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Author Topic: The Elder Scrolls V: Skyrim  (Read 1602606 times)

umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #9915 on: January 06, 2014, 11:05:56 am »

The texture mods are pretty huge.

Immersive armours too.

Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #9916 on: January 06, 2014, 11:21:03 am »

I always have Immersive Armors and Immersive Weapons installed.
The game seem so bland without them.


And now, something completely different:
All this time I have been playing Skyrim, I never knew Markarth had an Alchemy shop.
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Bauglir

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Re: The Elder Scrolls V: Skyrim
« Reply #9917 on: January 06, 2014, 12:37:21 pm »

Markarth has an alchemy shop!? This changes everything nothing!
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Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #9918 on: January 06, 2014, 01:13:41 pm »

Markarth has an alchemy shop!? This changes everything nothing!
my exact feelings when i found the one in Riften.

GrizzlyAdamz

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Re: The Elder Scrolls V: Skyrim
« Reply #9919 on: January 06, 2014, 02:13:31 pm »

Gotta say though, a good bit of those (immersive) weapons have grips the same width &/or luster as the blade. Would cut my fingers off if I used one.
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #9920 on: January 06, 2014, 02:17:52 pm »

All I use is the Dawnbreaker and Mace of Molag Bal.

I got the mod to make artifacts actually legendary. The Dawnbreaker is so bleeding strong that I can clear an entire room of Draugr in one hit if I'm lucky.

Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #9921 on: January 06, 2014, 02:44:15 pm »

I got the mod to make artifacts actually legendary. The Dawnbreaker is so bleeding strong that I can clear an entire room of Draugr in one hit if I'm lucky.
I myself don't care much about game balance. I want legendary weapons to be legendary.
Which is why I also got one of those mods.
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Shadowlord

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Re: The Elder Scrolls V: Skyrim
« Reply #9922 on: January 06, 2014, 03:03:51 pm »

Personally, I just used my smithing (and enchanted equipment I made of +smithing) to improve the artifacts (as far as damage or AR went). With glass armor I'm beyond the armor cap, and with fur armor I'm over halfway to it, and with the shield which projects a magic-warding field, I'm already rather hard to kill (unless I fight mages with ranged attacks without using that shield). I also made a legendary glass axe of paralyzing and a legendary glass longsword of draining health.

(Dear Chrome: No, I don't mean smiting, tinsmith, or mishitting, whatever the frak that is.)
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Ibid Straydrink

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Re: The Elder Scrolls V: Skyrim
« Reply #9923 on: January 06, 2014, 03:10:40 pm »

Mis-hitting.

 8)
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LeoLeonardoIII

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Re: The Elder Scrolls V: Skyrim
« Reply #9924 on: January 06, 2014, 05:23:15 pm »

I'm pretty sure he meant mi-shitting.
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Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #9925 on: January 06, 2014, 05:34:00 pm »

With all these mods I now have.. What kind of character am I going to make? I am currently out of ideas.
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Ibid Straydrink

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Re: The Elder Scrolls V: Skyrim
« Reply #9926 on: January 06, 2014, 05:54:04 pm »

An orc mercenary who would slit his own mother's throat for a silver. Currently in the vicinity of Markarth.
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Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #9927 on: January 06, 2014, 05:56:33 pm »

A violent paranoid megalomaniac Kaijit who punches people to death on the slightest provocation while entirely naked.
For pro players only.
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Urist McScoopbeard

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Re: The Elder Scrolls V: Skyrim
« Reply #9928 on: January 06, 2014, 06:01:18 pm »

A violent paranoid megalomaniac Kaijit who punches people to death on the slightest provocation while entirely naked.
For pro players only.

do you give advice and playful developer commentary?
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9929 on: January 06, 2014, 06:02:44 pm »

A lore-friendly Dragonborn/Shezzarine1, which entails getting a cheat mod that lets you have 0 shout cooldown.

It's actually pretty fun.

1The Last Dragonborn being Shezarrine is debatable.
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