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Author Topic: The Elder Scrolls V: Skyrim  (Read 1625552 times)

Sordid

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Re: Discussion on TES V: Skyrim
« Reply #3345 on: December 07, 2011, 09:13:23 pm »

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Saurus33

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Re: Discussion on TES V: Skyrim
« Reply #3346 on: December 07, 2011, 09:31:21 pm »

Thankyou.
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Greiger

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Re: Discussion on TES V: Skyrim
« Reply #3347 on: December 07, 2011, 10:56:14 pm »

I've seen my companion get killed by mobs directly before.  It seems that if they are out of other valid targets they will finish them off.  When I saw it happen it was with an execution style finisher.  Had a group of enemies between me and my companion in the doorway with other enemies in with my companion.  They downed my companion and after a second or two (probably doing a pathing check and seeing they can't get to me through their buddies) they finished him off and stood waiting for a path to open up to me.
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MrWiggles

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Re: Discussion on TES V: Skyrim
« Reply #3348 on: December 07, 2011, 11:36:50 pm »

I've seen my companion get killed by mobs directly before.  It seems that if they are out of other valid targets they will finish them off.  When I saw it happen it was with an execution style finisher.  Had a group of enemies between me and my companion in the doorway with other enemies in with my companion.  They downed my companion and after a second or two (probably doing a pathing check and seeing they can't get to me through their buddies) they finished him off and stood waiting for a path to open up to me.

Lydia died probably a score of times on me so far. I admit, and save scum when that happens. I've grown attached to Lydia. I'm thinking of setting her immortal.

Though, I dont know, it feels less cheaty to save scum then set her immortal.  As there a chance, that she'll die and I'll move on, and I wont know. I wont want to back track to save her. SO, there a possibility that she'll die.

In the mean time, she has amor that buffs her HP, a ring that buffs her HP, and a necklace that buffs her HP.

All that does, is making healing hands take for freaken ever...

Sorta unrelated.

I'm level 44, and my armor rating is in the 900s. I AM A FUCKING TANK!

I'm trying to get my Heavy Armor to a hundred, so now, I can let the mobs just wail on me, and they cant kill me.
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Solifuge

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Re: Discussion on TES V: Skyrim
« Reply #3349 on: December 07, 2011, 11:41:51 pm »

http://www.youtube.com/watch?v=SpV6t3-uhuE

Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.

I've got to say, I didn't really care for this review. I found many of her arguments based on broad generalizations which she supported with few to no examples; "every single mission is the same", "there is no good story", "no characters have any personality", "there are too many quests", "Skyrim doesn't perfect anything", "I've played this game a million times before", etc.

I strongly disagree with many of the things she cites as faults of the game... and sometimes she disagrees directly with herself. Some examples of things she cites as faults of the game are:
  • The game has too much dialogue, which she didn't care about. That's fine, but it was all skippable, and the interface practically hands your quest objectives to you, so you don't even need to listen to it.
  • The game has no story. Er... wait, what? What about all that dialogue she complained about?
  • The characters have no personality. See the above.
  • You can't be a Dragon like you can in Divinity. The game did not sell itself as a Dragon Sim; why is this relevant?
  • There are too many quests, and every one is the same. The first part is kinda the entire point of the Sandbox Game... and the glory of the game is that you don't need to do any of them. The second part is entirely inaccurate, unless she means several quests involved retrieving specific items, interacting with (ex. talking to/killing) specific people, or going to/exploring specific places... which not only sums up the quests, but all the mechanics of this game, and most games ever.

I'll grant that I do have an intelligence bias, but she didn't seem to be approaching her review from a very intelligent direction. Please forgive me if I give offense, but her videos all seem to see her wearing cleavage-exposing clothing, with camera shots that frame her face and boobs... which leads me to suspect that she's selling her videos with a pretty face, rather than well-thought-out and compelling reviews.
« Last Edit: December 07, 2011, 11:43:44 pm by Solifuge »
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BigD145

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Re: Discussion on TES V: Skyrim
« Reply #3350 on: December 07, 2011, 11:47:44 pm »

words

Shut up dude, boobs.

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Biag

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Re: Discussion on TES V: Skyrim
« Reply #3351 on: December 08, 2011, 12:14:24 am »

http://www.youtube.com/watch?v=SpV6t3-uhuE

Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.
-snip-

I agree with you and with her. I love the game, but she makes a good point in that I'm really not sure why I'm having fun. The Elder Scrolls series has always had a kind of monotony that puts me straight to sleep, but for some reason I'm enjoying Skyrim despite that.

