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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615956 times)

Wravburn

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Re: Discussion on TES V: Skyrim
« Reply #2850 on: November 27, 2011, 05:30:08 pm »

You have any idea how cold the water in Skyrim is? You would be mad to go for a swim!


On a more serious note, if they had put the work in it, they would have to reallocate the work from feature X to this. If they did, we would have this discussion about feature X. Such is the life of game development.
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nenjin

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Re: Discussion on TES V: Skyrim
« Reply #2851 on: November 27, 2011, 05:34:53 pm »

Quote
You would be mad to go for a swim!

That's actually how babies in Skyrim are baptized. If they can't survive a three minute dip into a nearby mountain stream, they're mountain goat food.
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Cautivo del Milagro seamos, Penitente.
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Microcline

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Re: Discussion on TES V: Skyrim
« Reply #2852 on: November 27, 2011, 05:44:15 pm »

Time, money and other resources were probably better spent elsewhere, and we don't know how many resources they had to begin with.
Given the number of things which clearly didn't receive sufficient resources
Spoiler (click to show/hide)
I'm starting to wonder if Bethesda made semi-acceptable NPC models and diagonal running animation before Todd Howard called it a day, earmarked half of the money for celebrity voice actors who voice three lines and blew the rest of his time and money on hookers and moon sugar.
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Teneb

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Re: Discussion on TES V: Skyrim
« Reply #2853 on: November 27, 2011, 05:59:27 pm »

Time, money and other resources were probably better spent elsewhere, and we don't know how many resources they had to begin with.
Given the number of things which clearly didn't receive sufficient resources
Spoiler (click to show/hide)
I'm starting to wonder if Bethesda made semi-acceptable NPC models and diagonal running animation before Todd Howard called it a day, earmarked half of the money for celebrity voice actors who voice three lines and blew the rest of his time and money on hookers and moon sugar.
You forgot the skooma.
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Neonivek

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Re: Discussion on TES V: Skyrim
« Reply #2854 on: November 27, 2011, 06:16:42 pm »

Quote
There's animations, combat/magic/stealth to balance, aquatic enemies to design, dungeons to design, ... Time, money and other resources were probably better spent elsewhere, and we don't know how many resources they had to begin with.

In other words, work? Sorry, but that's just so apologetic I couldn't let it pass. Somehow I don't think it would have taken a miracle to put more fish in Skyrim and let us hit the swing weapon button underwater, forget fancy underwatered theme'd dungeons. (Of which Oblivion had at least two, not so fancy ones.)

It was just considered expendable. Which seems like a dumb decision, considering I can't open a cabinet or a barrel without finding slaughter fish scales, slaughter fish eggs, grilled slaughterfish, fried slaughterfish, slaughterfish tempura or slaughterfish ala mode.

Given that Skyrim is obviously rushed I think that is less apologetic and more "That is the reason"
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nenjin

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Re: Discussion on TES V: Skyrim
« Reply #2855 on: November 27, 2011, 06:37:19 pm »

Quote
Given that Skyrim is obviously rushed I think that is less apologetic and more "That is the reason"

I don't want to be a dick and just claim Skyrim was "rushed" because that seems disingenuous to everything that's in the game.

I think it's more of a case of:



Original not my own.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Gamerlord

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Re: Discussion on TES V: Skyrim
« Reply #2856 on: November 27, 2011, 08:41:29 pm »

One thing I wished they included would be whales. Basically the waters equivalent of the mammoth. Whenever I saw mammoths, I thought: Yes. This looks real. The Horkers are ridiculously easy to kill (just lure a Sabre Cat to them) and I was really looking forward to some big-ass ocean creature that would be a challenge to kill.

P.S. Does anyone know how to zoom in and out on the console when your rotating the camera around yourself?

Bdthemag

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Re: Discussion on TES V: Skyrim
« Reply #2857 on: November 27, 2011, 08:42:40 pm »

Dear lord, if there were any large aquatic animals in this game I'd never go into water ever. One of my biggest fears is getting attacked by a large underwater creature.
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Re: Discussion on TES V: Skyrim
« Reply #2858 on: November 27, 2011, 08:43:51 pm »

One thing I wished they included would be whales. Basically the waters equivalent of the mammoth. Whenever I saw mammoths, I thought: Yes. This looks real. The Horkers are ridiculously easy to kill (just lure a Sabre Cat to them) and I was really looking forward to some big-ass ocean creature that would be a challenge to kill.

P.S. Does anyone know how to zoom in and out on the console when your rotating the camera around yourself?

Try animcam, or switching to third-person and typing tfc.
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Thank you for all the fish. It was a good run.

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Re: Discussion on TES V: Skyrim
« Reply #2859 on: November 27, 2011, 11:16:27 pm »

Man the companions quest is linear.
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Cthulhu

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Re: Discussion on TES V: Skyrim
« Reply #2860 on: November 27, 2011, 11:24:39 pm »

I don't have a problem with the linearity of it, most of the quest lines are pretty linear.

I don't have a problem with linearity at all if it's quality.

The problem is the quality is bad.  The quest line sucks.  It's rushed, there was no thought put into it.  Characters like Skjor and to a lesser extent Kodlak only exist to get killed and provide motivation but the motivation sucks because, since they only exist to die, you don't care about them.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #2861 on: November 27, 2011, 11:35:13 pm »

Dear lord, if there were any large aquatic animals in this game I'd never go into water ever. One of my biggest fears is getting attacked by a large underwater creature.

I remember you can scale models in the construction set, or at least the old ones. Prepare for the fury of 10x-scaled slaughterfish!
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Bdthemag

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Re: Discussion on TES V: Skyrim
« Reply #2862 on: November 27, 2011, 11:37:59 pm »

Dear lord, if there were any large aquatic animals in this game I'd never go into water ever. One of my biggest fears is getting attacked by a large underwater creature.

I remember you can scale models in the construction set, or at least the old ones. Prepare for the fury of 10x-scaled slaughterfish!
Holy shit, it would be like swimming in Morrowind only 100 times more worse.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Cthulhu

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Re: Discussion on TES V: Skyrim
« Reply #2863 on: November 27, 2011, 11:42:58 pm »

I wonder if you'll be able to make new finishing moves in the construction set.

If you can that's all I'll ever do.  New stealth kill moves, hacking people up with an axe, tickle attacks for the hell of it.  The porn mods will be incredibly sophisticated.

Oh, and one where the dragon pins you to the ground with its claw, bites down on your neck, and pulls your head off.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #2864 on: November 27, 2011, 11:45:13 pm »

Well, if you can make animations...

On another note, I made a Morrowind mod with giant slaughterfish once. The idea was that rivers would obstruct movement and force the player to use bridges. I understand how hard it can be to make areas for a game where the player may or may not be able to fly.
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
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