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Author Topic: The Elder Scrolls V: Skyrim  (Read 1623766 times)

PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #4965 on: February 08, 2012, 02:07:30 pm »

What's Wars in Skyrim do?
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kaenneth

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Re: Discussion on TES V: Skyrim
« Reply #4966 on: February 08, 2012, 02:36:53 pm »

I'll admit to using TGM to move piles of items to a new house, instead of making a bajillion trips.

Also, player.setscale 10 for fun before reverting to an earlier save.

And I noticed Skyrim on a Steam 'midweek madness' sale this morning, for like $39.99. Unless I imagined it; wasn't paying close attention.
« Last Edit: February 08, 2012, 02:38:45 pm by kaenneth »
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Re: Discussion on TES V: Skyrim
« Reply #4967 on: February 08, 2012, 02:53:46 pm »

What's Wars in Skyrim do?
It increases the spawn rate of monsters and people, with a bunch of different levels ranging from a slight increase to a massive increase. He recently added is going to add a ton of features, too.
http://skyrim.nexusmods.com/downloads/file.php?id=6176
« Last Edit: February 08, 2012, 03:18:48 pm by Jacob/Lee »
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Wolf Tengu

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Re: Discussion on TES V: Skyrim
« Reply #4968 on: February 08, 2012, 02:58:07 pm »

Ooh, that reminds me.

Y'know that quest where you rescue What's-his-face Greymane from the elf-nazi's, and he says he's going to join the Stormcloaks? What happens if you've won the Civil War for the Empire at that point? Does his dialogue change?
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Re: Discussion on TES V: Skyrim
« Reply #4969 on: February 08, 2012, 04:36:15 pm »

Right, just finally picked up skyrim now that the CK is out and it is on sale. While I'm downloading it, are there any must-have mods out yet? Particularly if skyrim suffers from the same problem as oblivion of every random bandit running around in daedric armour or never seeing the weaker creatures again when you get to mid/high levels, I'd like one that would fix it.
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MorleyDev

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Re: Discussion on TES V: Skyrim
« Reply #4970 on: February 08, 2012, 05:32:25 pm »

The same problem as oblivion of every random bandit running around in daedric armour or never seeing the weaker creatures again when you get to mid/high levels, I'd like one that would fix it.

Skyrim's is a lot tamer than that. You simply encounter more and more higher level bandits amongst the weaker bandits. They never get any "WTF why don't they sell this 60000g sword of uber awesome and just live like a king?" gear. Personally I'd rather they just do away with the level scaling almost completely, but that's because it doesn't go well with non-combat skills and you can easily get outclassed by enemies as punishment for selling too much loot and therefore levelling up your speech skill -_-
« Last Edit: February 08, 2012, 05:34:11 pm by MorleyDev »
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forsaken1111

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Re: Discussion on TES V: Skyrim
« Reply #4971 on: February 08, 2012, 05:35:52 pm »

The same problem as oblivion of every random bandit running around in daedric armour or never seeing the weaker creatures again when you get to mid/high levels, I'd like one that would fix it.

Skyrim's is a lot tamer than that. You simply encounter more and more higher level bandits amongst the weaker bandits. They never get any "WTF why don't they sell this 60000g sword of uber awesome and just live like a king?" gear. Personally I'd rather they just do away with the level scaling almost completely, but that's because it doesn't go well with non-combat skills and you can easily get outclassed by enemies as punishment for selling too much loot and therefore levelling up your speech skill -_-
Yeah, the most I ever saw even in my high level games was a bandit in full steel plate with a glass sword, and that was the leader. Instead of 'levelling' by gear they level by increasing the stats of the bandits and the ratio of strong/weak bandits. You'll still have several bandits which die easily but a few will be made of sterner stuff.
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kcwong

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Re: Discussion on TES V: Skyrim
« Reply #4972 on: February 08, 2012, 08:04:35 pm »

Yeah, I think the only time I've used any spells at all was for lighting stuff on fire.

That Thieves Guild quest? You can use a torch or wait until you find Fire Breath (line up properly, shout once and then jump into the lake to escape).
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Criptfeind

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Re: Discussion on TES V: Skyrim
« Reply #4973 on: February 08, 2012, 08:05:17 pm »

I used the fire spell I started with.
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Duke 2.0

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Re: Discussion on TES V: Skyrim
« Reply #4974 on: February 08, 2012, 08:59:55 pm »

 You can actually light them by just getting close. They just sorta spontaneously combust.
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Re: Discussion on TES V: Skyrim
« Reply #4975 on: February 09, 2012, 01:17:36 am »

Yeah, the most I ever saw even in my high level games was a bandit in full steel plate with a glass sword, and that was the leader. Instead of 'levelling' by gear they level by increasing the stats of the bandits and the ratio of strong/weak bandits. You'll still have several bandits which die easily but a few will be made of sterner stuff.

I actually think that's worse than having them acquire better gear, because it doesn't really make any sense for one guy to die in one hit and another guy, who is completely identical in his physical build and wears stuff that appears to be the same, to take five or ten hits. It's especially a problem for a stealth character. You can't tell a Bandit from a Bandit Marauder just by looking at them, so any attempt to sneak attack with ranged weapons is a gamble. If I shoot that guy over there, will he die instantly or am I just going to alert him and his five buddies to my presence? You just have no way of knowing.
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Microcline

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Re: Discussion on TES V: Skyrim
« Reply #4976 on: February 09, 2012, 03:02:17 am »

So did anyone else catch Todd's speech at DICE?

Spoiler (click to show/hide)

edit: spoiler'd due to length.  Also, if nothing else I'd recommend watching the mod montage at 21:00, as it justifies every quote about steering clear of mudcrabs.
« Last Edit: February 09, 2012, 03:09:49 am by Microcline »
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Ivefan

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Re: Discussion on TES V: Skyrim
« Reply #4977 on: February 09, 2012, 04:29:02 am »

So did anyone else catch Todd's speech at DICE?

Spoiler (click to show/hide)

edit: spoiler'd due to length.  Also, if nothing else I'd recommend watching the mod montage at 21:00, as it justifies every quote about steering clear of mudcrabs.

Quite accurate.

And thinking of what they released and comparing it to that montage... Makes me wonder what kind of monkeys they employed all the other weeks under development.
« Last Edit: February 09, 2012, 04:36:36 am by Ivefan »
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Leatra

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Re: Discussion on TES V: Skyrim
« Reply #4978 on: February 09, 2012, 05:13:25 am »

So did anyone else catch Todd's speech at DICE?

Spoiler (click to show/hide)

edit: spoiler'd due to length.  Also, if nothing else I'd recommend watching the mod montage at 21:00, as it justifies every quote about steering clear of mudcrabs.

Well said.

Player must have the feeling of accomplishment when the character levels up. It's Gaming Psychology 101. I try to pick locks very carefully but not for conserving lockpicks, I have hundreds of them already. I just don't want to level my lockpicking skill up. Yes, in Morrowind you had to micromanage your skill level ups for maximizing attribute bonus but it didn't really matter because of how level scaling was implemented in Morrowind. It's just something power gamers did.
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Neyvn

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Re: Discussion on TES V: Skyrim
« Reply #4979 on: February 09, 2012, 05:54:32 am »

Gah wish there was a way to pick up a book without reading it. Don't want to get the skillpoint just yet and for some that I don't even want to level (Self challenge mode)...
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