You know what would be interesting, a mod that gives skill trees to those things we do that doesn't have a skillbar. I ain't talking like Morrowind (most likely spelled wrong there, but meh) style, where most players moved around the map by hopping to increase acrobatics. But like Mining, Cooking and so forth. Mining would allow you to get more ore from nodes while cooking gave buffs like potions. Heck might even have another in the mining tree that makes smithing a more useful thing, two ingots from one ore...
Hands up if you found yourself having a little more fun hunting down foodstuffs for cooking, mats for pots and nodes for mining then most of the questlines...
okey as long as theres a mod kicking the crap out this broken scalling world. otherwise you'll find yourself overwhelmed by high tier bandits just because you area good cook or a smelter heh.
Naturally, your Cooking Skills are known through the land, who wouldn't want to eat your Roasted Rabbits Leg. The greatest bandit kings place your name at the top of the Bounty listings every night in hopes they can dine on your meals for supper...
~Welcome to Elder Scroll: Skyrim!
off-topic. i am trying to figure out what build should i play now.
1st time i was a wanderer type Mage, with destruction, a bit of conjuration, alchemy etc. I was unaware of the power of "scalling world" so i let my Speech, Sneak, Lockpicking and Pickpocketing grow to high which made me become butt rape by anything beside Deer and Elks if i wanted to fight lol
2nd time i wanted a change of gameplay and started a Nord dual wielding chick. She was alright i gues but this time i ignored the "scalling world"("Oh come, obviously it isnt that bad...") and yet again i let my non-combat skils (again: Speech, Sneak, Lockpicking) grow to high.
3nd try being fully aware of "scalling world" i decided to give a mage another run. This time without ANY loot selling to ensure that my Speech skill will remein low. it was alright i gues. till level 21 when ive noticed i have 47 Lockpicking ( O_O ) which i was more or less forced to train wanting the loot from dungeons.
So now its my 4th attempt and i cant decide who to be this time. my idea are:
1. heavy 2H ork berzerker.
2. Spellsword kind a guy who fights with only clothing and weapons + armor spells.
3. Archer Hunter
4. PURE thief who avoid combat (quite radical and
diffrent if you look how much fighting there is in the game)
5. Heavy Armor Khajit fist fighter
6. Summoner Wizard
+In order to ensure that the "scalling world" wont ruin my game i wont sell anything, pick any locks or pockets or read any skill books.
Any idea for a diffrent gaming expirience/play style?
and !DAMN! once more how this ridiculous "scalling world" limits the play style.