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Author Topic: The Elder Scrolls V: Skyrim  (Read 1616037 times)

Greiger

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Re: Discussion on TES V: Skyrim
« Reply #2535 on: November 23, 2011, 11:16:18 pm »

Faux-edit:  Soul gems can empower mundane objects with magical properties and have been demonstrated in Skyrim to be able to manifest magical effects without an associated item (The soul gem traps you see occasionally in ruins).  Maybe someone could add some Enchantment-school spells that use soul gems as reagents and do stuff like create magical campfires with no wood.

I would buy that.  Something to do with all those petty soul gems that seem to get attracted to me like some kind of semi-worthless blue crystal magnet.  I think I'm carrying around 50 stone of filled petty soul gems. 

I recharge my weapons with them, but I seem to constantly be getting more than I use.

Could always put starting campfires and spawning beds in the alteration school instead too.  You are altering the temperature of the burning materiel, and you are altering the ground to be soft and coushony, altering the local plantlife to grow long and extend over a point like a tent.

If turning iron into silver and silver into gold is a spell anyone can use (costs less than 100 mana) certainly simple things like that are trivial for an actual practitioner.
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Criptfeind

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Re: Discussion on TES V: Skyrim
« Reply #2536 on: November 23, 2011, 11:18:18 pm »

Finally, do you keep track of how much time is passing in-game?  A week goes by fairly quickly.

Oh aye, I can see that being a issue. Most of the time a reasonable scale would work, but when you are turning in a lot of quests or other things that need fast traveling you can eat up several days in only a few minutes.
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jmancube

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Re: Discussion on TES V: Skyrim
« Reply #2537 on: November 23, 2011, 11:18:37 pm »

Honestly, I'm not sure if a starvation mechanic would add much beyond a novelty, seeing that food is by no means scarce. I'm pretty sure that nearly every cave, fort, and dungeon is riddled with food, except maybe the ancient nord ruins. It certainly wouldn't be difficult to feed yourself. Although then again, I could see it being useful if trying to maintain immersion, rather than trying to add difficulty or complexity.
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SalmonGod

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Re: Discussion on TES V: Skyrim
« Reply #2538 on: November 23, 2011, 11:21:39 pm »

Finally, do you keep track of how much time is passing in-game?  A week goes by fairly quickly.

Oh aye, I can see that being a issue. Most of the time a reasonable scale would work, but when you are turning in a lot of quests or other things that need fast traveling you can eat up several days in only a few minutes.

Perhaps your character automatically eats food in his inventory when fast-traveling?
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Kilroy the Grand

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Re: Discussion on TES V: Skyrim
« Reply #2539 on: November 23, 2011, 11:24:29 pm »

Still better than Morrowind though.  Glass and ebony arrows in Morrowind cost thousands of gold a piece.  Ahnassi gave me a stack of ebony shurikens as a token of affection (Read: She wanted my Daedric Spear of Procreation) I was like "damn, there's no way I'm ever going to be able to bring myself to throw one of these at something."  It's like trying to kill somebody by dropping Lamborghinis on them with a crane.

Given the rarity of the material it makes sense, most of it goes to making weapons and armor, arrows are pretty much a one time thing.
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Cthulhu

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Re: Discussion on TES V: Skyrim
« Reply #2540 on: November 23, 2011, 11:46:39 pm »

Realistically yes, but from a gameplay standpoint no.  Outside of hardcore simulators and similar niche games, gameplay comes before realism.
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SalmonGod

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Re: Discussion on TES V: Skyrim
« Reply #2541 on: November 23, 2011, 11:48:35 pm »

I just think it could add a layer of difficulty and immersion, while giving purpose to a currently pointless feature.
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In the land of twilight, under the moon
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Neonivek

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Re: Discussion on TES V: Skyrim
« Reply #2542 on: November 23, 2011, 11:50:59 pm »

Summon flame atronach. Sit boy, sit. Ta-da, campfire.

What is odd is that the Flame Atronach is a LOT more dangerous up close then they are at a range.

Yet it tends to play keep away. Though that is why I like to summon it onto enemies.
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Cthulhu

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Re: Discussion on TES V: Skyrim
« Reply #2543 on: November 24, 2011, 12:37:14 am »

I got really mad when I realized I'd forgotten to find a cure disease potion and I'd become a vampire.

Then I realized being a vampire was awesome.

Actually, you don't even need a potion, you just need to pay a visit to the nearest temple altar.

From what i heard, being a vampire is kinda annoying though.

Late comment, it is kind of annoying but it's thematic.  I also have

Spoiler (click to show/hide)

which along with my vampirism turns me into the uberghoul.  Dead, alive, flesh, blood, my food is people and I'm not picky.
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mr. macduggan

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Re: Discussion on TES V: Skyrim
« Reply #2544 on: November 24, 2011, 12:54:38 am »

Are there any weapons with a paralysis enchantment? If so, are there any artifacts that I could get that always have that enchantment? Where could I find such a weapon?
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Trapezohedron

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Re: Discussion on TES V: Skyrim
« Reply #2545 on: November 24, 2011, 12:59:29 am »

I believe there's a weapon for that, although it's an artifact of sorts, or cut. Regardless, there's a paralysis weapon in the Testing Halls, if you're using the PC, and if you're feeling like a cheat.

Just open the console and type COC qasmoke and check the enchanted cabinet and grab the weapon.
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Cthulhu

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Re: Discussion on TES V: Skyrim
« Reply #2546 on: November 24, 2011, 01:04:04 am »

Chillrend is an artifact blue glass longsword with a chance-to-paralyze proc with a pretty good rate, like 10% I think.

It's guaranteed as part of the thieves guild quest but you may be able to get to it without it.

Spoiler (click to show/hide)

Also, this is just kind of a pie in the sky "I wish they could..." thing, especially since they made the mistake of making every single line of dialog in the game fully voiced, but I wish people in guilds reacted differently based on your "qualifications."  I'm a flesh-eating vampire, Nocturnal's Agent of Shadow, Champion of Mehrunes Dagon, Champion of Namira, Champion of Clavicus Vile, Head of the Thieves Guild, Dragonborn, wearer of Krosis, blah blah fucking blah, and my guildmates are still all "Outta my way greenhorn"
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Shadowlord

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Re: Discussion on TES V: Skyrim
« Reply #2547 on: November 24, 2011, 01:08:37 am »

Chillrend? That was a shitty frost sword in Oblivion that I sold to a vendor.
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Cthulhu

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Re: Discussion on TES V: Skyrim
« Reply #2548 on: November 24, 2011, 01:12:22 am »

Yes, it's back and it's godlike.

edit:  ahahahaha holy fuck.  With dark brotherhood gloves my dagger sneak attacks do 30x damage.
« Last Edit: November 24, 2011, 01:30:37 am by Cthulhu »
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SalmonGod

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Re: Discussion on TES V: Skyrim
« Reply #2549 on: November 24, 2011, 01:30:56 am »

Or you can get the level 100 archer perk, which is a chance to paralyze.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.
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