Skyrim
« Reply #3335 on: December 07, 2011, 04:49:57 pm »

They may still die if the damage is too great, I think. Lost a companion to a master vampire, another to a frost troll and third to a centurion. (that last one may be because of the steam attack, as said companion was already on the ground.)
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zakkeh

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Re: Discussion on TES V: Skyrim
« Reply #3336 on: December 07, 2011, 04:51:07 pm »

I killed both of the women in the orphanage, I ain't leaving no witnesses1


1 Actually I am, leaving lots, but that's because Bethesda know the way I want to play the game better than I do, and have seen fit to railroad me into not being able to kill 90% of Skyrim.


I really don't understand why they're unkillable, either. Once you complete the Empire's side, you are told to clear them out, and even without starting hostilities you can't talk to them at all...
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Or perhaps you're just sadistic and enjoy slow-cooking your goblins/kittens/nobles.

irbis

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Re: Discussion on TES V: Skyrim
« Reply #3337 on: December 07, 2011, 05:33:37 pm »

Ok, so Giants will now launch themselves to the moon when they attack.
Guard meshes have all been replaced with wolves.
Bows use swords as ammo.
Two handed weapons are now wielded in 1 hand, and can be dual wielded.

My guesses anyway.
this would actualy be quite epic
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Rakonas

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Re: Discussion on TES V: Skyrim
« Reply #3338 on: December 07, 2011, 05:44:44 pm »

http://www.youtube.com/watch?v=SpV6t3-uhuE

Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.
So Skyrim is actually Bethesda's plot that turned out to be Springtime for Hitler?
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PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #3339 on: December 07, 2011, 05:48:21 pm »

And Germany!
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Sartain

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Re: Discussion on TES V: Skyrim
« Reply #3340 on: December 07, 2011, 05:58:30 pm »

What we need is a non-essential mod. Make it so killing quest characters marks those quests as failed. Kill the greybeards? No more main quest, I guess.

There was actually a non-essential NPCs mod up at the Skyrim Nexus some days back, but it got taken down for some reason I don't know :(
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PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #3341 on: December 07, 2011, 05:59:04 pm »

Bethesda is kinda reactionary. Consider the addons for Fallout 3 like Operation Anchorage- it was basically a FPS because people said they felt that the combat had been neglected.

So I'm betting that the first skyrim DLC will be something involving a great deal of entirely killable NPCs.
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Cecilff2

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Re: Discussion on TES V: Skyrim
« Reply #3342 on: December 07, 2011, 05:59:52 pm »

What we need is a non-essential mod. Make it so killing quest characters marks those quests as failed. Kill the greybeards? No more main quest, I guess.

There was actually a non-essential NPCs mod up at the Skyrim Nexus some days back, but it got taken down for some reason I don't know :(

Does Skyrim Nexus allow mods that allow you to kill kids?  Cause that'd probably be the reason if not.

I haven't really payed much attention to the Nexus lately.
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C4lv1n

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Re: Discussion on TES V: Skyrim
« Reply #3343 on: December 07, 2011, 09:08:03 pm »

The nexus is very good at flipping their shit about absoloutley nothing, taking shit way to seriously and generally pissing people off.
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Saurus33

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Re: Discussion on TES V: Skyrim
« Reply #3344 on: December 07, 2011, 09:11:33 pm »

Skyrim Nexus does allow child-killing mods; I downloaded one from there myself. I haven't actually killed any children yet, but it does soothe the annoyance factor of the little brats, knowing that I could murder them if I so chose.

In semi-related news, I am stuck. I am stuck at:
Spoiler (click to show/hide)
« Last Edit: December 07, 2011, 09:13:53 pm by Saurus33 »
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