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Author Topic: The Elder Scrolls V: Skyrim  (Read 1604212 times)

Mech#4

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Re: The Elder Scrolls V: Skyrim
« Reply #9195 on: August 13, 2013, 12:25:21 am »

Was it Sabregirl's werewolf mod?

Possibly, it had a whole system for transforming into different tiers of werewolf depending on whether Secunda, Massar or both were full. It was neat and all but since it took so long to occur between cycles, eh.

One mod I'd like for Oblivion and/or Skyrim is one that adds a bunch of unique items around the world without instructions on how to find them. I really enjoyed going to out-of-the-way places in Morrowind and finding things like boots of levitation or a powerful amulet.
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Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #9196 on: August 13, 2013, 12:27:03 am »

* Gamerlord whacks Reudh in the head.

Does it really matter?

Yes. It's kind of a derail :P

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9197 on: August 13, 2013, 12:28:30 am »

ninja'd by Reudh

It'd be an easy mod to make. No dungeons, just rewarding trying to get to places that look like you shouldn't be able to, instead of the whole "invisible walls" things Bethesda has become so fond of now. I once made an "artifact scavenger hunt" mod for Morrowind, with neat stuff hidden in places like on top of one of the Vivec cantons, or underneath that little footbridge leading out of Seyda Neen.
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Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #9198 on: August 13, 2013, 01:36:36 am »

The Elder Scrolls III: Morrowind thread (hasn't been posted in for four years, but hey! It prevents this one being derailed.)

forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #9199 on: August 13, 2013, 06:59:48 am »

I was also getting tired of the generic Elder Scrolls talk but didn't care enough to say so. At least generic lore talk is somewhat related, but talk of other games specifically belong in those threads.
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scrdest

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Re: The Elder Scrolls V: Skyrim
« Reply #9200 on: August 13, 2013, 07:54:41 am »

One thing that bugs me horribly in Skyrim is how they STILL didn't get the chatter right. Sure, it's MUCH better than Oblivion's, but then again, so is complete silence. Couldn't they tie together the daily activities thing with some dialogue lines? It would be far from perfect, but at least feel a bit more natural than the repeated 'What?', 'What can I do for you' and stuff like that.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #9201 on: August 13, 2013, 08:10:03 am »

Maybe we should just turn this into a thread for all Elder Scrolls talk? It seems better than necro-ing a thread that has been dead for years. Most talk is about Skyrim anyway. (also the last Morrowind thread was locked after a fight, and I do not doubt it would happen again or turn into a circlejerk thread)
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Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #9202 on: August 13, 2013, 08:11:21 am »

Maybe we should just turn this into a thread for all Elder Scrolls talk? It seems better than necro-ing a thread that has been dead for years. Most talk is about Skyrim anyway. (also the last Morrowind thread was locked after a fight, and I do not doubt it would happen again or turn into a circlejerk thread)

That one I linked is not locked.

Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9203 on: August 13, 2013, 12:55:22 pm »

The one before that, he meant.

Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9204 on: August 16, 2013, 04:34:46 am »

okay I was going to post this in the WTF thread but it's far more appropriate here

People still believe that "CHIM is pausing and saving and console commands" bull. It really ing bothers me that that mythology myth gets thrown around so often, especially since there's no indication that any Elder Scrolls player characters have ever achieved CHIM (except maybe the Nerevarine, but only after Morrowind). It not only cheapens CHIM itself (a very interesting and beautiful concept--a literal interpretation of "knowledge is power"), but also the rest of the lore. No, it's not realizing you're in a goddamn video game. No, neither you nor Michael "fat" Kirkbride are the godhead. The godhead is the thing before AE, before concepts. It has no relevance unless it wakes up, at which point its relevance is meaningless anyway.

In fact, going on about CHIM like it's some sort of sooper-meta thing is cheapening the plots of both Morrowind and Oblivion. CHIM is realizing that all are part of the dream of the godhead, that you are, too, and yet you are. Dagoth Ur found out about something like that, but he was a bit off. He thought that all ought to be his dream. CHIM is I ARE ALL WE. Dagoth Ur thought I ARE ALL ME.
Mankar Cameron was a bit more sane (unedited first-draft Michael Kirkbride dialogue where he gets all the daedric realms wrong notwithstanding), but he still had this idea about all of Aurbis being shaped in his vision.

Now, here's the thing: both of them were on to something. Amaranth is becoming your own dreamer, becoming independent of the uncaring, irrelevant godhead.  This is the ultimate goal of AE, of existence, of all mortals, the purpose of creation of Mundus, Lorkhan's great idea. This is scratching the surface. The lore is beautiful. But, hey, people who are way into the games and not way into the lore (but may fancy themselves into the lore anyway), you'll see plenty of "Vivec knows he's in a game and has the construction set!" and other such things.

Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #9205 on: August 16, 2013, 05:37:13 am »

We should all upload pictures of our characters, I think.

da_nang

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Re: The Elder Scrolls V: Skyrim
« Reply #9206 on: August 16, 2013, 08:25:32 am »

We should all upload pictures of our characters, I think.
* da_nang rattles albums.

Spoiler: An-Tei (click to show/hide)
Spoiler: Xeevai and Shadow (click to show/hide)

They're retired for now. However, all three are making a comeback for the current character.

Ash spawns, your days are numbered.
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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #9207 on: August 16, 2013, 11:39:52 am »

So, since I don't use pose mods or fancy graphics packs, I'll just upload this.

Spoiler: Arisa (click to show/hide)


That's a venerable old character there, the first I made on PC, who has survived more than a dozen modlist shakeups without being corrupted.
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da_nang

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Re: The Elder Scrolls V: Skyrim
« Reply #9208 on: August 16, 2013, 11:59:28 am »

That dragon sure is interested in that sword.

Spoiler: Meanwhile... (click to show/hide)
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Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #9209 on: August 16, 2013, 12:07:36 pm »

Haven't played Skyrim in ages, but I've had this one saved up for a while

Spoiler (click to show/hide)
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It's FEF, not FEOF
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