I'm loving this game!
My character is a scout, concentrating on archery, stealth, 1-handed weapons, and light armor.
My character is also a werewolf and has Molag Bal's mace and the Sanguine Rose.
Story time!
So there I was, walking through the woods when I spotted a dragon roasting a guard tower. I immediately dashed into the fray and began shooting at it when suddenly a second dragon appeared! My predicament was dire, as they had caught me out in the open, enabling them to fly around and take turns strafing me from above. I decided to take refuge in the tower, only to discover upon entering it that it was inhabited by bandits!
I fought my way to the top of the tower, besting one particularly strong orc bandit, and resumed my archery assault on the dragons. By the time I reached the top of the tower, however, they had found new prey on a nearby hill and were out of range of my arrows. I dashed down the stairs and gave chase!
I caught up to the foul beasts and regained their attention. This time they deigned fight me on the ground and after a vicious exchange of blows,
myself aided by a dremora summoned by the sanguine rose,
the first dragon was slain! As it relinquished its soul to me, its comrade sought to avenge it, breathing icy doom-breath upon me. I countered with arrows and after a tense shoot-out, I vanquished the second dragon!
I then turned off the console, acknowledging that that adventure would be the most exciting thing I would likely experience during that play session.
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One of the things I've always enjoyed about the elder scrolls series is that the player generally has various options about how to go about an adventure and has to make decisions that affect not only a particular quest, but can affect how one's entire adventure plays out.
I remember during my first Morrowind adventure the thieves' guild tasked me with recovering an item from some guy in a bar... not a problem--I just went in there, killed the guy, took the item, and ran for it... then one thing led to another and I became kill-on-sight with a huge bounty and spent the rest of my grand adventure on that character running around stealing and fencing things to try to pay off my bounty to the thieves guild bar tender guy.
My adventure ended in Vivec when I managed to get myself trapped in a bank vault with many guards outside, all of whom were more powerful than my character, blocking the vault door so I couldn't get out! (Not expecting such a predicament at the time, I had saved inside the vault... my only save... It was on that day I learned to always have a second, safe, save point to go back to in case I get myself stuck!)