Also, I just encountered my first Draugr Death Overlord. I was like "Oh shit! Well, now I have an excuse to use this scroll..." Scroll: Guardian Circle. Undead up to level 35 flee when they enter. I cast it and the bad guy walked right through like it was nothing. Wait, so, I'm level 16 and the game is putting me up against sub-bosses more than twice my power? What the hell, autobalance?
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Grakelin

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Re: Discussion on TES V: Skyrim
« Reply #3352 on: December 08, 2011, 12:19:18 am »

words

Shut up dude, boobs.

Spoiler (click to show/hide)

Camera panned back for maximum cleavage, left immediately.

(Just kidding, I kept watching)

I strongly disagree with many of the things she cites as faults of the game... and sometimes she disagrees directly with herself. Some examples of things she cites as faults of the game are:
  • The game has too much dialogue, which she didn't care about. That's fine, but it was all skippable, and the interface practically hands your quest objectives to you, so you don't even need to listen to it.
  • The game has no story. Er... wait, what? What about all that dialogue she complained about?
  • The characters have no personality. See the above.


No, she's right. People seem to spend a lot of time telling you nothing, a lot of the quests lack an actual start thread (I lol'd at one of them in Windhelm today, where I wandered into a store and said "Hey, none of your stuff is stolen, is it?" and the Dark Elf inside said "No, that would be silly. Oh, speaking of which, this woman I know lost a ring just like the one I have here. Here, stranger, sneak this into her house for me so we don't get in trouble"), and I can't love any of the characters. Like, what's up with Lydia? She's a companion you pick up during the main quest, but the only personality trait she exhibits is an excessive clumsiness which forces me to leave her behind if the dungeon has any traps. Some of the quests have pretty interesting stories (I especially liked everything I was getting up in that one town in the Reach, though I was disappointed when

Spoiler (click to show/hide)
)

However, the main quest is really slow and meandering. It's more of an excuse to walk to all these different cities and do the side missions than it is an epic story on its own. Which is odd, because it pretends to have this sense of urgency, what with dragons killing everything.[/list]
« Last Edit: December 08, 2011, 12:28:33 am by Grakelin »
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Re: Discussion on TES V: Skyrim
« Reply #3353 on: December 08, 2011, 12:31:40 am »

Vaguely attractive woman reviewing a bethesta game.

Serious review?



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Solifuge

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Re: Discussion on TES V: Skyrim
« Reply #3354 on: December 08, 2011, 12:33:23 am »

I just encountered my first Draugr Death Overlord. I was like "Oh shit! Well, now I have an excuse to use this scroll..." Scroll: Guardian Circle. Undead up to level 35 flee when they enter. I cast it and the bad guy walked right through like it was nothing. Wait, so, I'm level 16 and the game is putting me up against sub-bosses more than twice my power? What the hell, autobalance?

I play the game on the hardest difficulty setting, because I like having every fight be a fight for my life, even if I've planned and prepared for each encounter... and the game generally delivers. I like being wholly outmatched in most fights, and having my plans turned awry because it makes it more challenging. However, I might be a gaming masochist.

In other news, this song.

I'm not generally a big fan of rap, especially when written about video games... but his ability to rhyme with Dhovakiim with an unusual word for Eggplant in a way that makes sense won me over.
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Microcline

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Re: Discussion on TES V: Skyrim
« Reply #3355 on: December 08, 2011, 01:32:57 am »

words

Shut up dude, boobs.

Spoiler (click to show/hide)
I didn't even make it that far.

I strongly disagree with many of the things she cites as faults of the game... and sometimes she disagrees directly with herself. Some examples of things she cites as faults of the game are:
  • The game has too much dialogue, which she didn't care about. That's fine, but it was all skippable, and the interface practically hands your quest objectives to you, so you don't even need to listen to it.
  • The game has no story. Er... wait, what? What about all that dialogue she complained about?
  • The characters have no personality. See the above.


No, she's right. People seem to spend a lot of time telling you nothing, a lot of the quests lack an actual start thread (I lol'd at one of them in Windhelm today, where I wandered into a store and said "Hey, none of your stuff is stolen, is it?" and the Dark Elf inside said "No, that would be silly. Oh, speaking of which, this woman I know lost a ring just like the one I have here. Here, stranger, sneak this into her house for me so we don't get in trouble"), and I can't love any of the characters. Like, what's up with Lydia? She's a companion you pick up during the main quest, but the only personality trait she exhibits is an excessive clumsiness which forces me to leave her behind if the dungeon has any traps. Some of the quests have pretty interesting stories (I especially liked everything I was getting up in that one town in the Reach, though I was disappointed when

Spoiler (click to show/hide)
)
I'd have to agree that there's too little dialog in the game, most likely thrown under the bus due to voiceacting.  I also suspect that Bethesda skimped on the writing staff, which is why all of the quests are lackluster and despite having different VAs the characters still draw lines from the same pool.

