I dunno, I'm cool with no repair stuff to deal with. I'll accept that while not a terribly complex gameplay feature that can never be used to say it makes the experience more flavorful, it does pace the player and force them to exit their dungeon delving every once and a while to repair junk. Although usually I'll just have 50lbs of hammers in my inventory at all times and wonder why both my stuff is so worn down when I forget to repair and why I'm so damn heavy. And how I could use them in a cave with no anvil. Whetstones that sharpen blades for a limited were confirmed somewhere, and only blades losing effectiveness over time makes a lot more sense than the tiny dents in a warhammer cutting effectiveness in half.
Yeah, I'll defend the removal of the old repair system. It was two dimensional and only existed to create a resource to worry about. Better dungeon pacing should fill in the only practical role they served of pacing the gameplay.
Meanwhile, I bring news you can justifiably be outraged over.
Like Bug Squashing taking a higher priority this time, by
having the game always connected to their servers. Yes I'm sure piracy had nothing to do with this decision.
And whatever DLC it will get,
XBOX-360 players will get it first.