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Author Topic: The Elder Scrolls V: Skyrim  (Read 1625862 times)

scriver

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Re: Discussion on TES V: Skyrim
« Reply #225 on: October 24, 2011, 05:39:51 am »

At least in Morrowind you would search half an hour for the place you needed to be because of the nice inaccurate descriptions you got.
Yeah, that was FUN!  ::)  ;)

I actually thought it were. Well, except for the worst cases. One of Morrowind's biggest charms was waltzing around running into stuff, and having somewhat vague descriptions enabled you to, well, waltz around and lrun into stuff. Great stuff, as long as you actually found the first objective in the end, of course ;)

it's there.
you can turn off quest markers and only go with the compass.
it's one of the features.
there was a youtube video...
http://www.youtube.com/watch?v=dkoGX-qEiWg
here it's update to october 23.
I really hope they've made the game actually playable with it turned off, though. Descriptions and such, I mean. Otherwise the setting would just be meaningless.
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Yoink

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Re: Discussion on TES V: Skyrim
« Reply #226 on: October 24, 2011, 05:40:42 am »

I've had it pre-ordered for a while. Yes, I am excited. Yes, I enjoyed vanilla Oblivion, although of course it had many flaws, not least the terrible story. Yes, I fully intend to enjoy this, most likely for several days non-stop... :D
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Re: Discussion on TES V: Skyrim
« Reply #227 on: October 24, 2011, 05:41:59 am »

From what I've seen so far I'm quite looking forward to it.

-With what they learned from Fallout 3 I'm sure they fixed the level scaling which was the biggest issue with Oblivion.
-The design is much better overall(whether npcs or the environement itself, less flashy and more serious).
-The interface looks ghastly as usual but hopefully we will see a mod for that very soon.

As for them claiming it's a new engine, it makes me laugh, it's so obviously an updated version of the fallout/oblivion engine...

What I'm the most worried about is story, Oblivion was terrible on that(with the exception of the dark brotherhood questline), Fallout 3 was a lot better(the person that did that dark brotherhood questline got promoted to overview stories, at least they can recognize talent when they see it). Hopefully skyrim will put the bar even higher :).

As for quest markers, now there is even a spell that tells you where to go, tracing a "light line" on the ground, Fable style :p.
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Siquo

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Re: Discussion on TES V: Skyrim
« Reply #228 on: October 24, 2011, 06:11:21 am »

As for quest markers, now there is even a spell that tells you where to go, tracing a "light line" on the ground, Fable style :p.
At least that makes some in-game sense, in some abstract weird way. I always thought of the quest marker as an abstraction for decent directions, they probably couldn't be bothered to voice-act all directions so they invented the marker.
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Draignean

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Re: Discussion on TES V: Skyrim
« Reply #229 on: October 24, 2011, 03:57:35 pm »

If I tried to interrupt a conversation they were having with another NPC, for example, they would politely ask me to wait a moment.

Ah, thank you Bethesda. Between this and the improved Get-out-of-my-house-damnit system you've corrected a number of tropes.


The live-action trailer for skyrim has been released. One minute and five of live-action and decent CGI, Granted, straw does not catch fire like that.

Good news, we have some requirements and you can have animal companions, the bad news? Vampirism is transmitted through a goodamn life-drain spell again, just. like. morrowind.

IT'S BEEN A DECADE! COULD YOU AT LEAST HAVE GONE THROUGH THE TROUBLE TO ADD A BITE ANIMATION!?

Okay, all better and back to my fanboyish self.

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Re: Discussion on TES V: Skyrim
« Reply #230 on: October 24, 2011, 05:24:05 pm »

The live-action trailer for skyrim has been released. One minute and five of live-action and decent CGI, Granted, straw does not catch fire like that.

 Somebody messed with the audio and made that trailer infinitely better.

 Still stoked about this, even though I won't play it for at least a year :P.
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Re: Discussion on TES V: Skyrim
« Reply #231 on: October 24, 2011, 05:46:59 pm »

Somebody messed with the audio and made that trailer infinitely better.

 Still stoked about this, even though I won't play it for at least a year :P.

God, makes me wonder why, WHY IS THERE NO FREAKING FANTASY MOVIES ANYMOREEEE!
And btw I preferred the original. Voice over kinda ruins it imo :p.

Is it still the music composer of oblivion for skyrim? I personally didn't like his Oblivion pieces very much(sorry that video made me wonder :p).
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #232 on: October 24, 2011, 06:00:44 pm »

Someone should put the video to voice clips from the 20 minute demo.

"So, you can see how the townspeople react to you differently depending on the situation... You can look at this sword in your inventory screen, we put a lot of detail into the models... there's the dragon, you have to attack its wings first..."
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Yoink

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Re: Discussion on TES V: Skyrim
« Reply #233 on: October 24, 2011, 06:37:16 pm »

Personally I think it'd be awesome if you didn't have a map at all- At least not a magical, location-tracking one that shows where you are anywhere in the world. At least, not without using the appropriate magic to summon one!
It'd be far more interesting if you had a drawn map, and had to use landmarks and such to determine where you were on it.
But the unrealistic map mechanic isn't going to make me enjoy this any less, so ehh. :)
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Re: Discussion on TES V: Skyrim
« Reply #234 on: October 24, 2011, 07:53:54 pm »

Does anyone want to trade me Skyrim for a bunch of steam games/TF2 items?

I have $50 in games, plus another $15 value or so in TF2 items.
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Draignean

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Re: Discussion on TES V: Skyrim
« Reply #235 on: October 25, 2011, 12:00:17 pm »

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Re: Discussion on TES V: Skyrim
« Reply #236 on: October 25, 2011, 12:53:33 pm »

Requirements are up.

wait, i can actually play it on "high" ...
fine.
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Re: Discussion on TES V: Skyrim
« Reply #237 on: October 25, 2011, 12:59:25 pm »

Same!

but then again, isnt this just oblivion's engine with some little upgrades?
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scriver

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Re: Discussion on TES V: Skyrim
« Reply #238 on: October 25, 2011, 01:27:10 pm »

Seems more like a rehaul of the Oblivion engine to me. Hopefully getting to at least some of the problems the previous engine had.
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Viken

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Re: Discussion on TES V: Skyrim
« Reply #239 on: October 25, 2011, 02:14:13 pm »

From what I've read, Skyrim's Creation Engine is a totally new propariety engine, custom-built in-house by them especially for Skyrim.  It isn't Oblivion's engine, even with an overhaul.
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