A more valid complaint is too much unskippable dialogue.  How much time do I have to waste FUS RO DAH-ing the greybeards while I waited for Arngeir to finish speaking, not to mention the ridiculous sequences where you are locked in dialog mode and can't skip, like with the Augur.  Why they don't understand that some people read the text and don't care about the overpriced voiceacting the first time, let alone the second is beyond me.  The opening sequence is also terrible, as it's like they didn't learn anything from Oblivion.  No one wants to run the same slow tutorial level, and the "epicness" wears off halfway through your first time. 

In Morrowind, all you needed to earn your freedom was
(skippable) intro cinematic
make the obvious "last night's storm" joke
fill out some forms (there are a few ways you can do this, and the choice is yours)

So in less than a minute you could be taking an Icarian Flight scroll halfway to Solsthiem.

However, the main quest is really slow and meandering. It's more of an excuse to walk to all these different cities and do the side missions than it is an epic story on its own. Which is odd, because it pretends to have this sense of urgency, what with dragons killing everything.
I've always found that urgency in TES quests is inversely proportional to how interesting it actually is, as if they know that no one would do it otherwise and feel compelled to railroad you into it anyway.
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nenjin

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Re: Discussion on TES V: Skyrim
« Reply #3356 on: December 08, 2011, 02:31:35 am »

Some games benefit from players being "on the clock." TES games are not one of them. There's too much to do. Creating urgency by having time constraints wouldn't improve the game IMO. Especially not when at least 1/3rd of the encounters out there are meant for poorly equipped explorers just wandering around.
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Dakorma

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Re: Discussion on TES V: Skyrim
« Reply #3357 on: December 08, 2011, 03:43:50 am »

http://www.youtube.com/watch?v=SpV6t3-uhuE

Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.

I've got to say, I didn't really care for this review. I found many of her arguments based on broad generalizations which she supported with few to no examples; "every single mission is the same", "there is no good story", "no characters have any personality", "there are too many quests", "Skyrim doesn't perfect anything", "I've played this game a million times before", etc.

I strongly disagree with many of the things she cites as faults of the game... and sometimes she disagrees directly with herself. Some examples of things she cites as faults of the game are:
  • There are too many quests, and every one is the same. The first part is kinda the entire point of the Sandbox Game... and the glory of the game is that you don't need to do any of them. The second part is entirely inaccurate, unless she means several quests involved retrieving specific items, interacting with (ex. talking to/killing) specific people, or going to/exploring specific places... which not only sums up the quests, but all the mechanics of this game, and most games ever.

I'll grant that I do have an intelligence bias, but she didn't seem to be approaching her review from a very intelligent direction. Please forgive me if I give offense, but her videos all seem to see her wearing cleavage-exposing clothing, with camera shots that frame her face and boobs... which leads me to suspect that she's selling her videos with a pretty face, rather than well-thought-out and compelling reviews.

Focusing only on this one, her complaint is that all the quests have around 4 main types. She doesn't list them but I'll do this. Go here, kill this, Go here, deliver this, Go here, get this, go here... and I'm actually unsure what the fourth type is. Maybe escort this character to this location? Maybe go here sneak through this location?

Here's the thing, here's an example of the quest types in New Vegas. All of those quests in addition to these, Go here and get this group of people to side with you or kill them, or ignore this quest and continue on. Go here and investigate this. Go here, and convince this person to do X. And there were often multiple paths through missions, rather than in Skyrim, where the majority of missions are purely linear.

To put it simply outside the main quest, there was a noticeable lack of variety in regards to quest design. In the main quest, there is as well. It's just less noticeable because it varies it from mission to mission unlike the faction quest lines.


Not only that but the game suffers from the too much too fast syndrome, it renders things bland, you find yourself not really comprehending everything because the pacing is off. This is a stark contrast to Morrowind and even Oblivion. Where after each quest you were given a chance to mull things over. Often times in Morrowind the questlines went, Plot mission, several misc missions, plot mission. This gave the sense that there were actually people preparing things, and the world was slower, and more realistic. Rather than in Skyrim where I apparently became the leader of the companions in roughly 4-12 days, considering I was only involved in their organization for 4-12 days I really doubt anyone is going to accept me in a leadership position. The streamlining of the questlines really killed the game for me. Both for this, and partially for Oblivion, one thing I do have to say that it does far better than Oblivion, is be a hiking sim. It has a far better environ to explore.


Also, I'm gay, and I find this review at least somewhat intelligent.
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Toady One

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Re: Discussion on TES V: Skyrim
« Reply #3358 on: December 08, 2011, 03:46:44 am »

(please try to keep it together in here -- I removed one post which crossed the boundary)
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Zangi

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Re: Discussion on TES V: Skyrim
« Reply #3359 on: December 08, 2011, 03:51:36 am »

1st dungeon on the main quest, I already hit level 6 by the end, got about 4 levels just trawling that.
Companion initiation quest got me to 10-ish.

Am I doing something wrong?
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