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Author Topic: The Elder Scrolls V: Skyrim  (Read 1627090 times)

Pnx

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Re: The Elder Scrolls V: Skyrim
« Reply #6765 on: August 08, 2012, 07:03:41 pm »

Just for clarity, some of you have mixed up Vvardenfell and Morroowind. Morrowind is the province which includes a large chunk of the mainland, Vvardenfell is the island which grew from a volcano in the middle of what's speculated to be a gigantic crater.
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Azkanan

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Re: The Elder Scrolls V: Skyrim
« Reply #6766 on: August 09, 2012, 09:07:15 am »

Just a heads up guys, some people are making a mod of The Elder Scrolls for Crusader Kings 2.

Crusader Kings 2 (Political risk-like game) + The Elder Scrolls (Entirety of Tamriel).

It's looking pretty promising.

http://forum.paradoxplaza.com/forum/showthread.php?624367-MOD-Elder-Kings-a-CK2-Elder-Scrolls-mod
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #6767 on: August 09, 2012, 09:30:21 am »

Just a heads up guys, some people are making a mod of The Elder Scrolls for Crusader Kings 2.

Crusader Kings 2 (Political risk-like game) + The Elder Scrolls (Entirety of Tamriel).

It's looking pretty promising.

http://forum.paradoxplaza.com/forum/showthread.php?624367-MOD-Elder-Kings-a-CK2-Elder-Scrolls-mod
Pardon me, I am currently humping the screen vigorously.
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Azkanan

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Re: The Elder Scrolls V: Skyrim
« Reply #6768 on: August 09, 2012, 09:48:24 am »

For those without Crusader Kings 2 and can't access the thread;

Spoiler (click to show/hide)
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #6769 on: August 09, 2012, 09:59:49 am »

Ugh, they are going to keep the whole malachite = glass in this mod. Aside from that, it is looking good.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #6770 on: August 09, 2012, 10:02:30 am »

Ugh, they are going to keep the whole malachite = glass in this mod. Aside from that, it is looking good.
Seeing as it is now canon, I don't think they can just ignore it. Entirely possible that what the people of Tamriel refer to as malachite isn't what WE think of as malachite. I mean they refer to another glass as Ebony, which to us is a wood.
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #6771 on: August 09, 2012, 10:02:51 am »

Oooh, smaller, more focused map. Smaller is good.

Dutchling

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Re: The Elder Scrolls V: Skyrim
« Reply #6772 on: August 09, 2012, 11:12:22 am »

Pardon me, I am currently humping the screen vigorously.
Let's hump together, shall we?
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Rose

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Re: The Elder Scrolls V: Skyrim
« Reply #6773 on: August 09, 2012, 11:22:08 am »

REMEMBER KOOM VALLEY!
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #6774 on: August 09, 2012, 12:00:39 pm »

Pardon me, I am currently humping the screen vigorously.
Let's hump together, shall we?
:o
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Dutchling

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Re: The Elder Scrolls V: Skyrim
« Reply #6775 on: August 09, 2012, 12:04:29 pm »

Pardon me, I am currently humping the screen vigorously.
Let's hump together, shall we?
:o
Not at the same screen  ;)
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Azkanan

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Slayerhero90

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Re: The Elder Scrolls V: Skyrim
« Reply #6777 on: August 09, 2012, 01:29:50 pm »

I'm annoyed that corundum is apparently coke/charcoal.
CORUNDUM IS A MINERAL COMPOSED OF ALUMINUM AND OXYGEN THAT CAN BE TAINTED WITH TITANIUM TO MAKE EITHER RUBIES OR SAPHIRES AND SOME OTHER THING TO MAKE WHAT ISN'T MADE WITH TITANIUM! CARBON EITHER DOESN'T EXIST OR IS IN TOO SMALL OF QUANTITY TO BE HELPFUL IN ANY WAY TO MAKE STEEL! D:<

Apparently just get your aluminum to oxidize, generating corundum and you have infinite carbon.

Sorry if I'm wrong, all I know is from the 10th grade Mineral class I took in 8th for like 5 days.
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The Merchant Of Menace

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Re: The Elder Scrolls V: Skyrim
« Reply #6778 on: August 09, 2012, 01:33:14 pm »

I find it more amusing that they also have charcoal present in the game.
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Slayerhero90

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Re: The Elder Scrolls V: Skyrim
« Reply #6779 on: August 09, 2012, 01:40:11 pm »

I like collecting charcoal to put in the bedside lightposts in my house in Solitude.
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