Somebody messed with the audio and made that trailer infinitely better.
Still stoked about this, even though I won't play it for at least a year .
God, makes me wonder why, WHY IS THERE NO FREAKING FANTASY MOVIES ANYMOREEEE!
And btw I preferred the original. Voice over kinda ruins it imo :p.
Is it still the music composer of oblivion for skyrim? I personally didn't like his Oblivion pieces very much(sorry that video made me wonder :p).
The real crime with the dub is leaving out FUS ROH DAH.
I'm noticing a some good things and some bad things about the new footage.
On one hand, the imperials look really good. The legion armor keeps the Roman design while looking like it's been patched up with local metal and leather, showing the decaying grip of the empire. I also like how the first half does a great job of setting up local flavor and political conflicts similar to Seyda Neen before transitioning into the more Oblivion-esque action sequence. Furthermore, while the facial customization is less complex than that of Oblivion (discrete units rather than continuous sliders), I think that it will result in a larger number of usable faces. Also it's worth it for beards and tattoos alone.
On the other hand, the UI looks even worse than Oblivion's. There are bars all over the screen instead of conveniently in the corner, and the compass is large, dominating, and never leaves the screen. The menu reminds me more of the early days of JRPGs than a modern game, given that multiple screens must be navigated through for even the most mundane actions. Unfortunately I doubt that there will be an option to use an efficient Morrowind-styled interface for the PC given the extent to which Todd Howard has claimed the Skyrim menu to be perfect. The page turning animation will likely get old fast if there's no way to turn it off. Why is the screen half obscured by blood during combat? Is Dovahkiin getting blood on his eyeballs, which mysteriously behave like camera lenses? It pains me to think that they coded this into the game but decided that spears “just didn’t make the cut”.
Overall, the game has potential to be really great or really terrible. On one hand, they've got Michael Kirkbride writing lore, and he's probably the best lore writer in the industry. On the other hand, Todd Howard has creative control, and while I think he has good intentions I find it hard to trust him after Oblivion, especially given that he hyped it at E3 2005 as having "over 200 dungeons, all hand crafted", and his rather ill-advised narrow-minded statement about what he considers to be "fantasy". It'll probably be a decent game no matter what (and there's no way it's getting anything less than 9-10 from any major reviewer), but I think that having high expectations may lead to disappointment.
Also, is it just me or do dragons sound like the unholy child of Oblivion gates and cliff racers?